Shadowrun Fifth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadows and outside the law, doing the dirty work of the megacorporations and other powerful forces that ...
I'm a totally new player to Shadowrun 5e. My experiences are largely with D&D 4e, Savage Worlds, and Cyberpunk 2020. I'm just seeing if there are any unofficial (but very helpful) guides or tools ...
During character creation, are characters required to purchase multiple licenses for their restricted weapons, or does one license cover them all? In the provided examples it looks as if one does ...
So I understand that if a gun has a Smartgun System installed then it can be connected to goggles/glasses with the Smartlink Vision Mod to grant +2 Accuracy and +1 Dice Pool bonus. However the ...
How prevalent is cyber/bioware use among the general population in Shadowrun? What percentage (and what "classes") can afford cybernetic/bionic enhancement? What percentage of this percentage (of ...
How prevalent is magic use among the general population in Shadowrun? What percentage (and what "classes") are most likely to use magic? What percentage of this percentage (of these "classes) does ...
One of the things that has come up during character creation and item purchasing for my group is if you need separate licenses for carrying guns and melee weapons, or if melee weapons are handled ...
In SR5, the wording on most of the wireless-enabled gear makes it seem like a Technomancer only gets the same benefits as someone wearing AR-goggles, and would need to have cyberware to get the full ...
It makes sense that they can, but barring something specific in Data Trails when it comes out, I'd like community input. So I'll lay out my evidence and arguments for and let the community help me ...