I have had problems in the past with players who are serial character creators. What I'm referring to are the players who cannot seem to stick with a character more than two sessions at a time without ...
I have an issue with two players in my very large gaming group that I would like some advice from people who have perhaps dealt with players like these. In terms of age and experience, we're all ...
I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
When we first met to create my players' characters, the first thing I asked was to create normal characters (e.g. no freaks/depression/obsession/psychologically disturbed, etc). Normal people with ...
I'm currently playing in a D&D:Next game using Roll20. The group is supposed to meet every Friday night, but invariably, somebody can't make it. If more than just one or two people are ...
Problem There is a player in my current group who takes a long time to take their turns. A painfully long time! Typical exchange Me: Okay John*, it's now your turn to act. The serpent is coiled ...
Preface I apologize beforehand if this question has been asked before, I was not able to find one, except this, which may be related: Dealing with players who try to run from everything?. Also I'd ...
Possible Duplicate: How to Handle a Powergamer / Munchkin I'm pretty sure this was asked before but I couldn't find it How do you deal with power gamers? That player who is clearly maxing ...
A common problem I observe is that the players start flooding the GM with questions regarding rules during an encounter (within and outside their respective turns). From the perspective of a GM, how ...
I'm often unreliable, in the sense that something always seems to turn up at the last minute that draws me away from our current regular game. (It's happened before as well.) Given that the reasons ...
I've seen numerous games go down the pan when certain players derail the plot, either making it PC vs GM, or making the game more about their ludicrous choices. It might seem overly harsh turn of ...
How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?