I'm researching spell component systems for a 3.5e campaign. In 3.5e, spell components are an inconvenience at best and a waste of time at worst. I'd like to homebrew a solution drawing from mechanics ...
In the AD&D players handbook a lot of spells require spell components but no where can I find rules, costs, or anything else regarding spell components. So I assume this is one of the do it ...
In several editions of Dungeons and Dragons, the Plane Shift spell requires a forked metal rod, the design and material of which varies depending on the destination plane. Is there any canonical list ...
The spell components mechanic has always seemed a bit ham-fistedly handled in D&D since 2nd edition. What should be an interesting way of defining a wizard generally becomes "I have my pouch" and ...