The group with which I usually roleplay has a consistent problem: someone will say "Hey, I want to run a campaign in X system with Y setting." Everyone will make characters (which can take quite a ...
I recently began a new game in which I gave the players much more free reign in designing their characters than I might have in the past. What I wound up with was a very morally-diverse party, with ...
I've got an idea that's not fully formed yet, kicking around in my head. I'm trying to set up a modern character who ends up stuck in a fantasy setting. Through plot-relevant forces, he was abducted ...
I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
Sorry, this is lengthy, but I want to put this into context. After many years (try 15) of not GM'ing a group of my own, I recently made an attempt to return to the head of the table and shake off ...
As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting. Games are much more interesting with the addition of ...
I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
Personally, I've always had difficulty telling coherent stories, even from my own experiences. My wife has even coined a term (jokingly) for the type of story I tell, one that either makes no sense, ...