Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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22
votes
7answers
3k views

Helping players remember NPCs with uncommon names

In my game of The Dark Eye we play in the south of Aventuria, and thus the players come across many NPCs with names that are not that common (especially compared to common german names) and my players ...
13
votes
3answers
1k views

How can I rescue the game when the player characters refuse to work together?

I am a Game Master, and the characters in my group have started to regularly split up. The group's mage has always been a summoner and recently started summoning smaller demons. The fighter's player ...
16
votes
9answers
784 views

How do I help my players stay engaged (with the game and each other) at the table?

I GM a long-running Pathfinder campaign, and for some time now I've been noticing our group fall into a familiar pattern of lethargy, where only one player engages with me at a time and the rest seem ...
20
votes
5answers
3k views

How much detail should I include in medieval maps for players?

I am running a campaign in the Eberron (DnD) setting, but really, this question could apply to anyone running a game in a medieval setting. I wanted to know what level of detail/accuracy to include ...
42
votes
5answers
7k views

8 hour sessions require a meal! How can we incorporate meal breaks into the game itself?

Our group meets once a month for a long 8–10 hour session. There is always the moment at around 6–7 pm where we like to have dinner together. We have always just taken a break and came back to the ...
23
votes
7answers
2k views

How do I handle a PC to NPC romance?

Our group consists of two couples. One player seems to like romance (which is just fine). This player's character flirted with her husband's character; he played up the fact that his character was not ...
14
votes
6answers
709 views

How can I avoid metagaming when I know things my character doesn't?

One common problem I run into, as a player, is having to feign not-knowing things my character doesn't but I do, be it rules about certain creatures ("Hmm that rock golem sure looks weak against ...
10
votes
6answers
744 views

How to keep the group engaged when the party is split?

I recently pitched a game to my group, to which they were receptive. However they pointed out some problems I would have to solve before the game started. The Pitch The game is set in the ...
13
votes
5answers
760 views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...
8
votes
6answers
812 views

How do I encourage players to make characters appropriate to the tone and theme of a game?

I have been a GM for many years and have experience with many different systems and settings of different themes and moods, but my current group seems to be having issues I've never had to deal with ...
39
votes
13answers
6k views

How do I help my group stop derailing our GM’s set-piece battles?

My current roleplaying group has a problem in which the GM will plan an awesome setpiece, only for one of the players to accidentally and unknowingly derail it by performing what seems like a ...
20
votes
7answers
1k views

How can I help my players be interested in others' characters?

In asking this question I realized something that I never have before: my players aren't interested in each other's characters. How can I, as DM but also game session organizer and facilitator, help ...
25
votes
13answers
2k views

How to begin a role-playing scenario in medias res?

If I am running a pre-planned role-playing scenario, how and when can it work to start the session in medias res? The narrative technique can work so well in literature, film and video to increase ...
11
votes
6answers
1k views

Do all RPGs make critical failures always act as event triggers?

In all the games I remember playing, critical failures have always, in every case triggered an event. This critical failure is due to exceptionally bad rolls on dice, either a 'natural one' in DnD or ...
18
votes
8answers
2k views

How to introduce and encourage role playing in non-roleplayers?

I'm going to be hosting a game at the end of the month. Myself, I am a semi-experienced DM but I will be playing with those who know only the basic mechanics of the game or have never roleplayed ...
8
votes
5answers
2k views

Role playing/plot focused one shot sessions

I am faced with a challenge with creating a one shot session for a couple of friends. From experience I can see that it is difficult to indulge players into setting, plot, world, characters in a ...
17
votes
2answers
751 views

What is an SRD for?

Some RPGs have SRDs. Wikipedia tells me that they are System Reference Documents, but that it's largely a D&D thing, and doesn't explain why they exist. Only that they do. This answer suggests ...
11
votes
5answers
795 views

How can I discover if players would react positively to a change of tone for a game without them knowing of the change?

I'm currently running a game of Cyberpunk 2020 for a couple of friends. Things are incredibly silly so far and the group seems to really like it. To get an idea of what I've run them through so far: ...
15
votes
4answers
4k views

How should a GM deal with players that want to be “too cool”?

In my time as a GM, I've always hated stuff such as magic items, artifacts, etc; even as a player, I dislike the feeling of becoming "too cool" for the game world in question. However, I have a ...
9
votes
4answers
484 views

Advice for Running the “In Between Times”

I usually run published adventures which may or may not be related to each other. During and in between the adventures there are often times when the two main facets of RPGs, story role-playing and ...
13
votes
9answers
1k views

How to handle players who take a long time to take their turn?

Problem There is a player in my current group who takes a long time to take their turns. A painfully long time! Typical exchange Me: Okay John*, it's now your turn to act. The serpent is coiled ...
3
votes
2answers
369 views

How do I avoid making a taciturn character? [closed]

I've played several characters in different D&D systems, and they almost invariably end up being grumpy, by-the-book, mood-killing characters. I think part of the problem is that I haven't been ...
15
votes
9answers
3k views

How do I deal with players that pick very situational skills for a Campaign?

Well, luckily I don't have Power Gamers, in my game table, they all like to tailor skills according to the character background; however in many situation this makes them pick skills that are rarely ...
16
votes
10answers
1k views

When should the DM hide a PC's hit points?

In any game with hit points (I'm thinking D&D, but any will do), is there ever a situation where the DM ought to keep track of a player character's hit points, and not reveal it to the player? ...
36
votes
9answers
3k views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
18
votes
7answers
805 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
26
votes
9answers
3k views

How do you make loremaster characters more than just a GM mouthpiece?

You know, like how the Mouth of Sauron is just a mouthpiece and nothing more. Even his name was forgotten. Many a time, I have see this type of exchange when dealing with a lore master character ...
8
votes
7answers
3k views

How to deal with a GM who does not tell us everything?

The session We just arrived in a village and one of our member got ill and puked in the inn, so we went to the village doctor for help and he told us to go to continent Y where they could know how to ...
22
votes
5answers
951 views

GMing against type: adding levity

When I GM, I tend to make the scenarios/campaigns "serious" -- they're grim and gritty, much more about drama (and violence) than anything else. In addition, I tend to focus on some degree of realism ...
23
votes
6answers
4k views

How to deal with time sensitive decisions?

Before I start I have looked and seen similar questions like this, but I don't think the answers truly address the issue I'm having with my group. I'm having an issue with my group with mostly new ...
49
votes
19answers
8k views

How to deal with anti-authoritarian player characters?

One player I infrequently role play with (let's call him Bob) seems to have a bit of an issue with authority - or at the very least he likes playing characters who do. It's not that he does not ...
16
votes
6answers
5k views

How to deal with a quiet player?

I have an ongoing game of Mage: the Ascension. While everything is going quite OK and I am pretty happy about what is going on around the table, I noticed that one of my players is a bit quiet and ...
10
votes
4answers
334 views

How do I make players more comfortable in an unusual historical setting?

I run a lot of games/write systems set in specific historical/cultural contexts, because I like rpgs as a way to explore them and think they provide a great sense of place. However, I tend not to ...
49
votes
12answers
8k views

How do I make an unwinnable fight fun?

In one of my campaigns, it's possible that I'm going to have to pull off a Hopeless Boss Fight depending on the choices of my player (we're playing one-on-one). The gist is that they're interfering ...
42
votes
14answers
7k views

How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
15
votes
2answers
838 views

City Services Generation

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...
2
votes
1answer
823 views

How can I become more akin to my “Mary Sue” Player? [duplicate]

I've been playing for about 3 years with this guy on my group. He's a very nice and encouraging person and I actually appreciate him as an individual; however I just can't come to enjoy his presence ...
11
votes
5answers
1k views

How do I deal with two players who dislike each other and disrupt the game?

I have lately had a problem with some players in a campaign I am running. Basically, they don't get on well together, for various reasons. I don't really understand it, but then again, I am looking in ...
5
votes
3answers
372 views

Getting my group to commit to house rules?

Our group has been playing RPGs in changing formations for the last 10 years or more. We have played many different systems, but some of them we always eventually return to (Rolemaster/MERP, Star Wars ...
1
vote
1answer
190 views

Do cinema/film-like descriptions ruin immersion or do they improve games? [closed]

Ok, this might sound silly, but I've seen several examples of descriptions from both players and GMs that actually illustrate a cinematographic technique, such as: GM: The camera pans out to ...
15
votes
5answers
1k views

A summary of visibility? [closed]

Does anyone have a pointer to a good (plain and simple, quick to use) guide to visibility ranges, or could someone please give me (us) a brief, basic summary of visibility? (How far can you see on a ...
10
votes
3answers
576 views

How do I teach players to engage with a game in a rules-first way?

Among other ways, I often like to play in a rules-centric way1, where the rules are the "physics" of reality and dictate what can and cannot be true within the fiction. I especially like this for PvP ...
6
votes
5answers
372 views

How can I run a game with some players online and others at the table [duplicate]

A member of our group moved cross-country, and we'd like to include him in some of our games. Is it feasible to play a game with some players at the table and another online? If so, how do I, as the ...
46
votes
9answers
5k views

What to do when a player character does something that seems suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
5
votes
1answer
257 views

How can I facilitate choice of one of a large number destinations in an off the rails game?

My players have become fugitives from the law, so they are fleeing the country. My problem is I haven't been able to get a concrete destination or travel path from them. We did manage to narrow the ...
1
vote
1answer
399 views

How to deal with stubborn players? [duplicate]

Okay, so my problem is that one of the people I have in my party (my brother) is VERY stubborn when it comes to playing a session of D&D, everything from getting on his tablet and getting ...
26
votes
6answers
3k views

Dealing with players of vastly different skill levels?

In my latest campaign (D&D 3.5), I have a player (let's call him P). P is on his fifth character. Yes, fifth. Except for P, only one other player has lost a character. The world P lives in is ...
5
votes
2answers
144 views

Is there a good guidleline for “Assumed Character Actions” vs Necessary Descriptions? [closed]

It should go without saying that to some extent in any given role playing setting there needs to be a general set of assumptions made about the actions of the characters. Some of these are naturally ...
12
votes
4answers
409 views

Is there a system for creating visuals of characters?

I'm thinking something like this, except for fantasy games like D&D or Pathfinder. Base models of various races (gnome, human, half-orc, whatever), each with compatible artwork of equipment. It ...
78
votes
10answers
10k views

Should I warn my players when they're about to do something stupid?

As a GM, I occasionally run into situations where the players want to do something very poorly thought-out. Honest mistakes, not intentional derailing. In these situations, I often feel the urge to ...