The sequence of events that take place in the fictional environment of a roleplaying game.

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28
votes
4answers
928 views

How do I keep a long-range plot cohesive and coherent?

I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
14
votes
5answers
1k views

Are there any good websites which have story hooks and plots points for campaigns? [closed]

Are there any good websites which have story hooks and plots points for campaigns?
5
votes
2answers
195 views

Reward distribution and story continuity with rotating players/GMs

There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
27
votes
10answers
795 views

What can I include in my character's background to help the GM build a better story?

Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting. Games are much more interesting with the addition of ...
31
votes
8answers
1k views

How do I get better at narrating/storytelling as a GM?

Personally, I've always had difficulty telling coherent stories, even from my own experiences. My wife has even coined a term (jokingly) for the type of story I tell, one that either makes no sense, ...
36
votes
14answers
2k views

How to get out of a story deadlock

As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
12
votes
5answers
352 views

When the rules bog you down, how do you see past them?

Humans have a limited amount of working memory, and each of us has a different set of mental aptitudes and processes. I'm finding, personally, that the rules are so detailed and all-encompassing that ...
18
votes
9answers
743 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
19
votes
3answers
993 views

How does “failure” work in Dungeon World? How does it move the story forward?

I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
32
votes
14answers
2k views

How can I help a player craft a backstory that gives me plot hooks?

I have a new player joining my game soon, who has taken the place of another player. Unfortunately, this character's backstory is lacking. It doesn't tell me a lot about the character. Because I draw ...
23
votes
7answers
1k views

How do I get my players to form a PC party without just forcing them to?

I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a ...
10
votes
9answers
2k views

How can I avoid focusing too much on one player character?

Currently in the game I'm running, one of my players is constantly excited about the game. Outside of the game, he writes pages and pages of material about his character, and consistently adds new ...
31
votes
12answers
726 views

How do I allow player agency in situations with predetermined outcomes?

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...