Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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32
votes
14answers
3k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
22
votes
6answers
2k views

How do I foster enjoyment in the type of make-believe required in RPGs in a child who isn't old enough to play RPGs?

I have a four year old son who, when he gets older, I would like to introduce to RPGs. What types of non-RPG activities should I be doing now to foster enjoyment in the kind of make-believe that ...
22
votes
10answers
1k views

How do I encourage a GM to use the rules as written?

Related to this question, there are some game masters who either don't know the rules or ignore them properly. They come into conflict with rules lawyers, players who know the rules well and expect ...
20
votes
4answers
467 views

How to run an encounter where PCs have different observations of the same events?

Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off: In some situation where one or more PCs ...
17
votes
9answers
1k views

What real world skills can RPGs improve?

What real world skills can be improved by playing Role-playing games? What skills have you or others in your experience improved through gaming?
16
votes
7answers
635 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
11
votes
4answers
985 views

How to get to know my players' expectations?

I am soon starting a new game with a bunch of new people that I have never played with - and some of them I barely spoken to. I am going to be the GM and will introduce them into the setting that they ...
10
votes
2answers
410 views

Atmosphere of alienation and horror — halloween game

It is Halloween soon and I am planing to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is akin to Walking Dead than Shawn of the Dead and set in the ...
22
votes
5answers
767 views

How do I use God as an NPC while being sensitive to players' real-life religious beliefs?

I'm currently running a 3-year long campaign that is coming to an ending in which God is likely to appear as an NPC. Since this is the end of the campaign I won't need to manage it for very long, but ...
20
votes
4answers
1k views

How to become better at descriptions of what your character is doing?

A (very) common GM question is "What is your character doing?" How do you, as a player, describe effectively what you character is doing? What techniques do you use to evoke wonder and spark ...
18
votes
6answers
1k views

How do I handle lengthy (days+) actions without slowing the game

I run a D&D 3.5 game, but the system itself is not critical (the examples I use are from D&D though). Some of the characters have various crafting abilities, ranging from things like Alchemy, ...
16
votes
9answers
844 views

When should the DM hide a PC's hit points?

In any game with hit points (I'm thinking D&D, but any will do), is there ever a situation where the DM ought to keep track of a player character's hit points, and not reveal it to the player? ...
10
votes
2answers
1k views

How do you run a political campaign?

Although it's a fair way off yet there's a decent chance that my campaign is heading towards becoming very political. I've considered running political games before, but it seems like it would ...
9
votes
2answers
610 views

What should be considered when deciding if and how to use props?

GMs and players who have experience with props in their games, what do you think about when considering props to use and how to use them? How might props be used to further the game, instead of ...
35
votes
6answers
2k views

How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
23
votes
5answers
2k views

How to manage a mute PC?

I am GM in a custom universe I created (medieval fantastic), and a player asked me if he could create a mute character. I refused because I was afraid it would be too hard to manage, and not fun for ...
20
votes
8answers
1k views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
15
votes
5answers
896 views

As a player, how can I help the GM when the game goes out of control?

I've seen numerous games go down the pan when certain players derail the plot, either making it PC vs GM, or making the game more about their ludicrous choices. It might seem overly harsh turn of ...
15
votes
5answers
417 views

How to abstract a trial?

A session I am writing for my gaming group will take the characters through a murder trial. One of the players is the accused, and he and his companions will need to build a case and defend ...
13
votes
3answers
668 views

How to make a great villain who your players hate more than anything else? [closed]

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional. I believe a villain ...
12
votes
4answers
413 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
11
votes
2answers
612 views

Advice for writing and publishing a setting/extended campaign for an existing system

I have been playing and GMing rpgs for a number of years, and a little while ago I had what I believe to be a really good idea for an original campaign setting for Savage Worlds, my system of choice. ...
11
votes
8answers
2k views

Looking for Urban Adventures (for a fantasy RPG)

I'm having a hard time finding inspiration for an Urban adventure set in a fantasy world. I have always run wilderness adventures or dungeon crawls. The adventure I'm designing is based in a Port ...
11
votes
7answers
1k views

Anyone know of a good generic moral/alignment tracking system?

More specifically, system for tracking a characters morals/alignment, like Humanity in Vampire or darkside points in Star Wars. I'm looking for a system that's either designed to be generic, or could ...
10
votes
2answers
637 views

How can I introduce Life Paths to character generation?

The first time I played* Traveller, I found myself blown away by the detailed character creation, featuring year by year (4 year chunks actually) break down of how your character got where they are ...
7
votes
4answers
1k views

How do I deal with my players not roleplaying at all? [duplicate]

I know I should "let them have fun" or something, but the game isn't really working. I'm GMing a pathfinder campaign, but this isn't system-dependent. My players aren't roleplaying at all. Ok, they ...
18
votes
5answers
702 views

Good techniques for getting player-character backgrounds integrated into the game?

So I'm starting a new campaign for an existing gaming group soon, and I'd like to actually incorporate character backgrounds that the players will be creating (eventually). These aren't epic-novels or ...
18
votes
8answers
964 views

How can I make downtime interesting?

My group is running a set of published adventures, so there's a pretty linear path between them. But between modules, there is the opportunity to go back to town, spend some money, and get some good ...
16
votes
9answers
550 views

What are the pros, cons, and hitches of having only the players roll dice?

I ran a variant of DnD3.5 a few years a go with this house rule Player Only Rolls. The basic of the idea was that the referee never rolls at all. The players roll to attack vers the creatures AC. They ...
14
votes
4answers
243 views

Is there a method for sliding seamlessly from one system into another during a campaign?

Has anyone changed system/setting/genre but kept the characters during a campaign? Players can become very attached to their characters, even when the campaign/setting/genre or system is getting ...
13
votes
3answers
612 views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
13
votes
5answers
384 views

How to handle lack of PC communication?

I've currently got a DFRPG group, and it's struggling a little bit. The main issue right now is that there's a good lack of communication between PC's. How can I encourage the players to communicate ...
13
votes
7answers
943 views

How do you kidnap a PC?

Here's where my group is currently at: We are reaching the end of a campaign and we are going to be switching GM's. I have been playing a (secretly) evil Psion who has plans to betray the party ...
12
votes
9answers
2k views

How to help players who roll really badly? [duplicate]

Scenario: player rolls to attack, rolls a 1. Next round, rolls a 1. Round after that, rolls a 1. Fourth round, rolls a 2. This really happened today. He was going back and forth between two different ...
12
votes
2answers
781 views

How can I rescue the game when the player characters refuse to work together?

I am a Game Master, and the characters in my group have started to regularly split up. The group's mage has always been a summoner and recently started summoning smaller demons. The fighter's player ...
11
votes
9answers
2k views

How can I avoid focusing too much on one player character?

Currently in the game I'm running, one of my players is constantly excited about the game. Outside of the game, he writes pages and pages of material about his character, and consistently adds new ...
8
votes
7answers
833 views

Cyberpunk chronicle… any ideas? [closed]

I want to run a Cyberpunk chronicle using a system that I designed, but have run out of ideas. I don't want to employ the clichés, like the AI who's gone sentient and want to merge his mind with ...
7
votes
5answers
418 views

Game-within-a-Game Cross-Genre Ideas

I've started running the starter adventure on Eclipse Phase. I have an idea for our first full-length campaign, but it's a little complicated. I need a (relatively) simple game to play the part of a ...
4
votes
1answer
259 views

PC vs PC team campaigns [closed]

I've been mulling over ideas for team vs. team D&D campaigns (or any system really), where two or more teams of PCs compete for a particular prize and PvP combat is allowed. All players would ...
23
votes
7answers
3k views

Dealing with players of vastly different skill levels?

In my latest campaign (D&D 3.5), I have a player (let's call him P). P is on his fifth character. Yes, fifth. Except for P, only one other player has lost a character. The world P lives in is ...
13
votes
3answers
2k views

How do I handle large conversations with multiple NPCs?

To begin I've read How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? but I don't believe that it answer my question, because it focuses more on dialog simply ...
9
votes
4answers
346 views

Are there any problems with spies amongst the players?

As GM, I'm planning to, at some point, invite a friend from out of town who plays RPGs, to join our game with a appropriately levelled character. This character (and the new player) is actually a spy ...
7
votes
4answers
743 views

Do critical failures always act as event triggers?

In all the games I remember playing, critical failures have always, in every case triggered an event. This critical failure is due to exceptionally bad rolls on dice, either a 'natural one' in DnD or ...
7
votes
3answers
639 views

Where do the standard racial tropes for Dwarves come from? [duplicate]

Possible Duplicate: Where does the D&D concept of a dwarf come from? In all traditional fantasy RPGs I've heard of or played, Dwarves are a mining/smithing race of short, anti-magic ...
5
votes
1answer
437 views

What point-buy systems of magic (like psionics in 3e D&D) are there? [closed]

The RPG I'm currently developing is a d20 model, skill driven rules system. The mechanics of spellcasting center around spell effects and point cost for stamina (a universal energy pool for all ...