Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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21
votes
2answers
1k views

I'm not a DM anymore. How do I adjust to being a player again?

For the past 5 years or so, I've been a DM/GM across a couple of different systems for a few different groups of friends. Now, I've taken a step back and gone back to being a player. How do I deal ...
3
votes
3answers
239 views

What kind of mat for a 1 inch grid is good?

I'm preparing a D&D campaign, and am unsure of what kind of materials I should use for the battle grid. At first I thought of using simple grid paper and to draw on it because I am good at ...
16
votes
5answers
505 views

How do I signal that alternate tactical end states are possible?

Question inspired by "Redefining Combat" on Clan of the Gray Wolf: It provides an excellent list inspired by army manuals of alternate tactical goals for a scenario: Here are some tactical tasks ...
6
votes
4answers
377 views

Game design differences between contested rolls and general attack rolls in combat

Background: Our group does D&D 3.5/4e one week, and a different system the other week (we've done GURPS and Serenity, and I'm going to be running Mutants and Masterminds 3rd edition). I've ...
16
votes
8answers
793 views

How can I increase tension during roleplaying?

In my games, I tend to run into a problem at least once per session. My players just seem to follow the dice and make no effort to either engage with combat or chase adventure. They let the dice fall ...
31
votes
14answers
1k views

What kinds of rules promote good team cohesion?

It seems like a lot of roleplaying games have no problems with players playing antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...
25
votes
10answers
969 views

How can I create a megadungeon in a futuristic/post-apocalyptic setting? [closed]

I play a lot of AD&D 2e, and I really enjoy creating dungeons and megadungeons. However, in a futuristic/postapocalyptic setting, how can I thematically create a megadungeon? Obviously, I couldn't ...
18
votes
5answers
589 views

Good techniques for getting player-character backgrounds integrated into the game?

So I'm starting a new campaign for an existing gaming group soon, and I'd like to actually incorporate character backgrounds that the players will be creating (eventually). These aren't epic-novels or ...
26
votes
9answers
1k views

How do you discourage “player knowledge” as a GM?

As a trivial random encounter is winding down, a player thinks "That was too easy... The GM wouldn't give us an encounter that doesn't give XP," and starts searching for hidden bad guys or other ...
16
votes
9answers
805 views

Looking for a high-action, non-dark setting

I'm looking for a setting which should answer these rather specific key points: Pre-made and detailed. I would like the heavy-lifting to be done for me. There shouldn't be too many holes left that I ...
26
votes
9answers
2k views

How do I escape the Quicksand Box?

I have a very significant problem whenever I try GMing any given game; I try to provide a world with a lot of wiggle room for the characters as well as factions/NPCs they interact with. Oftentimes my ...
33
votes
6answers
2k views

How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
47
votes
11answers
3k views

How can a GM prevent growing disillusioned with their own game?

I recently began a new game in which I gave the players much more free reign in designing their characters than I might have in the past. What I wound up with was a very morally-diverse party, with ...
4
votes
1answer
217 views

PC vs PC team campaigns [closed]

I've been mulling over ideas for team vs. team D&D campaigns (or any system really), where two or more teams of PCs compete for a particular prize and PvP combat is allowed. All players would ...
40
votes
14answers
3k views

How can I play dumb?

I have a half-ogre character at my local larp group, and one of the roleplay-enforced restrictions for half-ogres is that they have low intelligence. I often find myself biting my tongue not to say ...
12
votes
7answers
1k views

Alternatives to Pass-Fail skill challenges in D&D 4e

Non-Combat encounters should be fun, not frustrating! I'm a veteran (AD&D) DM running D&D 4e, and my first-time players really enjoy the game I'm running for them. Though, the skill-challenge ...
12
votes
6answers
976 views

How do I implement freeform magic on a system? [closed]

i'd like to ask you if any of you has ever played an rpg where players we're entitled to make their own spells, and how it turned to be. Also, i'd like some answer to a problem concerning this topic ...
15
votes
4answers
655 views

High-Tech Dungeon Crawling in Hard Sci-Fi

I've started playing Eclipse Phase with a group of friends. Most of them have a Dungeons and Dragon history, and love getting magic items and such. I've already made up my mind to take the party on ...
12
votes
6answers
415 views

Are human characters needed in a roleplay system?

I proposed, a long time ago a setting without humans in it. Instead I'd designed a series of fairly 'alien' creatures, and I was going to set it up as Science-Fantasy (set on the moon of a brown ...
19
votes
10answers
2k views

Randomly-generating weather for a sandbox campaign

I'm running a sandbox campaign and I've been looking for a method of randomly determining the weather for the day. Features I'm looking for: Low-to-medium handling time during play. Big tables are ...
15
votes
8answers
2k views

Vast and expanded realistic combat system

I am searching for a combat & damage system for an ad hoc RPG system set in Victoria era, more or less (though this part is completely unimportant). Are there any system that would bring me close ...
70
votes
18answers
4k views

How do I not cheapen death, while also respecting my players' time?

I DM for a group of very busy people, for whom the commitment of several hours a week is a real sacrifice: that’s a sizeable chunk of their free time for the week that I’m asking for. ...
7
votes
3answers
412 views

How can I stat up a troll in 5 different systems?

I'm developing a small, system-agnostic setting, which will be published in several mediums (blog, PDF, and paper). I'd like to stat up several of the most unusual creatures for popular systems: ...
25
votes
10answers
1k views

How can I fool my players into being pawns for the villain?

Concept I want to get a generally benevolent party to unwittingly further the villain's motives. More than parcel delivery - I'd like to tap into their sense of right/wrong, justice, vigilantism, ...
8
votes
7answers
689 views

Cyberpunk chronicle… any ideas? [closed]

I want to run a Cyberpunk chronicle using a system that I designed, but have run out of ideas. I don't want to employ the clichés, like the AI who's gone sentient and want to merge his mind with ...
7
votes
2answers
197 views

Improving combat when playing on IRC

A group I play with via IRC seems to have a serious problem keeping combat interesting: the medium inherently slows things down, descriptions of attacks and defenses don’t have the same ...
10
votes
8answers
1k views

Looking for Urban Adventures (for a fantasy RPG)

I'm having a hard time finding inspiration for an Urban adventure set in a fantasy world. I have always run wilderness adventures or dungeon crawls. The adventure I'm designing is based in a Port ...
2
votes
2answers
202 views

Fighting Skills equivalent to skills [closed]

My question is about tabletop games and their skill progression systems. There are some games (World of Darkness, as one example) that allows a player's character to begin play with master-level (in ...
8
votes
3answers
234 views

Good source for a dark/weird dryad concept?

I'm working on an adventure that involves obtaining the wood from a dryad's tree, and would like to present the dryad as something other than the typical depiction. I have some ideas, but am curious ...
14
votes
7answers
377 views

How do I write a one-off scenario that could lead into a larger campaign?

Here's the situation: I've got a group of people interested in getting together for a fantasy roleplaying game, with me as their GM. This particular group hasn't all gamed together before, we're ...
5
votes
9answers
775 views

Where to find an adventure with a crashed spaceship

I'm running a fantasy sandbox game and would like to include a crashed spaceship as an adventure location in the game. Two of the player characters are humans with some scifi tech and they are ...
6
votes
5answers
314 views

Modern or future polar horror adventure

I'm looking for a contemporary or sci-fi horror adventure (for any such rpg), set in a polar – Arctic or Antarctic or alternate planet – environment. Mind you, I'll be trying to come up with my own ...
31
votes
7answers
921 views

Using a Time-Skip as a Plot Device

In the game that I'm currently running, the PCs have traveled to the Realm of the Fae to gather information on their (im)mortal enemy, a Lich. When they emerge from the Fae Realm, I was planning on ...
13
votes
4answers
515 views

How can I depict three dimensional combats?

The dragon hovers 2 squares over the paladin, the ranger is perched 5 squares up in a tree, and the fighter is magically flying 3 squares off the ground. Aerial minions soar all about. In tactically ...
32
votes
14answers
2k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
55
votes
16answers
2k views

How can I help my PCs remember clues that they found?

I'm a new DM running my first adventure (it's D&D 4.0 but that's not relevant to my question). I've heard of the "three clue rule", that there should be at least three independent pointers to any ...
32
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
3
votes
3answers
241 views

How do I become a merchant prince? [closed]

This is for a game of Ars-Magicia but it could well cover any system. The setting is Medieval Europe, specifically around 1197 in Pampalona (Near the eventual Spanish/French border) My character is ...
11
votes
9answers
555 views

What monsters can be interesting as PCs? [closed]

I believe that the premise of the player as the monster of the game quite compelling. Vampire: The Masquerade is obviously the pioneer in this genre, and other creatures such as werewolves, ghosts and ...
13
votes
5answers
760 views

Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?

I decided to reward players with extra experience if they wrote summaries of the game sessions in between our meetings. Some players have the extra time to do this, and some don't. What ends up ...
8
votes
4answers
432 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
15
votes
5answers
520 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
1
vote
1answer
100 views

Setting up a new world scenario, any good planetary system references? [closed]

I'm trying to put together a new planetary system. A larger than earth planet, in a binary-sun system, and I'm wondering if anyone knows of a set of books, websites, or software that would make my job ...
13
votes
2answers
665 views

How to cut back on pre-game joking?

When preparing for a new game (be it a one shot or a campaign) our party, yours truly included, often slips into a humorous mode. It's usually light-hearted fun, and most of us like it, but some, ...
23
votes
11answers
796 views

Dealing with skill rerolls by several players

I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
15
votes
4answers
483 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
43
votes
6answers
2k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
6answers
735 views

Encouraging players to not cheat the item purchase system?

I'm running a campaign for a group of friends who - while not new to roleplaying - are new to the idea of a generic resource points system. For context only (still system-agnostic advice), I'm talking ...
23
votes
7answers
1k views

How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
16
votes
5answers
826 views

Why the bad guys don't just teleport somewhere drop a bomb and teleport back?

This question could be also How to avoid teleport/drop bomb/teleport back attacks? or How to avoid the use of Dimensional Shamblers as bomb carriers? Background Recently my group of players thought ...