I am looking for an RPG which has the following: This game has "heroic-style" play. This means the characters are special because of the situations they're in, not because of some ability to do ...
In D&D (all editions I know of, which'd be 2e, 3.5e, and 5e although 1e and 4e answers would be helpful to understand the evolution of this), a flying character can be knocked Prone, which causes ...
As the title says, would the GURPS system be a good choice for a non-magic campaign that has a tech level roughly equivalent to earth Europe's 19th century and a focus on roleplaying rather than ...
I am seeking a game like the RPG Aftermath, in terms of complexity of action resolution, but a universal generic game that I can use for any setting or genre. Are there other in-print games that are ...
Is there any good application for Windows, where can I have combat map, something like figures and maybe some tracker (HP, initiative, etc.) where can I try out some combat situations in Pathfinder ...
What tabletop RPGs have rules specifically for dealing with arrows that have been implanted into one's body? It is very common for RPG rules to keep arrows simple and merely have them do one-time ...
I'm a fan of D20 systems, but the way hit points works always seemed kind of odd. The characters obviously can't develop an ability to take more stab wounds as they gain experience. So that means ...
I want to run a campaign in which the players control individual but influential characters (maybe heads of families), with the main focus of play on the PCs building up a city over time, starting ...
One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
I'm interested in comparing tabletop RPG rule sets, and I often hear it said that D&D 3.5e is a very good system for "simulation". I actually agree, with the tremendous number of splatbooks ...
I just don't understand how attacking someone from higher ground is an advantage in melee combat. I always think of two examples where I can't see this to be an advantage. Example 1: A kung-fu fight ...
I'm not sure how it works in other version of D&D, but in 4e you get absolutely no bonus to defense with your weapon, and that doesn't quite make sense. When you're in combat with someone, you ...