I'm researching spell component systems for a 3.5e campaign. In 3.5e, spell components are an inconvenience at best and a waste of time at worst. I'd like to homebrew a solution drawing from mechanics ...
The spell components mechanic has always seemed a bit ham-fistedly handled in D&D since 2nd edition. What should be an interesting way of defining a wizard generally becomes "I have my pouch" and ...