Shadowrun Fourth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadows and outside the law, doing the dirty work of the megacorporations and other powerful forces that ...
I had a player once who used a quality called Restricted Gear (I think), which let him spend extra character points to purchase one item which was above the normal availability limit for a starting ...
As a Shadowrun 4E GM, I have had a couple of arguments with players about exactly how the magic system works. Suppose a player goes to cast a spell like a Force 6 Powerbolt at an enemy. Exactly which ...
I have the old versions, and played the heck out of them. I don't have version 4. If I buy it, what can I expect?
I'm looking for specific, canon (i.e. official, published) references to material for the Shadowrun game-world setting. My game setting is based around the Philadelphia area; I've turned New Jersey ...
I ran a couple of Shadowrun games at Dexcon, my first time GMing at a con. It's not my first time running Shadowrun; I based the games off of a couple jobs my players did in a then-ongoing campaign. ...
In Unwired(p.171) they talk about the legendary UV Nodes. These nodes are overwhelmingly potent, and have addictive qualities to all users. There is a technomancer playing in my game who may have ...