Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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19
votes
5answers
556 views

How do I learn to do accents?

I've always enjoyed playing in games where the GM/DM/ST makes use of a variety of accents to differentiate between NPCs. I've always wanted to learn how to do that, but I realize that I'm not ...
19
votes
4answers
363 views

How to run an encounter where PCs have different observations of the same events?

Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off: In some situation where one or more PCs ...
18
votes
9answers
928 views

Rewards for a cancelled session?

If a referee has to cancel a session at very short notice, what rewards to the players are sensible? For example part of a sessions exps, bennies or hero points.
18
votes
8answers
573 views

Inventory: How can you carry adequate equipment without bringing a caravan?

In our campaign, we try to stay somewhat realistic. Unfortunately, we always find ourselves in one of two situations: Lacking equipment to survive in basic adventure circumstances. Burdened by ...
18
votes
8answers
808 views

How can I motivate my fellow players?

Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the ...
18
votes
7answers
840 views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
18
votes
8answers
403 views

Practices to mitigate player characters' conflicting agendas

You have a campaign that provides, by design, a high level of freedom for the players to pick the story threads, sides and whatnot for themselves. In the long run, a conflict arises: some player ...
18
votes
5answers
757 views

Level of detail in description?

There's a trope or two that says you shouldn't bother describing anything unless it's relevant to the story. However, in RPG's where the participants partially shape the story with their actions, any ...
18
votes
6answers
997 views

Realistic modern day combat system to model real life ambush

I came across a video (helmet camera) of an Taliban force ambushing US infantry troops in Afghanistan. This is a link to the video of ambush: Combat in the First Person, Spc.Michael Gannon guides us ...
18
votes
4answers
414 views

What analyses exist of capitalist economies in “modern” setting RPGs?

A number of questions exist on stack-exchange discussing feudal economies in RPGs, indicating a number of essays regarding feudal economics in RPG. What equivalent essay analyses exist of game ...
17
votes
11answers
1k views

How do you keep the party on the map?

I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
17
votes
8answers
463 views

Treasure that's hard to put a price on

(We've been playing D&D, but for this answer I'm looking for a system-agnostic answer that works for a premodern setting. Let's say 1500 AD or earlier.) Most of the treasure the party gets from ...
17
votes
9answers
978 views

What real world skills can RPGs improve?

What real world skills can be improved by playing Role-playing games? What skills have you or others in your experience improved through gaming?
17
votes
6answers
1k views

When to give up on an obstacle

I had a situation in a recent game where the PCs (who are all robots, in a setting where humans are long dead) came across a rusted-out android in a dilapidated shack on a small dock. They needed fuel ...
17
votes
7answers
2k views

Playing a loyal character without it being boring

I've been playing a character in a long running campaign (2+ years) that consists of a relatively large number of players (approx. 6 regulars and another 2-3 semi-regulars). Due to the number of ...
17
votes
8answers
486 views

How do I create a sense of mystery about magic?

Magic in so many games is something mechanical and fully understood. Assuming I control the setting (and have a group of players willing to try new rules), how do I make magic something mysterious? ...
17
votes
7answers
430 views

How do I roleplay getting used to violence?

So I just rolled up a character for a game (D&D 3.5 if it matters) and looked around table to see we had two ex-soldiers, a professional bodyguard, and a 'famous' adventurous. (A level 1 bard with ...
17
votes
7answers
514 views

Fantasy and magic in a primarily realistic setting

I'm running a game that's best described as "medieval fantasy," in the sense that we're actually trying to have the lives of people in the setting strongly resemble the historical Middle Ages. There ...
17
votes
8answers
621 views

What happens in adventure locations between adventures?

I'm running a sandbox with several adventure locations that have been visited, but not entirely cleared, and ones that have been left open for new residents to arrive. I'm looking for a method for ...
17
votes
9answers
598 views

How to help players settle down and focus?

We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people ...
17
votes
10answers
1k views

Randomly-generating weather for a sandbox campaign

I'm running a sandbox campaign and I've been looking for a method of randomly determining the weather for the day. Features I'm looking for: Low-to-medium handling time during play. Big tables are ...
17
votes
7answers
535 views

Speed up campaign development

I'm making a campaign, and it's going fairly nicely. However, I found out that my group is able to meet this week, which I didn't expect. So instead of having 9 days to find time to prepare, I have 2 ...
17
votes
8answers
404 views

What's a good method for making cultures differ?

Just read through a great question (on getting players to play in line with their characters' cultures) and it got me thinking: What do you do to make the cultures in your setting differ? Let's say ...
17
votes
9answers
666 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
17
votes
4answers
883 views

What are the literary influences of the D&D Bard?

Can anyone tell me what sources, in literature, film, etc. inspired the Bard class for Dungeons & Dragons? I'm familiar with the Celtic Bards of history and legend, but the modern D&D Bard ...
17
votes
5answers
501 views

Good techniques for getting player-character backgrounds integrated into the game?

So I'm starting a new campaign for an existing gaming group soon, and I'd like to actually incorporate character backgrounds that the players will be creating (eventually). These aren't epic-novels or ...
16
votes
4answers
1k views

Please stop giving the town sheriff a noogie!

Related to this question but more closely related to this question. How can I get my PCs to not cause a single or small handful of characters to become the butt of a joke when that humor could easily ...
16
votes
5answers
787 views

Why the bad guys don't just teleport somewhere drop a bomb and teleport back?

This question could be also How to avoid teleport/drop bomb/teleport back attacks? or How to avoid the use of Dimensional Shamblers as bomb carriers? Background Recently my group of players thought ...
16
votes
5answers
527 views

How to guide a new DM through his first game (as an experienced DM turned player)?

How can I guide and help a new DM through his first campaign (being an experienced DM myself) without having it look like a grab for power or that I think the new DM is incompetent?
16
votes
9answers
737 views

Looking for a high-action, non-dark setting

I'm looking for a setting which should answer these rather specific key points: Pre-made and detailed. I would like the heavy-lifting to be done for me. There shouldn't be too many holes left that I ...
16
votes
7answers
842 views

How can I have non-Euclidean dungeons in non-magic settings?

I really enjoy having non-Euclidean dungeons in my campaigns. My players also enjoy them. But the whole idea of warped geometry tends to rely on magic. How, if at all, could I explain a non-Euclidean ...
16
votes
11answers
872 views

How can you find a balance between effective/optimised characters and creative characters?

When creating characters, I often face a dilemma between making a character. It feels like they can either be optimized so they can "pull their own weight" or having a character I think is creative ...
16
votes
5answers
1k views

As a player, how can I help other players explore their characters on a deeper level?

I'm playing in a group with a diverse group of players. Some have everything about their character planned (like myself and one other player), others came to the table with a concept and nothing else. ...
16
votes
9answers
509 views

What are the pros, cons, and hitches of having only the players roll dice?

I ran a variant of DnD3.5 a few years a go with this house rule Player Only Rolls. The basic of the idea was that the referee never rolls at all. The players roll to attack vers the creatures AC. They ...
16
votes
5answers
678 views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
16
votes
4answers
431 views

How would I quickly put together a believable map of an area?

As part of my "Closed Circle" campaign, I'm looking for ways to quickly put together a believable map of a college campus and surrounding area, complete with believable building placement. "Quickly" ...
16
votes
8answers
725 views

How can I increase tension during roleplaying?

In my games, I tend to run into a problem at least once per session. My players just seem to follow the dice and make no effort to either engage with combat or chase adventure. They let the dice fall ...
16
votes
10answers
2k views

Glossary of Common RPG Terminology [closed]

This thread is a Community Wiki to define terminology specific to the world of RPGs which outsiders looking to come in may not be familiar with. This question is for terms which are not unique to a ...
16
votes
1answer
333 views

How to play a character that has an alien mindset and thought process?

I have a character that I am currently portraying who is not human, and I would like to increase the obviousness of his non-humanity ( mainly through dialog and actions ). The character is a ...
16
votes
2answers
252 views

What are the consequences of letting players be characters from a work of fiction?

What are the consequences of letting players be characters from a book, movie, or other pre-existing work of fiction? For example, how would I handle a campaign based on the X-Files where the PCs are ...
16
votes
5answers
529 views

Does anyone know a good system for building a city?

We're beginning a Geist game and we talked about how interesting it would be to build a city together as a group so we really felt like it was our home town. I've heard Damnation City is good, but ...
15
votes
6answers
1k views

How do I handle lengthy (days+) actions without slowing the game

I run a D&D 3.5 game, but the system itself is not critical (the examples I use are from D&D though). Some of the characters have various crafting abilities, ranging from things like Alchemy, ...
15
votes
7answers
552 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
15
votes
4answers
460 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
15
votes
6answers
586 views

As an experienced GM, what pitfalls should I watch out for?

I've been GMing for 20 years and have recently started to question if I need a GM-makeover. We are still having fun but could the game be more fun if I shed some bad, and well ingrained habits? I ...
15
votes
8answers
2k views

Vast and expanded realistic combat system

I am searching for a combat & damage system for an ad hoc RPG system set in Victoria era, more or less (though this part is completely unimportant). Are there any system that would bring me close ...
15
votes
4answers
613 views

High-Tech Dungeon Crawling in Hard Sci-Fi

I've started playing Eclipse Phase with a group of friends. Most of them have a Dungeons and Dragon history, and love getting magic items and such. I've already made up my mind to take the party on ...
15
votes
3answers
596 views

Method for playing an online text-based RPG that doesn't require everyone to be online at once?

I am contemplating starting up a web-based text game for my D&D group to be played alongside our weekly sessions. The idea would be to play through events related to the main storyline, but not so ...
15
votes
8answers
349 views

What are some proven methods of generating attachment to locations/objects in a campaign?

It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
15
votes
5answers
438 views

How do I signal that alternate tactical end states are possible?

Question inspired by "Redefining Combat" on Clan of the Gray Wolf: It provides an excellent list inspired by army manuals of alternate tactical goals for a scenario: Here are some tactical tasks ...