Our group has been taking issue with traditional systems for rolling and resolving skill checks/skill encounters, and we were wondering if there are more dynamic and realistic options out there. Most ...
By "use-based skill upgrades," I mean skills are increased as they're used. At some point, everyone questions the sense in killing just enough Orcs that you get better at sneaking. This sort of ...
I'm a first time poster (but an old time lurker on stackoverflow). I'm implementing a RPG system (personal use only) that is currently in beta testing. The idea for skills and progression is that ...
Does anyone know of either any systems or have house rules that model skill advancement via the Dreyfus model of skill acquisition?
The role-playing systems I've played so far seem to either provide a mostly artificial skill system progression, or ignore skill progression entirely. I'd like to learn about, and maybe try playing, ...
Thinking about a number of questions on here that have been to do with ability test modeling, I was thinking that there would be a lot of potential in a system that, rather than operating on a ...
I was thinking the other day about skill atrophy - the opposite of advancement. What I mean precisely is a system that takes a use-it-or-lose-it approach to even maintaining skill proficiency. I was ...
Is there a table top game similar to the video game Dungeon Siege where you don't really pick a class but what you become depends on what you do? You cast magic your magic skill increases, you beat ...