Simulation of conflicts between two or more rivals that involve nonphysical forms of competition for influence and social control.

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24
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16answers
2k views

How to design game elements other than combat?

Most RPGs I know about and have played are fighting-centered. That doesn't mean that all gaming is only about fighting, but that most of the rules and character abilities are primarily useful in ...
15
votes
7answers
1k views

How can I improve the social / mental combat system in Vampire: Requiem?

The Storytelling System has balanced traits, with power, finesse, and resistance attributes and skills for the physical, social and mental traits. Still, until recently only physical combat was ...
36
votes
3answers
552 views

Shame him into not shooting: multiple stress tracks in a single conflict

If you insult the hitman enough, will he stop shooting at you? It doesn't seem likely, but that brings into play a question about whether some stress tracks are "more important" than others: If you ...