9
votes
4answers
168 views

How to help a player to roleplay the character he created?

When we first met to create my players' characters, the first thing I asked was to create normal characters (e.g. no freaks/depression/obsession/psychologically disturbed, etc). Normal people with ...
6
votes
3answers
214 views

What is the feasability of having substitute players?

I'm currently playing in a D&D:Next game using Roll20. The group is supposed to meet every Friday night, but invariably, somebody can't make it. If more than just one or two people are ...
11
votes
8answers
480 views

How to handle players who take a long time to take their turn?

Problem There is a player in my current group who takes a long time to take their turns. A painfully long time! Typical exchange Me: Okay John*, it's now your turn to act. The serpent is coiled ...
86
votes
17answers
5k views

How to deal with players who like to use the local authorities to solve their problems

Preface I apologize beforehand if this question has been asked before, I was not able to find one, except this, which may be related: Dealing with players who try to run from everything?. Also I'd ...
3
votes
0answers
152 views

Dealing with power gamers [duplicate]

Possible Duplicate: How to Handle a Powergamer / Munchkin I'm pretty sure this was asked before but I couldn't find it How do you deal with power gamers? That player who is clearly maxing ...
11
votes
3answers
305 views

Stopping rule questions from overrunning encounters

A common problem I observe is that the players start flooding the GM with questions regarding rules during an encounter (within and outside their respective turns). From the perspective of a GM, how ...
42
votes
7answers
985 views

As an unreliable player, how can I lessen the burden on my group?

I'm often unreliable, in the sense that something always seems to turn up at the last minute that draws me away from our current regular game. (It's happened before as well.) Given that the reasons ...
14
votes
4answers
468 views

As a player, how can I help the GM when the game goes out of control?

I've seen numerous games go down the pan when certain players derail the plot, either making it PC vs GM, or making the game more about they're ludicrous choices. It might seem overly harsh turn of ...
30
votes
15answers
1k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?