This tag marks questions that involve the player character's skills and abilities being challenged by the GM in a non-combat way.
41
votes
12answers
1k views
How do I make skill checks more than just sequences of die chucking?
I think I don't get skill challenges.
As I understand it at some point I break the narrative by proclaiming:
"This is a skill challenge. You need 5 victories before you reach 3 failures. Go"
And then ...
12
votes
3answers
330 views
Non-combat objective: Delay larger enemy force
I'm re-writing the "Battle of Albridge" encounters from The DM-kit's Reavers of Harkenwold. As supplied they are mostly just a rehash of earlier fight-to-the-death skirmishes on re-used maps. Instead ...
8
votes
5answers
315 views
How do you involve all players in a skill challenge?
I really liked some of the answers given to the question about enhancing skill challenges particularly the ones related to making it more role-playing based.
So, now the question is, when you get to ...
4
votes
2answers
269 views
How can you add more meaning to skill challenges through narration?
This question is inspired by Baker's discussion of "What's at Stake?" and "Skill Challenges: All in the Cards"
I run many of my 4e games as pregen adventures and the skill challenges tend to be ...