Simulation in RPGs is the aim to approximate situations, creatures, or actions in a realistic-seeming manner, as a primary focus or virtue of an RPG.

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How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
22
votes
6answers
667 views

Rules system for playing out the details of founding and developing a city?

I want to run a campaign in which the players control individual but influential characters (maybe heads of families), with the main focus of play on the PCs building up a city over time, starting ...
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3answers
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Windows application for Pathfinder combat [duplicate]

Is there any good application for Windows, where can I have combat map, something like figures and maybe some tracker (HP, initiative, etc.) where can I try out some combat situations in Pathfinder ...
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4answers
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Why don't weapons grant some sort of defense?

I'm not sure how it works in other version of D&D, but in 4e you get absolutely no bonus to defense with your weapon, and that doesn't quite make sense. When you're in combat with someone, you ...
5
votes
3answers
210 views

Would GURPS be a good choice for a non-magic, 19th century tech level, roleplay focused campaign?

As the title says, would the GURPS system be a good choice for a non-magic campaign that has a tech level roughly equivalent to earth Europe's 19th century and a focus on roleplaying rather than ...