Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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8
votes
1answer
754 views

Is there an online random setting generator?

Ages ago, when I was still pretty new to the whole role-playing thing, I came across an online app for generating random settings for RPGs (or novels, comics, whatever). I've searched for it several ...
5
votes
2answers
361 views

How can I retain a classical (rather than medieval) feel in my game?

I'm running a campaign (D&D 3.5, moderately houseruled, but my question is general) set in a world in a classical era. You might compare it to the Han dynasty, or to the Roman Republic--Roman ...
10
votes
6answers
690 views

How to keep the group engaged when the party is split?

I recently pitched a game to my group, to which they were receptive. However they pointed out some problems I would have to solve before the game started. The Pitch The game is set in the ...
19
votes
5answers
4k views

How to play boring everyday tasks

I am about to run a Traveller rpg game using the Outer Veil setting by Spice publishing. I am having the players be very much like the firefly crew, needing to work to keep their ship barely flying. ...
8
votes
2answers
482 views

How to run short sessions?

I am currently DMing for a group of people whom I only recently met. We've been playing for some time, but we have a bit of trouble getting together regularly, but since everyone seems to enjoy that, ...
20
votes
2answers
1k views

How to make your players hate your villain, but not your game

How does one build the character of a villain such that the players (playing heroic characters) hate the villain as much as possible without detracting too much from the quality of the game? What ...
14
votes
3answers
1k views

How to make a great villain who your players hate more than anything else? [closed]

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional. I believe a villain ...
8
votes
5answers
757 views

Keeping a group together in a Zombie RPG

Being fairly new to GMing I am having trouble with keeping my PC's from turning on each other, and every thing in sight. It doesn't matter how much I punish them for killing obvious allies, or ...
5
votes
5answers
1k views

Looking for “high dark” fantasy setting

I'm looking for a fantasy setting which should fit these rather specific key points: Overall dark feeling. This will be a Monster Hunters game, so heroic sillyness, a comic-book feel, and so on are ...
48
votes
12answers
8k views

How do I make an unwinnable fight fun?

In one of my campaigns, it's possible that I'm going to have to pull off a Hopeless Boss Fight depending on the choices of my player (we're playing one-on-one). The gist is that they're interfering ...
32
votes
2answers
2k views

How do I convince players that I'm not necessarily a murderous cretin?

I am a crew member with a sci-fi LARP system. Rather than having a player character, I usually play as a disposable mook, and my characters spawn in, attack the players, then die in an entertaining ...
16
votes
5answers
2k views

How much information about NPCs and enemies is appropriate to show players?

I am a first-time GM trying to run a short Dragon Age campaign. During our first game, I hid the character sheets of the NPCs and enemies from the players. Is this appropriate? Should I give the ...
49
votes
6answers
4k views

How do I make interrogations interesting?

Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations. All of the interrogations that I have seen in roleplaying games follow this formula: ...
3
votes
3answers
421 views

Dialogue Interaction Between NPCs [duplicate]

What is a good way to have NPCs interact with each other without it feeling clunky? Say I want to have 2 or more NPCs be a part of the dialogue with the party as a means to reveal plot to the players. ...
7
votes
6answers
744 views

Should there be in-game consequences for taking too long to plan? [closed]

As a player in a D&D 5e campaign, our party was presented with a battlefield with several different environmental features (in this case, a goblin cave entrance with an alarm system and two ...
4
votes
2answers
200 views

Random weather in flight-centric campaigns

This is inspired by a quick gander at the answers (in particular, the Empire Weather tables) to Randomly-generating weather for a sandbox campaign. How do you adapt Empire Weather, or a similar ...
23
votes
5answers
1k views

How do I use God as an NPC while being sensitive to players' real-life religious beliefs?

I'm currently running a 3-year long campaign that is coming to an ending in which God is likely to appear as an NPC. Since this is the end of the campaign I won't need to manage it for very long, but ...
62
votes
14answers
4k views

How do I keep the game moving without undermining player agency?

In basically every game I've run or played, regardless of the system, I've encountered the same problem: things that should be quick decisions end up taking ten, twenty or even thirty minutes, and not ...
8
votes
4answers
712 views

How to create meaningful relationships with NPCs

How do I help the PCs to create meaningful relationships with NPCs? Maybe it is a result of my group playing too many one-dimensional adventures trying to find whatever MacGuffin they are after each ...
14
votes
3answers
2k views

How do I handle large conversations with multiple NPCs?

To begin I've read How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? but I don't believe that it answer my question, because it focuses more on dialog simply ...
18
votes
6answers
3k views

Is studying rules and pointing out which ones we've stretched or broken ok?

My group is mostly new to Pathfinder (including the GM), and we sometimes take "Accidental Liberties" while playing. For instance, my character has a spear with the "Brace" feature. I had been using ...
30
votes
6answers
2k views

How can I learn how to lay out an “evidence scene”?

I feel like I'm particularly bad at any kind of scene where I want to drop clues. I'm hesitant to use the term "crime scene" because it's not always being investigated by "police", and some of these ...
0
votes
3answers
243 views

How do you GM well for a party of characters of vastly differing ability and interest [closed]

I'm still looking to be ready to GM an Anima: Beyond Fantasy game and, while my previous problem has still not been solved (shameless plug here), I've run into another one: how to GM for characters of ...
2
votes
1answer
138 views

Free-floating magical effects and planetary rotation [closed]

Many magic systems allow the creation of magical effects such as teleportation portals which are not anchored to a physical object, but rather conjured floating in the air. However, many settings are ...
4
votes
1answer
387 views

How can you safely handle one of the PCs being central to the plot?

I'm trying my hand at writing my own RPG campaign, but I've run into a potentially fatal flaw in my story idea in that it's dependent upon a rather specific kind of character being a member of the ...
75
votes
21answers
15k views

How to deal with player MacGyver-ism?

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
17
votes
4answers
1k views

How do you tell your PCs about something that only one of them senses?

I'm trying to determine the best way to deal with keen observers vs. unaware back-seaters. Maybe there's really nothing to do though. Ex 1. A rogue loots a corpse but doesn't want to split the gold. ...
49
votes
12answers
6k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
16
votes
3answers
602 views

Techniques to improvise and run interesting social and mundane scenes

Last session (I GM Traveller, a hard science fiction rpg) I realized my lack of skills when I found myself willing to spend some minutes in playing a scene involved a 3 years old child causing trouble ...
18
votes
7answers
1k views

Should a GM seek to share costs? [closed]

After the release of D&D 5e and reading through all the advice on the exchange me and a couple of friends decided to start running weekly sessions, I paid for most of the initial materials (map, ...
15
votes
1answer
419 views

Player/DM who is having trouble letting go of an old campaign

I'm part of a group of 3 (relatively new) people playing an RPG called Challenger. All three of us are interested in being GM, so we've been rotating; all of our adventures occur in the same universe, ...
9
votes
2answers
479 views

Do birds cry? Or, how to play interactions with intelligent non-humanoid beings

Currently I have a campaign where the highly capable antagonist has a weak spot: A very beautiful, highly intelligent, jocund and unfortunately pretty spoiled raven which is also able to speak. The ...
15
votes
9answers
3k views

How do I deal with players that pick very situational skills for a Campaign?

Well, luckily I don't have Power Gamers, in my game table, they all like to tailor skills according to the character background; however in many situation this makes them pick skills that are rarely ...
1
vote
2answers
183 views

How can I improve my pregame introduction? [duplicate]

I've been running a game for three sessions now, and each time I feel uncertain as to how to raise the curtains, so to speak, to let everyone know that we're entering the magic circle and it's time ...
2
votes
0answers
327 views

How to master a game where the player group is not a group IG [closed]

So, I've had this crazy idea of making a new type of pen and paper RPG, the goal is to enforce two principles : The players are important in their own, not as a group There is no prerequisite for ...
26
votes
8answers
2k views

How can I deal with character classes and builds so specific they don't fit in with the group?

This is a problem I've been having in general so far as a Game Master; some character classes seem to be designed not for party play, but to be "loners" and shine only in specific situations. Some ...
18
votes
8answers
2k views

How to introduce and encourage role playing in non-roleplayers?

I'm going to be hosting a game at the end of the month. Myself, I am a semi-experienced DM but I will be playing with those who know only the basic mechanics of the game or have never roleplayed ...
12
votes
2answers
1k views

How to effectively run a sandbox campaign in a weekly 2hrs timeframe

Premise I'm a relative new GM who only run a 2 years long heavily railroaded fantasy campaign that went south for various problems and that I decided to drop. Now I started to run a sci-fi sandbox ...
15
votes
4answers
4k views

How should a GM deal with players that want to be “too cool”?

In my time as a GM, I've always hated stuff such as magic items, artifacts, etc; even as a player, I dislike the feeling of becoming "too cool" for the game world in question. However, I have a ...
62
votes
19answers
17k views

Why is burying yourself not such a great plan?

So one of my player is a clever guy. At night when the others are putting the camp together he digs a hole big enough for himself (between 3-4 feet deep) and ask someone to cover his body with dirt ...
5
votes
3answers
362 views

Increase power of or control over accidentally discovered abilities? [closed]

TL;DR: PCs discovered magical powers by accident, should further practice increase control or power? Magic is often something that either exists or doesn't, but I find it much more intriguing to ...
0
votes
4answers
175 views

Arch-enemy or situational obstacle? [closed]

I am running a campaign where my players have a set arch-enemy. A person dedicated to the same goal as the players, but does everything in his power to stop the PCs getting to it first. He would even ...
1
vote
0answers
109 views

What rules would a God of Law impose? [closed]

I'm playing a campaign in which my characters eventually intend to fight a god who has Dominion over the concept of law. Aside from the fact that gods in this universe are nigh omnipotent anyway, the ...
2
votes
1answer
189 views

Ideas for a plot twist during a hijacking? [closed]

I'm devising a scenario set on a prestigious vehicle (ocean liner, Concorde, or similar). A little while into the voyage, a group of other passengers (separatist rebels) hijack the vessel via small ...
15
votes
11answers
2k views

Is there a good way to distribute pregenerated characters?

I am preparing for a game with a bunch of new players, with a mix of varying familiarity with the setting/system and RPGs in general. To get them to taste the setting ASAP I decided to play a one-off ...
23
votes
5answers
1k views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
20
votes
5answers
598 views

How do I analyze and improve myself as a GM?

I'm pretty new to tabletop RPG and recently started to GM a campaign with a group of friends. None of us has much experience, so it's a learning curve for all of us. I've found myself completely ...
17
votes
6answers
2k views

What are possible ways to deal with a player who frequently switches characters?

I have had problems in the past with players who are serial character creators. What I'm referring to are the players who cannot seem to stick with a character more than two sessions at a time without ...
11
votes
4answers
1k views

How to get to know my players' expectations?

I am soon starting a new game with a bunch of new people that I have never played with - and some of them I barely spoken to. I am going to be the GM and will introduce them into the setting that they ...
53
votes
12answers
9k views

As a GM, how can I stop killing my games?

Probably the worst issue I have as a Game Master is that I think of a game, I write a campaign plot for it -- End, Beginning and Middle, get hyped, hype my players, and after 2 months I get bored with ...