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9
votes
1answer
966 views

Providing party niches for a murder of Witchers

My players decided they all want to play Witchers. Thus I have a murder of Witchers1 on my hands. Since I like to have each player character excel at one thing above all other player characters, this ...
17
votes
6answers
2k views

How to get players to do something without them feeling railroaded?

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that ...
12
votes
7answers
425 views

Representing different languages in online games

What are methods for clearly representing different languages (e.g. Elven, Dwarven, Deep Speech) in text-based online play? We have tried footnotes and are using colored text (green for Elven, brown ...
3
votes
0answers
71 views

How smart should the BBEG be? [on hold]

So recently I've run into an issue with some of my players concerning the tactical efficiency of the bad-guy spellcasters. Specifically, we're playing a Pathfinder Adventure Path at mid-levels ...
50
votes
12answers
2k views

How do I make weather an important part of the game?

We're starting up a dark ages fantasy game, using some homebrew rules similar to D&D. As the GM, how can I make weather an important part of the game? To be clear, I'm not trying to just toss in ...
16
votes
5answers
2k views

How do I make a PC's religion help drive the story?

As a GM, how can I make a player-character's religion help drive the story? I'm going to be making up a local religion for the region that most of the party is from, and I'd like it to really matter ...
68
votes
22answers
3k views

How can I avoid players spending too much time planning?

Several times when I have played in or ran a game in which the players had an objective and reasonable resources, a lot of (real) time was spent trying to plan for every contingency. For example, ...
0
votes
0answers
44 views

Are there any resources for a gritty wilderness-based d20 game? [closed]

For one of my games, the group is looking to do a gritty wilderness survival campaign, where resource management is a little more specific and the "Man vs Wild" aesthetic is really driven home. We ...
20
votes
11answers
966 views

How to help players settle down and focus?

We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people ...
12
votes
5answers
593 views

My players insist that I use “rule zero” for their benefit. How do I get them to accept that I don't want easier house rules?

I would like to know, why it makes practical sense to have rule zero. I'm not an experienced RPG player, but we play a lot of board games with friends, and what I noticed, is that players often want ...
21
votes
5answers
650 views

Is it plausible that characters can invent devices in a medieval setting, and how should one balance it?

To illustrate what I mean, let me give a quick example: In The Dark Eye, there is a Staff Ritual named "Hammer des Magus" or "Hammer of the Mage". Its effect is that everything non-organic you touch ...
14
votes
6answers
2k views

How to end a game session smoothly

After my first (failed) attempt at playing tabletop RPG two years ago, I'm going to give it another try. Still as a GM. One thing I didn't do quite well last time was ending the game. I didn't know ...
7
votes
3answers
615 views

What can I do to help me remember details about the area the PCs exploring?

I've recently started DMing Curse of Strahd. The players took the bait and ended up in the Death House. Our currently first and only session of this module ended with the party just reaching the third ...
31
votes
5answers
5k views

How to explain to a new player that metagaming is encouraged in this group

I am part of a social board games group that meets most weekends to play short (max one session) games that usually involve role playing of some kind. Recently someone invited a friend from another, ...
63
votes
9answers
6k views

How to fix a terrible lapse in judgement

In the gaming group I run, I said at the very first day that this was going to be a very "adult" campaign. I told them I wasn't going to pull punches, and that the party would have to really think ...
116
votes
18answers
12k views

How to deal with players who like to use the local authorities to solve their problems

The problem I have a player in my group which tends to approach local authorities (may it be guards or churches) when facing a threat. He thinks that, given his role (a bard in a medieval world, so, ...
52
votes
17answers
8k views

Dealing with “fearless” players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
34
votes
6answers
3k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
2
votes
2answers
193 views

How can I provide a challenge for a powergamer? [duplicate]

One of the players in my game is the most fervent powergamer I've ever met. I know it's how he gets enjoyment from the game, and so far it doesn't intrude on the other players' enjoyment, so I've ...
49
votes
12answers
6k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
20
votes
6answers
3k views

How to deal with a group reluctant to think and discuss? [closed]

Here at RPG.SE we form a quite specific bunch. We discuss social-contract or group-dynamics, we use terms like "player agency" or "emergent settings". We approach the hobby at an intellectual level, ...
14
votes
5answers
474 views

How do I get less attached to my characters?

In terms of my preferences, I tend to like a balance between story and dice-rolling, and write 1-2 page backstories for my characters. I also like a cinematic style where failure means a temporary ...
43
votes
9answers
5k views

How to handle players who make unmotivated characters

I'm a relatively new GM, and I'm having trouble getting my (also new) players to create motivated characters. I don't mean that the players themselves are unmotivated, but the characters they create ...
1
vote
2answers
85 views

Revising Armor Class for a Homebrew System [closed]

I have decided to create a Homebrew System loosely based off of Pathfinder. There is a Mechanic I would like to add in, but I haven't found any good references within the Exchange for: Revising the ...
6
votes
1answer
308 views

How can you handle PvP Combat so everyone has fun?

Recently my group's campaign in Anima: Beyond Fantasy took a turn towards a combination political intrigue/martial arts tournament that inevitably ended up resulting in PvP matches. The first of these ...
6
votes
5answers
419 views

Dice results hidden from the players? [duplicate]

Does it make any sense to specifically hide the results of a player's dice roll from the said player? This method is based on my assumption that many actions do not immediately reveal themselves as ...
20
votes
6answers
14k views

How do I build interesting dungeons? [closed]

I'm a new GM and I need to undestand how to build enjoyable locations. I don't get how to build interesting dungeons. For example, I need to explore a castle. But a castle is not as complicated as ...
3
votes
0answers
134 views

How to test a Campaign Setting's Content? [closed]

I'm working on a pretty expansive campaign setting of my own right now, and I'd like to test it. The question is: How do I do it? Notes & Details This setting is generic, intended to be adapted ...
24
votes
6answers
1k views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
45
votes
9answers
6k views

Make the player roll even if there is no chance of success?

Let's say you're the GM and the player attempts to do something, but you already know that given his current stats, it's impossible for him to succeed at it. Do you make him roll anyway, or do you ...
13
votes
5answers
794 views

Realism of Poisoned Weapons

Many games have classes that make extensive use of poisons. Poisons of course have been used in murder and poisonous gases have been used in war. But how realistic are the poisoned weapons so common ...
26
votes
8answers
3k views

What should I keep in mind when running a game intended to subvert the players' expectations?

Many of my favorite works of fiction are either explicitly deconstructive in nature, or at least feature elements or scenes that unexpectedly subvert the audience's expectations. Often these are some ...
301
votes
27answers
24k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
14
votes
4answers
1k views

Is there a subtle difference between increasing DC and adding detrimental modifiers?

Modifying difficulty works in various ways within and between various roleplaying systems. But generally speaking, it seems added difficulty either modifies the target number (altering the check) or ...
28
votes
20answers
4k views

Dealing with large amount of dice rolls for a single damage roll without making it drag on

There are a number of spells and abilities that involve large amounts of dice rolling. For example, a high level rogue can have up to 10d6 in Sneak Attack, and a high level Wizard can have a ...
73
votes
16answers
6k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
6
votes
2answers
376 views

My GM has created a Mary Sue NPC. What can I do to persuade the GM to make her less powerful?

My GM has created a Mary-Sue-type NPC. She is a demigod with thousands of years of experience, and was once an enemy, but is now an ally of the party, though really of only a few favourite players. ...
9
votes
5answers
427 views

What is the feasability of having substitute players?

I'm currently playing in a D&D:Next game using Roll20. The group is supposed to meet every Friday night, but invariably, somebody can't make it. If more than just one or two people are ...
3
votes
2answers
335 views

Past tense for smite [closed]

Odd question. I got into a debate with someone over smite and its various forms of tense (future, past, and current). The dictionary says smote is past tense. For years I have been using smited. Is ...
7
votes
0answers
141 views

How to give a ''secret agent'' feel to a game? [closed]

I am planning a one on one Fate game and I want it to feel and play like a secret agent story (think James Bond, Bourne, Taken, etc. maybe even a hint of heist movies as well, aka Ocean's eleven) My ...
53
votes
12answers
9k views

As a GM, how can I stop killing my games?

Probably the worst issue I have as a Game Master is that I think of a game, I write a campaign plot for it -- End, Beginning and Middle, get hyped, hype my players, and after 2 months I get bored with ...
36
votes
5answers
2k views

How do I make engaging Man vs Wild encounters that aren't excercises in rolling dice?

I like wilderness adventures. My earliest games as a player (in AD&D 2e) featured wilderness adventures, and I really enjoyed them. I try to use them in my games (We're playing Pathfinder right ...
17
votes
4answers
1k views

How do you tell your PCs about something that only one of them senses?

I'm trying to determine the best way to deal with keen observers vs. unaware back-seaters. Maybe there's really nothing to do though. Ex 1. A rogue loots a corpse but doesn't want to split the gold. ...
26
votes
6answers
5k views

How do I convey that players can solve problems in ways that don't involve punching them?

I'm currently running an exalted 2e campaign, and the party (three solars and one lunar) got beaten horribly by a single infernal who wasn't much more powerful than any single one of the PCs. This ...
67
votes
19answers
18k views

Why is burying yourself not such a great plan?

So one of my player is a clever guy. At night when the others are putting the camp together he digs a hole big enough for himself (between 3-4 feet deep) and ask someone to cover his body with dirt ...
79
votes
21answers
17k views

How to deal with player MacGyver-ism?

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
3
votes
1answer
227 views

How should I role play a madman NPC? [closed]

As a DM I always try my best to include unique characters in my adventures. I wanted to use a lunatic character who has completely lost his mind as a sort of minor plot hook to introduce the players ...
11
votes
4answers
1k views

Tips on playing a character whose goals run contrary to his outward actions (to the other PCs)

So, in one of the previous campaigns I played, I had a character whose own personal goals often ended up at odds with the rest of the party (who all agreed with each other). It was difficult to ...
65
votes
14answers
14k views

My PCs have a plan that will get them all killed; how and why should I save them?

Related: How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? I am running a sandbox game for a group of players who are used to more traditional ...
13
votes
6answers
619 views

Running a campaign alternating GMs every session

The group with which I usually roleplay has a consistent problem: someone will say "Hey, I want to run a campaign in X system with Y setting." Everyone will make characters (which can take quite a ...