Abilities of characters that describe their capabilities in a range of areas.

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How can you use skills of different scope to complement one another in FATE 2.0?

I GM a lot of FATE 2.0, especially one-shots. A recurring problem for me is when a player takes two (or more) skills in the same area of differing specificity. The most recent example is a character ...
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How do you determine the success of a nonweapon proficiency that the character doesn't have?

In AD&D 2nd Edition, if a character, for example, has the Fishing Nonweapon Proficiency, the rules are clear about how to determine their success at fishing: Each hour the character spends ...