Most roleplaying games include weapons, and hurting, and killing (and looting!). Moreover, some (if not most) systems seem to be made for that. However (though I do enjoy such games), I'm trying to ...
Hopefully this produces some interesting sources for inspiration for my own designs: does anyone know of a system with an interesting take on handling social and similar situations, such as a debate ...
Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...