Feeblemind requires an Int save: on a fail, the target's Intelligence and Charisma are set to 1. This pretty much destroys any Int or Cha-based caster, but the fact that the latter have low Int (and ...
A "Headband of Inspired Wisdom +2" adds +2 to your Wisdom score. So a +1 to you Wisdom modifier. The first 24 hours it is worn you get a temporary ability bonus after that it is permanent for as long ...
In my current setting, the local temple has a permanent Zone of Truth effect in the main hall. While I intended the effect to be an innate quality of the stone used to build the temple, there is no ...
This is the spell (as most people know). The saving throw section makes me confused. It is a powerful spell and the description reads as: The spell can be centred on a creature, and the effect ...
A number of creatures in D&D systems (specific editions may not be necessary here, but let's use 3/3.5/3.75 for simplicity) have the ability to use spell or spell-like effects such as Detect ...
I had a slight argument with my DM and another player a few weeks ago when we were playing a modified version of D&D 4th. My wizard(-ish) character attacked another PC with a spell (specifically ...