The sequence of events that take place in the fictional environment of a roleplaying game.

learn more… | top users | synonyms

13
votes
5answers
470 views

When the rules bog you down, how do you see past them?

Humans have a limited amount of working memory, and each of us has a different set of mental aptitudes and processes. I'm finding, personally, that the rules are so detailed and all-encompassing that ...
19
votes
5answers
1k views

How to handle diverging expectations on “background density”?

Sorry, this is lengthy, but I want to put this into context. After many years (try 15) of not GM'ing a group of my own, I recently made an attempt to return to the head of the table and shake off ...
34
votes
12answers
1k views

How do I allow player agency in situations with predetermined outcomes?

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
20
votes
7answers
872 views

How to tastefully convey racism in RPGs?

I will use Eberron as my example: Eberron is a DnD game that has a player race known as ...
31
votes
10answers
1k views

What can I include in my character's background to help the GM build a better story?

Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting. Games are much more interesting with the addition of ...
6
votes
6answers
226 views

In a Neverwhere style game how do I keep players connected to the surface world?

In a Neverwhere style setting, how do I keep the players interested in staying connected to the surface world? How can I make their connections to the mundane world matter to the players and ...
6
votes
2answers
165 views

Have any RPGs ever been based on the world of William Blake?

In William Blake's more famous poems, the highly detailed personal mythology he created is not evident. But in everything else he wrote, characters such as Los, Enitharmion, and Rintrah recur ...
12
votes
4answers
258 views

Generating a feeling of nostalgia in the players

I'm new to GMing and am in the process of creating my first world. It's going to be a far future scifi setting, where the civilisation to which the players will belong is a space faring one that is ...
30
votes
4answers
2k views

How do I keep a long-range plot cohesive and coherent?

I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
8
votes
3answers
964 views

How to write in-character introduction to new players for a new game background

So, I have this uber cool game world and I want to run a super cool game in it. It should not really matter what genre for this, but let us assume it is fantasy. Instead of either a long conversation ...
16
votes
5answers
885 views

Co-operative story-telling mechanics

What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
4
votes
2answers
199 views

Are there any scenarios based on “Hound of the Baskervilles”?

Are there any good scenarios based on the classic "Hound of the Baskervilles" story? The actual setting (Call of Ctulhu, D&D, whatever) isn't even that important as I plan to adapt it to my own ...