The sequence of events that take place in the fictional environment of a roleplaying game.

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12
votes
4answers
255 views

Generating a feeling of nostalgia in the players

I'm new to GMing and am in the process of creating my first world. It's going to be a far future scifi setting, where the civilisation to which the players will belong is a space faring one that is ...
30
votes
4answers
1k views

How do I keep a long-range plot cohesive and coherent?

I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
8
votes
3answers
759 views

How to write in-character introduction to new players for a new game background

So, I have this uber cool game world and I want to run a super cool game in it. It should not really matter what genre for this, but let us assume it is fantasy. Instead of either a long conversation ...
16
votes
5answers
745 views

Co-operative story-telling mechanics

What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
4
votes
2answers
185 views

Are there any scenarios based on “Hound of the Baskervilles”?

Are there any good scenarios based on the classic "Hound of the Baskervilles" story? The actual setting (Call of Ctulhu, D&D, whatever) isn't even that important as I plan to adapt it to my own ...