Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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8
votes
7answers
636 views

Cyberpunk chronicle… any ideas? [closed]

I want to run a Cyberpunk chronicle using a system that I designed, but have run out of ideas. I don't want to employ the clichés, like the AI who's gone sentient and want to merge his mind with ...
7
votes
2answers
187 views

Improving combat when playing on IRC

A group I play with via IRC seems to have a serious problem keeping combat interesting: the medium inherently slows things down, descriptions of attacks and defenses don’t have the same ...
10
votes
8answers
843 views

Looking for Urban Adventures (for a fantasy RPG)

I'm having a hard time finding inspiration for an Urban adventure set in a fantasy world. I have always run wilderness adventures or dungeon crawls. The adventure I'm designing is based in a Port ...
2
votes
2answers
187 views

Fighting Skills equivalent to skills [closed]

My question is about tabletop games and their skill progression systems. There are some games (World of Darkness, as one example) that allows a player's character to begin play with master-level (in ...
8
votes
3answers
220 views

Good source for a dark/weird dryad concept?

I'm working on an adventure that involves obtaining the wood from a dryad's tree, and would like to present the dryad as something other than the typical depiction. I have some ideas, but am curious ...
14
votes
7answers
358 views

How do I write a one-off scenario that could lead into a larger campaign?

Here's the situation: I've got a group of people interested in getting together for a fantasy roleplaying game, with me as their GM. This particular group hasn't all gamed together before, we're ...
5
votes
9answers
699 views

Where to find an adventure with a crashed spaceship

I'm running a fantasy sandbox game and would like to include a crashed spaceship as an adventure location in the game. Two of the player characters are humans with some scifi tech and they are ...
6
votes
5answers
278 views

Modern or future polar horror adventure

I'm looking for a contemporary or sci-fi horror adventure (for any such rpg), set in a polar – Arctic or Antarctic or alternate planet – environment. Mind you, I'll be trying to come up with my own ...
25
votes
18answers
2k views

How do I add a recurring fantasy villain without frustrating the players?

I am currently running a campaign which is still in its early stages, and I plan to introduce a recurring villain. However, if the villain is always the main "big bad" behind every session and he gets ...
10
votes
7answers
1k views

What are some of the major challenges in playing an Evil Character?

What are some of the major challenges in playing an Evil Character (whether that's a formal alignment or not) in a co-operative party game, and likewise, what are some of the reasons many groups ...
31
votes
7answers
851 views

Using a Time-Skip as a Plot Device

In the game that I'm currently running, the PCs have traveled to the Realm of the Fae to gather information on their (im)mortal enemy, a Lich. When they emerge from the Fae Realm, I was planning on ...
13
votes
4answers
501 views

How can I depict three dimensional combats?

The dragon hovers 2 squares over the paladin, the ranger is perched 5 squares up in a tree, and the fighter is magically flying 3 squares off the ground. Aerial minions soar all about. In tactically ...
30
votes
15answers
1k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
11
votes
9answers
810 views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character goes suicide and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether pen and paper or ...
54
votes
16answers
2k views

How can I help my PCs remember clues that they found?

I'm a new DM running my first adventure (it's D&D 4.0 but that's not relevant to my question). I've heard of the "three clue rule", that there should be at least three independent pointers to any ...
31
votes
7answers
1k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
38
votes
15answers
2k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
11
votes
3answers
527 views

How should a GM best handle a lack of canonical lore in a pre-existing world?

Occasionally, players may want to play in a setting which does not have a detailed canonical lore. Consider, for instance, many computer RPG worlds; their lore tends to be very localized, however, ...
3
votes
3answers
213 views

How do I become a merchant prince? [closed]

This is for a game of Ars-Magicia but it could well cover any system. The setting is Medieval Europe, specifically around 1197 in Pampalona (Near the eventual Spanish/French border) My character is ...
11
votes
9answers
523 views

What monsters can be interesting as PCs? [closed]

I believe that the premise of the player as the monster of the game quite compelling. Vampire: The Masquerade is obviously the pioneer in this genre, and other creatures such as werewolves, ghosts and ...
13
votes
5answers
718 views

Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?

I decided to reward players with extra experience if they wrote summaries of the game sessions in between our meetings. Some players have the extra time to do this, and some don't. What ends up ...
15
votes
6answers
1k views

How do I handle lengthy (days+) actions without slowing the game

I run a D&D 3.5 game, but the system itself is not critical (the examples I use are from D&D though). Some of the characters have various crafting abilities, ranging from things like Alchemy, ...
7
votes
4answers
393 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
15
votes
5answers
498 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
1
vote
1answer
96 views

Setting up a new world scenario, any good planetary system references? [closed]

I'm trying to put together a new planetary system. A larger than earth planet, in a binary-sun system, and I'm wondering if anyone knows of a set of books, websites, or software that would make my job ...
18
votes
7answers
840 views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
86
votes
17answers
5k views

How to deal with players who like to use the local authorities to solve their problems

Preface I apologize beforehand if this question has been asked before, I was not able to find one, except this, which may be related: Dealing with players who try to run from everything?. Also I'd ...
17
votes
9answers
666 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
13
votes
2answers
617 views

How to cut back on pre-game joking?

When preparing for a new game (be it a one shot or a campaign) our party, yours truly included, often slips into a humorous mode. It's usually light-hearted fun, and most of us like it, but some, ...
23
votes
11answers
756 views

Dealing with skill rerolls by several players

I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
26
votes
6answers
790 views

How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
15
votes
4answers
460 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
43
votes
6answers
2k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
6answers
705 views

Encouraging players to not cheat the item purchase system?

I'm running a campaign for a group of friends who - while not new to roleplaying - are new to the idea of a generic resource points system. For context only (still system-agnostic advice), I'm talking ...
22
votes
7answers
1k views

How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
23
votes
5answers
701 views

How can I learn how to negotiate as an NPC?

I'm a new GM (the system is DND 4.0 but that's not relevant here). I've quickly found that I perform very poorly when I'm portraying a negotiation between the PCs and one or more NPCs. Even when they ...
52
votes
21answers
2k views

How can I avoid players spending too much time planning?

Several times when I have played in or ran a game in which the players had an objective and reasonable resources, a lot of (real) time was spent trying to plan for every contingency. For example, ...
16
votes
5answers
787 views

Why the bad guys don't just teleport somewhere drop a bomb and teleport back?

This question could be also How to avoid teleport/drop bomb/teleport back attacks? or How to avoid the use of Dimensional Shamblers as bomb carriers? Background Recently my group of players thought ...
7
votes
1answer
283 views

How to describe combat with brutes

How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
42
votes
10answers
2k views

Is it fair to press the players for decisions during combat?

My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
16
votes
5answers
678 views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
18
votes
8answers
808 views

How can I motivate my fellow players?

Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the ...
6
votes
9answers
449 views

What are ways player characters could awake an ancient evil? [closed]

Almost any epic level threat will do, but he/she/it should arise as a direct/indirect result of player character meddling (thereby making them responsible to destroy it). Preferable if PCs have a ...
8
votes
7answers
698 views

How do I set the base price in a barter system?

I'm currently working on a homebrew system and one concept I was intending to incorperate is that there is no in-game currency; items are traded using a barter system. The thing is, how do I set a ...
1
vote
1answer
146 views

What use is a car, with no infrastructure? [closed]

I've got an idea that's not fully formed yet, kicking around in my head. I'm trying to set up a modern character who ends up stuck in a fantasy setting. Through plot-relevant forces, he was abducted ...
25
votes
6answers
1k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
13
votes
11answers
669 views

How can non-magical healers be useful when magic healing is available?

In many roleplaying games the prerequisite to perform magic healing is knowledge, and during action it is mostly limited by magic capacity and sometimes time. Meanwhile the prerequisite to perform ...
25
votes
12answers
2k views

How does a DM correct the balance after accidentally giving the players too much gold?

Inspired by some of the answers to Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game? As DM/GM, you slipped up and ended up giving the PCs significantly ...
31
votes
4answers
1k views

Resources for Complex Puzzle-Traps

I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
27
votes
9answers
2k views

How can I replace a player character with an impostor without alerting the group?

I recently picked up a book of example NPCs (the Pathfinder NPC Codex, incidentally) and came across an entry for a "master spy". In the flavor text, it describes how his "secret identities have ...