Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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25
votes
10answers
1k views

How can I fool my players into being pawns for the villain?

Concept I want to get a generally benevolent party to unwittingly further the villain's motives. More than parcel delivery - I'd like to tap into their sense of right/wrong, justice, vigilantism, ...
8
votes
7answers
789 views

Cyberpunk chronicle… any ideas? [closed]

I want to run a Cyberpunk chronicle using a system that I designed, but have run out of ideas. I don't want to employ the clichés, like the AI who's gone sentient and want to merge his mind with ...
7
votes
2answers
218 views

Improving combat when playing on IRC

A group I play with via IRC seems to have a serious problem keeping combat interesting: the medium inherently slows things down, descriptions of attacks and defenses don’t have the same ...
11
votes
8answers
1k views

Looking for Urban Adventures (for a fantasy RPG)

I'm having a hard time finding inspiration for an Urban adventure set in a fantasy world. I have always run wilderness adventures or dungeon crawls. The adventure I'm designing is based in a Port ...
2
votes
2answers
209 views

Fighting Skills equivalent to skills [closed]

My question is about tabletop games and their skill progression systems. There are some games (World of Darkness, as one example) that allows a player's character to begin play with master-level (in ...
14
votes
7answers
397 views

How do I write a one-off scenario that could lead into a larger campaign?

Here's the situation: I've got a group of people interested in getting together for a fantasy roleplaying game, with me as their GM. This particular group hasn't all gamed together before, we're ...
5
votes
9answers
864 views

Where to find an adventure with a crashed spaceship

I'm running a fantasy sandbox game and would like to include a crashed spaceship as an adventure location in the game. Two of the player characters are humans with some scifi tech and they are ...
6
votes
5answers
335 views

Modern or future polar horror adventure

I'm looking for a contemporary or sci-fi horror adventure (for any such rpg), set in a polar – Arctic or Antarctic or alternate planet – environment. Mind you, I'll be trying to come up with my own ...
31
votes
7answers
958 views

Using a Time-Skip as a Plot Device

In the game that I'm currently running, the PCs have traveled to the Realm of the Fae to gather information on their (im)mortal enemy, a Lich. When they emerge from the Fae Realm, I was planning on ...
13
votes
4answers
521 views

How can I depict three dimensional combats?

The dragon hovers 2 squares over the paladin, the ranger is perched 5 squares up in a tree, and the fighter is magically flying 3 squares off the ground. Aerial minions soar all about. In tactically ...
32
votes
14answers
3k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
32
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
3
votes
3answers
259 views

How do I become a merchant prince? [closed]

This is for a game of Ars-Magicia but it could well cover any system. The setting is Medieval Europe, specifically around 1197 in Pampalona (Near the eventual Spanish/French border) My character is ...
11
votes
9answers
568 views

What monsters can be interesting as PCs? [closed]

I believe that the premise of the player as the monster of the game quite compelling. Vampire: The Masquerade is obviously the pioneer in this genre, and other creatures such as werewolves, ghosts and ...
13
votes
5answers
772 views

Awarding Experience for out-of-game activities, bias towards players with more time, how to fix?

I decided to reward players with extra experience if they wrote summaries of the game sessions in between our meetings. Some players have the extra time to do this, and some don't. What ends up ...
8
votes
4answers
475 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
15
votes
5answers
545 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
1
vote
1answer
100 views

Setting up a new world scenario, any good planetary system references? [closed]

I'm trying to put together a new planetary system. A larger than earth planet, in a binary-sun system, and I'm wondering if anyone knows of a set of books, websites, or software that would make my job ...
13
votes
2answers
699 views

How to cut back on pre-game joking?

When preparing for a new game (be it a one shot or a campaign) our party, yours truly included, often slips into a humorous mode. It's usually light-hearted fun, and most of us like it, but some, ...
23
votes
11answers
864 views

Dealing with skill rerolls by several players

I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
15
votes
4answers
503 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
43
votes
6answers
3k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
6answers
756 views

Encouraging players to not cheat the item purchase system?

I'm running a campaign for a group of friends who - while not new to roleplaying - are new to the idea of a generic resource points system. For context only (still system-agnostic advice), I'm talking ...
16
votes
5answers
929 views

Why the bad guys don't just teleport somewhere drop a bomb and teleport back?

This question could be also How to avoid teleport/drop bomb/teleport back attacks? or How to avoid the use of Dimensional Shamblers as bomb carriers? Background Recently my group of players thought ...
7
votes
1answer
372 views

How to describe combat with brutes

How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
43
votes
10answers
2k views

Is it fair to press the players for decisions during combat?

My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
17
votes
5answers
943 views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
18
votes
8answers
919 views

How can I motivate my fellow players?

Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the ...
8
votes
7answers
807 views

How do I set the base price in a barter system?

I'm currently working on a homebrew system and one concept I was intending to incorperate is that there is no in-game currency; items are traded using a barter system. The thing is, how do I set a ...
1
vote
1answer
169 views

What use is a car, with no infrastructure? [closed]

I've got an idea that's not fully formed yet, kicking around in my head. I'm trying to set up a modern character who ends up stuck in a fantasy setting. Through plot-relevant forces, he was abducted ...
28
votes
5answers
2k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
13
votes
11answers
838 views

How can non-magical healers be useful when magic healing is available?

In many roleplaying games the prerequisite to perform magic healing is knowledge, and during action it is mostly limited by magic capacity and sometimes time. Meanwhile the prerequisite to perform ...
34
votes
4answers
2k views

Resources for Complex Puzzle-Traps

I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
5
votes
1answer
281 views

Powergamer to Roleplayer [closed]

I would classify myself as a powergamer. Most of the characters that I make are carefully optimized and crafted. However, the most "Fun" I ever had in a game was when my character was not optimized ...
6
votes
11answers
464 views

Simpler ways to keep track of the player's wealth/purchasing power?

I'm about to run my first game of D&D as Dungeon Master. I've played a few sessions as a character, and one of the things that always annoyed me was keeping track of how much money we had. The ...
2
votes
2answers
207 views

Useful mental frameworks during character creation [closed]

This post on Greywulf's Lair explores the concept of a one axis sliding scale for character building: One thing that all of these choices brings is the idea of a sliding scale. With 4e D&D, ...
27
votes
7answers
1k views

What makes a character/creature/power/ability/etc. over-powered?

In generic terms, what makes something, regardless of what game it's being used in, over powered? I hear the term a lot, and while I can recognize it when I see it in-play (often due to someone ...
20
votes
9answers
1k views

How to Manage Player Frustration and Disengagement

Many RPGs have random elements, such as dice rolling, which can determine success or failure of an action. In some of these games, failure basically means the player character does nothing or ...
10
votes
10answers
1k views

Is It OK To Sic Assassins On My PCs?

L5R has the most specific example in my immediate memory. In one game, the players were in a diplomatic situation and a Shosuro Shinobi (ninja) was sneaking around to stir the pot. This was a ...
12
votes
9answers
1k views

How to help players who roll really badly? [duplicate]

Scenario: player rolls to attack, rolls a 1. Next round, rolls a 1. Round after that, rolls a 1. Fourth round, rolls a 2. This really happened today. He was going back and forth between two different ...
8
votes
3answers
239 views

Introducing a complex game world to players unfamiliar with its fiction whilst still hitting the ground running with character creation?

I am preparing to start up a Hellfrost game using the Savage Worlds system. Although I've run Hellfrost before, it has always been for people who are already familiar with its fiction and fluff. In ...
27
votes
13answers
1k views

How can I deal with players who are reluctant to spend resources?

There's a certain kind of people who like to hoard whatever limited resources they get "just in case"; they usually end up never using them, always waiting for bigger emergency. On the other hand, ...
23
votes
5answers
573 views

Preventing character skill from impeding player enjoyment

Let's consider a player, whom we shall call Bob. Bob loves exciting gunfights and is a big John Woo fan. So he makes up "Shooty McShootenstein," who is a master with a gun. One thing that Bob is not ...
20
votes
5answers
2k views

How much detail should I include in medieval maps for players?

I am running a campaign in the Eberron (DnD) setting, but really, this question could apply to anyone running a game in a medieval setting. I wanted to know what level of detail/accuracy to include ...
17
votes
4answers
1k views

Please stop giving the town sheriff a noogie!

Related to this question but more closely related to this question. How can I get my PCs to not cause a single or small handful of characters to become the butt of a joke when that humor could easily ...
14
votes
7answers
393 views

Advantages and disadvantages in using a one-shot pre-gen to introduce a new system

In questions about how to learn new systems, or teach them, a common suggestion is to run a single-session game with pre-made characters and a pre-made scenario. In your experience as a GM and/or ...
9
votes
2answers
589 views

What should be considered when deciding if and how to use props?

GMs and players who have experience with props in their games, what do you think about when considering props to use and how to use them? How might props be used to further the game, instead of ...
10
votes
3answers
433 views

How do I make a story based campaign revolve around a megadungeon?

I'd really like to make a more story-heavy setting in my next fantasy campaign, but I also love megadungeons. What is a good way to use a megadungeon to tell a story instead of as a place for ...
23
votes
7answers
492 views

How do you get a new player engaged in an old campaign?

A group of three players had been going through my campaign for a year and a half, when a fourth player was added around level 15. The new player entered in media res: there was a ton of back story, ...
11
votes
3answers
1k views

Where does the stereotype that wizards can't wear armor come from? [closed]

Why are wizards and their ilk so restricted in their choice of personal armor in most fantasy roleplaying games? (...let alone novels etc.) Sure, learning takes up a lot of time, especially about ...