What are some existing or potential game mechanics that encourage players to "take the reins" a bit more and involve themselves in a story-telling perspective? Specifically, are there any examples of ...
I'm new to GMing and am in the process of creating my first world. It's going to be a far future scifi setting, where the civilisation to which the players will belong is a space faring one that is ...
Are there any good scenarios based on the classic "Hound of the Baskervilles" story? The actual setting (Call of Ctulhu, D&D, whatever) isn't even that important as I plan to adapt it to my own ...
Are there any good websites which have story hooks and plots points for campaigns?