Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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11
votes
4answers
443 views

Realism of Poisoned Weapons

Many games have classes that make extensive use of poisons. Poisons of course have been used in murder and poisonous gases have been used in war. But how realistic are the poisoned weapons so common ...
21
votes
4answers
735 views

Location generation system?

I tend to GM campaigns where players travel a lot. Whether it is through D&D planes or in a space-opera setting, they are bound to visit a lot of very different and varied places. And I have to ...
10
votes
4answers
645 views

Resources for Creating a Home-Brewed Alchemy System Using Real World Herbs?

I am in the preliminary steps of creating an Herb-gathering / Alchemy system for my OSR game. I will be using real world herbs, as I feel that's more interesting than any list of fantasy herbs that I ...
11
votes
6answers
3k views

Fantasy economy: how to design a deep, sophisticated crafting system?

I want to construct an immersive, complex and functional fantasy economy in order to inform my world-building process. I'm interested in finding a working economic model and applying that into ...
11
votes
5answers
2k views

How do underground tunnels stay up? Is it possible to dig under a castle wall without magic to support the tunnel?

I'm considering running a quest where the players must deal with a large, powerful, and well organized underground Kobold tribe. They initially find the opening of a tunnel in the middle of a village ...
25
votes
6answers
604 views

How do I fit my character in to a universe I am unfamiliar with?

I have recently finished my second session of a game universe I am only vaguely familiar with (namely Rogue Traders in Warhammer 40k, but this is a generic question). This universe has a very heavily ...
11
votes
1answer
149 views

Fine Granularity Hunting / Gathering / Fishing resources

I'm running a Session where my players spend long times on their own in woods / planes (etc.) and need to feed themselves from their surroundings. So I wrote a hunting / gathering program that ...
13
votes
2answers
399 views

City Services Generation

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...
22
votes
4answers
2k views

Effects of war on everyday life and adventuring

Yesterday in my new game of Dungeon World we determined that we are in a great empire under attack by hordes of goblins and as I was taking note of this, I realized I have no clue how to effectively ...
32
votes
7answers
2k views

Is it possible to produce a bowl-shaped probability curve with dice rolls?

In D&D's basic D20 system, you roll one d20 and add in some modifiers, then compare the result to a target number. Each modifier effectively adds or removes a 5% chance of success with the roll. ...
22
votes
8answers
5k views

How can I keep a King busy?

(Or any leader for that matter) In an organisation/kingdom/etc where a single PC is running a realm and has delegated a lot of authority to various minions (High Priest, Marshall, Enforcer, ...
6
votes
3answers
294 views

What is the feasability of having substitute players?

I'm currently playing in a D&D:Next game using Roll20. The group is supposed to meet every Friday night, but invariably, somebody can't make it. If more than just one or two people are ...
202
votes
23answers
11k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
5
votes
2answers
340 views

Roll20 reminded me of a similar program; help me identify it? [duplicate]

I was in chat here on the site and saw mention of an online tabletop gaming website called roll20.net. I have checked it out and it looks pretty promising for online play as it works in the browser, ...
12
votes
3answers
327 views

How to deal with session-based effects in play by post?

Some systems have effect whose length is based on a number of sessions. For example: Marvel Heroic Roleplaying has a Refresh of Plot Points at the beginning of every session Fate Core has a refresh ...
6
votes
4answers
709 views

Do critical failures always act as event triggers?

In all the games I remember playing, critical failures have always, in every case triggered an event. This critical failure is due to exceptionally bad rolls on dice, either a 'natural one' in DnD or ...
10
votes
9answers
2k views

How can I avoid focusing too much on one player character?

Currently in the game I'm running, one of my players is constantly excited about the game. Outside of the game, he writes pages and pages of material about his character, and consistently adds new ...
1
vote
0answers
139 views

Characters and combat mindset [closed]

One of my main characters (a rather long-lived and notable one in the world she is in) has quite a considerable degree of combat mindset/mentality (hardening, if you will) imparted to her (i.e. not ...
34
votes
13answers
5k views

How to secretly talk to one of the players while DM'ing?

To cut it short, the players (it's a 3 people party) are in some kind of a Secret Service of a rebel prince who wants the throne. One of my players is working for the current king secretly, feeding ...
9
votes
7answers
425 views

How can I encourage my players to give me plot hooks?

Related: How can I help a player craft a backstory that gives me plot hooks? This question is about generating new plot hooks during play, rather than part of character generation, however. I ...
24
votes
8answers
3k views

As a newbie DM, is it OK to borrow plots from MMOs for my game?

I am an inexperienced GM. I have minimal to none experience game-mastering, although I DO have some experience as a player, and I wanted to prepare a game for a great friend of mine who is a very ...
11
votes
3answers
610 views

Adapting literary works into RPG adventures

Beowulf is a classic tale which has been translated many times and has had many film adaptations. Seamus Heaney's new translation and Frederick Rebsame's translation are good starts if you have not ...
15
votes
5answers
1k views

As a player, how can I help other players explore their characters on a deeper level?

I'm playing in a group with a diverse group of players. Some have everything about their character planned (like myself and one other player), others came to the table with a concept and nothing else. ...
27
votes
5answers
1k views

How can I bring a player back to immersion and away from the distraction he brings to the table?

Currently, one of my players brings his 3DS to the table. He picked up a new game, and insists that he's "just grinding," and that he's paying attention (and to his credit, for the most part he is), ...
14
votes
5answers
718 views

Semi-random name generator

Does anyone know of a good online name generator that can be set up to create random names with culture-specific flavour? (Meaning, for example, names that sound like Russian, Norwegian etc etc.)
16
votes
3answers
690 views

Method for playing an online text-based RPG that doesn't require everyone to be online at once?

I am contemplating starting up a web-based text game for my D&D group to be played alongside our weekly sessions. The idea would be to play through events related to the main storyline, but not so ...
12
votes
8answers
667 views

How to handle players who take a long time to take their turn?

Problem There is a player in my current group who takes a long time to take their turns. A painfully long time! Typical exchange Me: Okay John*, it's now your turn to act. The serpent is coiled ...
9
votes
5answers
373 views

Running a campaign alternating GMs every session

The group with which I usually roleplay has a consistent problem: someone will say "Hey, I want to run a campaign in X system with Y setting." Everyone will make characters (which can take quite a ...
14
votes
6answers
2k views

As a GM, how can avoid pitfalls common to Generic Point Build Systems?

I'm well aware that point-buy systems (HERO System, GURPS, Mutants & Masterminds, Wild Talents) tend to have a set of common pitfalls associated with them. Players will usually choose Combat ...
7
votes
4answers
1k views

How do I deal with my players not roleplaying at all? [duplicate]

I know I should "let them have fun" or something, but the game isn't really working. I'm GMing a pathfinder campaign, but this isn't system-dependent. My players aren't roleplaying at all. Ok, they ...
42
votes
9answers
2k views

How do I deal with PCs who use kidnap and torture as an investigative technique?

I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
35
votes
12answers
3k views

Storytelling with lie detection

Most of the fantasy systems I know has a spell to detect lies, speak with the dead, and the like. Imagine how long great movies like The Usual Suspects or In the Heat of the Night would have lasted ...
11
votes
7answers
815 views

Anyone know of a good generic moral/alignment tracking system?

More specifically, system for tracking a characters morals/alignment, like Humanity in Vampire or darkside points in Star Wars. I'm looking for a system that's either designed to be generic, or could ...
7
votes
4answers
368 views

Recommendations for Arctic Campaign Sites/Settings

What are some books that people would recommend for quality material on an arctic / polar campaign setting / region / site? System neutral, though specifically in the traditional D&D medieval / ...
16
votes
6answers
2k views

When to give up on an obstacle

I had a situation in a recent game where the PCs (who are all robots, in a setting where humans are long dead) came across a rusted-out android in a dilapidated shack on a small dock. They needed fuel ...
23
votes
8answers
1k views

Making magic “magical”

When I work with settings that contain magic, whether traditional fantasy or others, I always perceive something of a tension when trying to portray the magic between the following factors: Magic ...
23
votes
10answers
940 views

How do I transition my players from roll-playing to role-playing?

The context for this question is the same as this related question about spending time in town, but I am looking for sufficiently different advice so I thought it warranted its own question. I've ...
17
votes
7answers
2k views

Playing a loyal character without it being boring

I've been playing a character in a long running campaign (2+ years) that consists of a relatively large number of players (approx. 6 regulars and another 2-3 semi-regulars). Due to the number of ...
3
votes
1answer
77 views

Collaboration on various ideas [closed]

This may even be exactly the place that I'm looking for, still learning to navigate the site and kind of its purpose. But is there a forum area where people can discuss their own ideas for campaign ...
5
votes
2answers
268 views

What's a good source for a fantasy common-magic setting?

I'm looking to create a new culture in my current campaign that lives in what I'll call a common-magic area (for whatever reason, in my case a McGuffin, there's heaps of magic), and I want to reflect ...
6
votes
5answers
682 views

How I figure what dice I need to attain a certain curve? [closed]

I want to make character stats that fit within certain bell curves depending on choices during character creation (for example race, gender, class, sprokets amount, whatever). And I am wondering how ...
2
votes
0answers
46 views

singel player rp games [duplicate]

hello im new to this place i thought it looked kinder cool so i sinded up i have a two part question singel player rp/ye oldly feel card games i know theres alot of people out there who will look at ...
26
votes
8answers
596 views

How can I encourage a style of play where enhancing others' fun is the most important goal?

Let's assume that we can break play styles into two categories: "selfish play," where you want to have fun, and "less-selfish play," where you want to have fun but you want everyone else at the table ...
19
votes
5answers
827 views

Level of detail in description?

There's a trope or two that says you shouldn't bother describing anything unless it's relevant to the story. However, in RPG's where the participants partially shape the story with their actions, any ...
21
votes
5answers
822 views

Learning to use spells comfortably

I'm hoping to get a little but of advice. You see, I've been running Rise of the Runelords, although the fact that I'm using Pathfinder probably isn't too relevant. Point is, I'm relatively new to ...
16
votes
9answers
524 views

What are the pros, cons, and hitches of having only the players roll dice?

I ran a variant of DnD3.5 a few years a go with this house rule Player Only Rolls. The basic of the idea was that the referee never rolls at all. The players roll to attack vers the creatures AC. They ...
21
votes
7answers
898 views

Difference between writing a one-off scenario and writing a quest for a campaign?

I want to get some of my friends into roleplaying by running a self-contained single-session game with them rather than an actual campaign opener (for lack of a better term, I'll refer to this sort of ...
12
votes
5answers
526 views

Designing scenarios for infrequent, short sessions

I have GMed for a group of friends for over 10 years, mostly in the world of darkness and the Dresden Files universe. We really enjoy the character play, the storytelling and the occasional outburst ...
27
votes
10answers
941 views

What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?

Originally, Are you really DIPpy?1 What are the advantages and disadvantages to developing your character in play (DIP) compared to developping at the start (DAS)? What experiences have you had with ...
23
votes
11answers
1k views

Excuses for opponents using nonlethal force?

In plotting out low-level encounters at the start of a campaign (especially with new players) I prefer to create opponents who don't want to kill the PCs right away. Instead, I generally have them ...