I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
Are there any good websites which have story hooks and plots points for campaigns?
There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting. Games are much more interesting with the addition of ...
Personally, I've always had difficulty telling coherent stories, even from my own experiences. My wife has even coined a term (jokingly) for the type of story I tell, one that either makes no sense, ...
As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
Humans have a limited amount of working memory, and each of us has a different set of mental aptitudes and processes. I'm finding, personally, that the rules are so detailed and all-encompassing that ...
I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
I have a new player joining my game soon, who has taken the place of another player. Unfortunately, this character's backstory is lacking. It doesn't tell me a lot about the character. Because I draw ...
I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a ...
One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...