How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?
I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
How do I handle a player who plays his character far differently than the character was originally presented?
I'm not asking how to make every character be played as I would play them. I'm asking how to handle a situation in which the character that the player presents to me as a GM (with complete back-story, ...
I'm often unreliable, in the sense that something always seems to turn up at the last minute that draws me away from our current regular game. (It's happened before as well.) Given that the reasons ...
Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
Let's assume that we can break play styles into two categories: "selfish play," where you want to have fun, and "less-selfish play," where you want to have fun but you want everyone else at the table ...