How can I use the skill system from 3rd edition in a 2nd edition game? Are there any problems with just adding it as-is? Are there any good houserules online? Personal experience is much appreciated. ...
What effect would removing or partially removing the skill cap in the d20 system (with a focus on DnD3.5 and Cthulhu d20)? By partial removal I mean - for example - (handing out all the skill points ...
I'm a first time poster (but an old time lurker on stackoverflow). I'm implementing a RPG system (personal use only) that is currently in beta testing. The idea for skills and progression is that ...
The role-playing systems I've played so far seem to either provide a mostly artificial skill system progression, or ignore skill progression entirely. I'd like to learn about, and maybe try playing, ...
What is the best way to do search, or spot test when players knowing the result of their roll will colour their perception of the result?
What is the best way to do search or spot tests when knowing the outcome of the roll will colour the players' perception of the result? For example: a Paladin uses Sense Motive to detect lies from a ...
Does anyone know of either any systems or have house rules that model skill advancement via the Dreyfus model of skill acquisition?
If the game system in use supports a mechanical modelling of social knack (like D&D's Bluff, Intimidate and Diplomacy skills), and the player who is subject of the social attack doesn't play his ...
With reference to this question and this answer, I wonder if ubiquity has a rolling up mechanic, to allow the slight possibility of exceptional successes. So, Is it possible in Ubiquity to get more ...
Thinking about a number of questions on here that have been to do with ability test modeling, I was thinking that there would be a lot of potential in a system that, rather than operating on a ...
It seems that there is some model-agnostic thinking around skill-check based systems, and I'm interested in finding out what designers use to model them. Ignoring the dice for a moment, and stating ...