I will use Eberron as my example: Eberron is a DnD game that has a player race known as Warforged, which are essentially living constructs. At the end of the last war (2 years ago in game) the ...
Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting. Games are much more interesting with the addition of ...
In a Neverwhere style setting, how do I keep the players interested in staying connected to the surface world? How can I make their connections to the mundane world matter to the players and ...
In William Blake's more famous poems, the highly detailed personal mythology he created is not evident. But in everything else he wrote, characters such as Los, Enitharmion, and Rintrah recur ...
I'm new to GMing and am in the process of creating my first world. It's going to be a far future scifi setting, where the civilisation to which the players will belong is a space faring one that is ...
I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
So, I have this uber cool game world and I want to run a super cool game in it. It should not really matter what genre for this, but let us assume it is fantasy. Instead of either a long conversation ...
What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
Are there any good scenarios based on the classic "Hound of the Baskervilles" story? The actual setting (Call of Ctulhu, D&D, whatever) isn't even that important as I plan to adapt it to my own ...