11
votes
10answers
604 views

System recommendation: Dynamic, engaging, and realistic skill rolls

Our group has been taking issue with traditional systems for rolling and resolving skill checks/skill encounters, and we were wondering if there are more dynamic and realistic options out there. Most ...
7
votes
4answers
529 views

What systems do use-based skill upgrades well? [closed]

By "use-based skill upgrades," I mean skills are increased as they're used. At some point, everyone questions the sense in killing just enough Orcs that you get better at sneaking. This sort of ...
5
votes
4answers
678 views

RPG Systems with Attribute-based learning speed

I'm a first time poster (but an old time lurker on stackoverflow). I'm implementing a RPG system (personal use only) that is currently in beta testing. The idea for skills and progression is that ...
2
votes
1answer
351 views

Dreyfus model of skill acquisition for skill advencements

Does anyone know of either any systems or have house rules that model skill advancement via the Dreyfus model of skill acquisition?
9
votes
8answers
715 views

Which systems do you find most realistically model progression through skills?

The role-playing systems I've played so far seem to either provide a mostly artificial skill system progression, or ignore skill progression entirely. I'd like to learn about, and maybe try playing, ...
2
votes
2answers
148 views

Systems that use ability tests with a descriptive result applied by GM interpretation?

Thinking about a number of questions on here that have been to do with ability test modeling, I was thinking that there would be a lot of potential in a system that, rather than operating on a ...
8
votes
6answers
507 views

Are there any systems featuring skill atrophy?

I was thinking the other day about skill atrophy - the opposite of advancement. What I mean precisely is a system that takes a use-it-or-lose-it approach to even maintaining skill proficiency. I was ...
17
votes
9answers
598 views

What game systems determine skill levels only through use?

Is there a table top game similar to the video game Dungeon Siege where you don't really pick a class but what you become depends on what you do? You cast magic your magic skill increases, you beat ...