Round-robin storytelling has been around for a while, and something I have always been interested in experimenting with a variation of DM'ing where players take turns becoming the DM in the same ...
What are some ways of avoiding meta-gaming (both as a player and as a GM) within combat. One of the basic decisions in combat is what to use on what, when and where and how to best position yourself ...
Just a while back, there has been a question concerning GMing a setting the players know better than the GM. Now, let me ask you sort of an inverse of that question. I.e. how to introduce and ...
In recent adventures, I've often employed and supported using the meta level (i.e. thinking, joking and referencing about the game's contents with reference to our cultural context) for everyone's ...
As a trivial random encounter is winding down, a player thinks "That was too easy... The GM wouldn't give us an encounter that doesn't give XP," and starts searching for hidden bad guys or other ...
Occasionally in games we find ourselves in a situation where the player characters might not want to co-operate even if their players do. How do you handle the party coercing those characters into ...