What about “Save-or-Die” spells makes them so powerful? Are they balanced as is, or require tweaking?
On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
I understand that there are different types of lighting (dim, bright, complete darkness), but I haven't been able to find anywhere in the DMH or PHB that specifically describes how these different ...
According to the glossary, creatures get saving throws when the Dominated effect compels them to enter hindering terrain or throw themselves into a pit. Is the saving throw rule limited to just these ...
I'm creating a monster NPC in D&D 4e that's supposed to be falling-down drunk, which should have pretty large effects on his skills, but I can't find the appropriate penalties or bonuses to apply. ...