I am soon starting a new game with a bunch of new people that I have never played with - and some of them I barely spoken to. I am going to be the GM and will introduce them into the setting that they ...
I've been DM'ing a homebrew sandbox-style D&D 4e game for the past few months, and it's been going well so far. However, the players have finally left the "starting area" of bouncing between three ...
I have recently completed running an extremely successful, long running campaign that lasted over two and a half years. All the players absolutely loved it, and by the end they were each deeply ...
I'm well aware that point-buy systems (HERO System, GURPS, Mutants & Masterminds, Wild Talents) tend to have a set of common pitfalls associated with them. Players will usually choose Combat ...
Is it a good idea to give our GM ideas/puzzles/riddles for his campaign? If it is, how do I bring up my idea without offending our GM? I don't want him to think that I don't like his campaign or ...
I have a very significant problem whenever I try GMing any given game; I try to provide a world with a lot of wiggle room for the characters as well as factions/NPCs they interact with. Oftentimes my ...
GMs and players who have experience with props in their games, what do you think about when considering props to use and how to use them? How might props be used to further the game, instead of ...
As part of my "Closed Circle" campaign, I'm looking for ways to quickly put together a believable map of a college campus and surrounding area, complete with believable building placement. "Quickly" ...
I'm currently designing a campaign that has a monumental amount of in-game variables to keep track of, which I'll need to check every time a certain kind of event happens. Reducing the number of ...
Do you know of any cases of successfully using props or cards from board games/card games (all kinds) to run a campaign, ease preparing for a session or the playing itself? I am interested both in ...