By "use-based skill upgrades," I mean skills are increased as they're used. At some point, everyone questions the sense in killing just enough Orcs that you get better at sneaking. This sort of ...
Does anyone know of either any systems or have house rules that model skill advancement via the Dreyfus model of skill acquisition?
I was thinking the other day about skill atrophy - the opposite of advancement. What I mean precisely is a system that takes a use-it-or-lose-it approach to even maintaining skill proficiency. I was ...
Is there a table top game similar to the video game Dungeon Siege where you don't really pick a class but what you become depends on what you do? You cast magic your magic skill increases, you beat ...