I'm a first time poster (but an old time lurker on stackoverflow). I'm implementing a RPG system (personal use only) that is currently in beta testing. The idea for skills and progression is that ...
Does anyone know of either any systems or have house rules that model skill advancement via the Dreyfus model of skill acquisition?
The role-playing systems I've played so far seem to either provide a mostly artificial skill system progression, or ignore skill progression entirely. I'd like to learn about, and maybe try playing, ...
Thinking about a number of questions on here that have been to do with ability test modeling, I was thinking that there would be a lot of potential in a system that, rather than operating on a ...