Well, luckily I don't have Power Gamers, in my game table, they all like to tailor skills according to the character background; however in many situation this makes them pick skills that are rarely ...
Non-Combat encounters should be fun, not frustrating! I'm a veteran (AD&D) DM running D&D 4e, and my first-time players really enjoy the game I'm running for them. Though, the skill-challenge ...
My question is about tabletop games and their skill progression systems. There are some games (World of Darkness, as one example) that allows a player's character to begin play with master-level (in ...
I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
Let's consider a player, whom we shall call Bob. Bob loves exciting gunfights and is a big John Woo fan. So he makes up "Shooty McShootenstein," who is a master with a gun. One thing that Bob is not ...
If the game system in use supports a mechanical modelling of social knack (like D&D's Bluff, Intimidate and Diplomacy skills), and the player who is subject of the social attack doesn't play his ...