The concept of "social contract" comes up in discussions of group dynamics and RPG theory. We even have a tag for social-contract. But there is no good, easily-found definition online anywhere. Our ...
I like that my players have all become such good friends. But they're all louder than me. We end up just chatting and hanging out more than gaming because I can't get them to stop having out of ...
For a D&D (4e, primarily) game what about player-character death should be included in a group's social contract? What are some options for best reaching consensus about the possibility of death ...
Rule Zero: All other rules can be changed by the GM. I appreciate that there is a massive amount of work that goes into be a GM and the last thing that any GM wants or deserves is to have his ...
Some gaming groups actually do a formal social contract, wherein they explicitly set some of the expectations and rules for the gaming group. What items should a group considering doing a social ...
Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. ...
I'm often unreliable, in the sense that something always seems to turn up at the last minute that draws me away from our current regular game. (It's happened before as well.) Given that the reasons ...
What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?
My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...
How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?
I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
Can rules tweaks help deal with some of the common interpersonal problems at the gaming table? For example: Someone is not really interested in the game, and reads and ignores play until they ...
How do you handle being absent a session when you have specific actions in mind for your character? Leave notes for the person playing your character, even a script? Describe the character's ...