Tagged Questions

Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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19
votes
10answers
871 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
28
votes
5answers
2k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
13
votes
2answers
445 views

City Services Generation

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...
12
votes
10answers
688 views

Flat or flattish earth issues

What major effects would having a flat or rather flattish earth instead of a planet on a game world? (Technological, social, physical etc.) Mind you, I'm not looking for fully detailed scientific ...
13
votes
5answers
497 views

Truly alien NPC races

How can I make intelligent NPC races that are truly alien? They need to be: Culturally non-human. They need to be stranger than any sort of human culture that already exists. Rational. Behaving ...
19
votes
1answer
464 views

How to play a character that has an alien mindset and thought process?

I have a character that I am currently portraying who is not human, and I would like to increase the obviousness of his non-humanity ( mainly through dialog and actions ). The character is a ...
11
votes
6answers
3k views

Fantasy economy: how to design a deep, sophisticated crafting system?

I want to construct an immersive, complex and functional fantasy economy in order to inform my world-building process. I'm interested in finding a working economic model and applying that into ...
10
votes
2answers
307 views

Simulating grenade explosions in a stairwell

What would be a fair way to adjudicate the detonation of a grenade in an enclosed space, such as a stairwell? I have used the rules for blowback in games such as Shadowrun before, but recently ran a ...
11
votes
5answers
927 views

What stands out about an Iron Age setting?

High fantasy RPGs tend to be set in an era similar to the late Middle Ages. This seems to be the norm for D&D, and it seems to be what players of such games expect. Let's say you have a group of ...
19
votes
5answers
764 views

How to handle diverging expectations on “background density”?

Sorry, this is lengthy, but I want to put this into context. After many years (try 15) of not GM'ing a group of my own, I recently made an attempt to return to the head of the table and shake off ...
21
votes
5answers
712 views

How do I learn to do accents?

I've always enjoyed playing in games where the GM/DM/ST makes use of a variety of accents to differentiate between NPCs. I've always wanted to learn how to do that, but I realize that I'm not ...
21
votes
2answers
2k views

Festival Mini Games

My D&D party will be going to a town with a festival in it. Generally during festivals there may be some games that are going on, kind of like small carnival type games or "mini games", ones that ...
21
votes
5answers
562 views

Maintaining a party in a world of mistrust

In essence, how would you keep a colorful group of players together in a world filled with mistrust, without going too much meta? Here is the scenario : Our hero consists of members of a special ...
12
votes
5answers
808 views

Dark Ages/Middle Ages marriage age?

I am trying to keep a fair degree of verisimilitude in my fantasy games (outside the obviously fantastical elements like magic and dragons). As part of that, the normal/average marriage age for ...
11
votes
1answer
153 views

Fine Granularity Hunting / Gathering / Fishing resources

I'm running a Session where my players spend long times on their own in woods / planes (etc.) and need to feed themselves from their surroundings. So I wrote a hunting / gathering program that ...
21
votes
7answers
950 views

Difference between writing a one-off scenario and writing a quest for a campaign?

I want to get some of my friends into roleplaying by running a self-contained single-session game with them rather than an actual campaign opener (for lack of a better term, I'll refer to this sort of ...
10
votes
4answers
524 views

In a high fantasy setting, what changes when you restrict player magical item purchases?

In every game that I've played or run, the players have been able to easily buy or craft any magic item that they could pay for. What are the pitfalls of this kind of unlimited magic freedom system? ...
20
votes
5answers
2k views

How much detail should I include in medieval maps for players?

I am running a campaign in the Eberron (DnD) setting, but really, this question could apply to anyone running a game in a medieval setting. I wanted to know what level of detail/accuracy to include ...
20
votes
4answers
440 views

How to run an encounter where PCs have different observations of the same events?

Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off: In some situation where one or more PCs ...
18
votes
8answers
672 views

What happens in adventure locations between adventures?

I'm running a sandbox with several adventure locations that have been visited, but not entirely cleared, and ones that have been left open for new residents to arrive. I'm looking for a method for ...
19
votes
4answers
500 views

What analyses exist of capitalist economies in “modern” setting RPGs?

A number of questions exist on stack-exchange discussing feudal economies in RPGs, indicating a number of essays regarding feudal economics in RPG. What equivalent essay analyses exist of game ...
5
votes
1answer
412 views

What point-buy systems of magic (like psionics in 3e D&D) are there? [closed]

The RPG I'm currently developing is a d20 model, skill driven rules system. The mechanics of spellcasting center around spell effects and point cost for stamina (a universal energy pool for all ...
46
votes
10answers
3k views

How do I deal with PCs who use kidnap and torture as an investigative technique?

I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
53
votes
21answers
2k views

How can I avoid players spending too much time planning?

Several times when I have played in or ran a game in which the players had an objective and reasonable resources, a lot of (real) time was spent trying to plan for every contingency. For example, ...
21
votes
8answers
873 views

What to do when your PCs skip an important part of the story line

In the earliest stage of my new duet campaign, I thought I had "rail-roaded" the PC into the first important encounter, one that leads to a major story line for the campaign. Specifically, the PC was ...
3
votes
2answers
246 views

Wiki engine for D&D [closed]

I'm serching for wiki engine, preferably written on python(but is not necessary), with one specific feature - user should be able to insert the block on pages, which will be visible only for one user, ...
18
votes
9answers
961 views

Rewards for a cancelled session? [closed]

If a referee has to cancel a session at very short notice, what rewards to the players are sensible? For example part of a sessions exps, bennies or hero points.
19
votes
10answers
2k views

Randomly-generating weather for a sandbox campaign

I'm running a sandbox campaign and I've been looking for a method of randomly determining the weather for the day. Features I'm looking for: Low-to-medium handling time during play. Big tables are ...
20
votes
5answers
756 views

What sorts of things in a typical fantasy village would be made of iron?

I'd like to run an adventure where the party needs to improvise and find some sources of iron when they're in and around a small village. Cold iron plays a role in a lot of games as the bane of fey ...
11
votes
9answers
564 views

What monsters can be interesting as PCs? [closed]

I believe that the premise of the player as the monster of the game quite compelling. Vampire: The Masquerade is obviously the pioneer in this genre, and other creatures such as werewolves, ghosts and ...
36
votes
12answers
1k views

What rewards can compete with experience points?

My group is running a series of published adventures. I am GMing one of the modules (level 21-24) after which another member will be taking the reins. I have plans for a side-adventure that will take ...
6
votes
9answers
487 views

What are ways player characters could awake an ancient evil? [closed]

Almost any epic level threat will do, but he/she/it should arise as a direct/indirect result of player character meddling (thereby making them responsible to destroy it). Preferable if PCs have a ...
9
votes
7answers
624 views

Giving Players the Game They Want

Currently I am running a game of Legend of the Five Rings, 4th Edition that is an extension of my 3rd Ed campaign. The current setting is a courtly endeavor, which dredges up certain problems. When ...
12
votes
4answers
440 views

How do DM's avoid burning out? [duplicate]

Possible Duplicate: How do I deal with GM burnout? Currently I am the single DM of a smallish group of irregular players. Although I enjoy DM'ing, I'm beginning to burn out and really wish ...
48
votes
7answers
1k views

As an unreliable player, how can I lessen the burden on my group?

I'm often unreliable, in the sense that something always seems to turn up at the last minute that draws me away from our current regular game. (It's happened before as well.) Given that the reasons ...
5
votes
9answers
822 views

Where to find an adventure with a crashed spaceship

I'm running a fantasy sandbox game and would like to include a crashed spaceship as an adventure location in the game. Two of the player characters are humans with some scifi tech and they are ...
37
votes
14answers
2k views

How to get out of a story deadlock

As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
18
votes
5answers
468 views

Is it plausible that characters can invent devices in a medieval setting, and how should one balance it?

To illustrate what I mean, let me give a quick example: In The Dark Eye, there is a Staff Ritual named "Hammer des Magus" (no idea what the term is in English). Its effect is that everything ...
10
votes
2answers
563 views

How can I introduce Life Paths to character generation?

The first time I played* Traveller, I found myself blown away by the detailed character creation, featuring year by year (4 year chunks actually) break down of how your character got where they are ...
13
votes
3answers
485 views

Fleshing out a background and roleplaying it

I am a big fan of fleshed out, rich, interesting backgrounds, that give the feeling that the character is real. For that reason, I really like to give characters traits that everyday people have, ...
14
votes
9answers
552 views

What to do when you end up duplicating another players character?

Frequently I seem to roll up characters who are the spitting image of someone else's character. Most recently I rolled up a Utility Force Wizard for Star wars: Saga edition, which matched someone else ...
7
votes
2answers
156 views

Best practices for balancing separate enemies in an encounter?

I'd like to run a game where a Mage has killed a necromancer, who has re-animated himself and is after the mage. The mage himself is evil. The necromancer makes up the majority of the session. The ...
22
votes
7answers
570 views

It is possible to have one player lose control of their actions (get possessed) and have the other players not know it?

One of the players in my group is getting rather fond of a very powerful and clearly evil sword that gives them great increases to strength and magical ability. As a consequence, I would love to have ...
20
votes
10answers
1k views

How can you encourage players to portray a “realistic” reaction to in-game stressful/traumatic circumstances?

This question came to me while I was thinking about killing people in pen-and-paper rpgs. When a character starts his career, in most systems, he is somewhat young. As an example, when you are first ...
3
votes
2answers
274 views

System for alignment of gods

Are there systems, apart from the classical D&D, that show the moral alignment of gods and rule the degree of matching of the gods disciples or clerics to thier deity? I want to measure this ...
14
votes
3answers
279 views

How do you build rule mastery in your game?

No one likes the "rules lawyer." However, most GMs like players to know the rules. There is nothing more frustrating to have a player, or players, come to a table to play a game--that they are excited ...
14
votes
8answers
441 views

How does one get players to explore more?

In a comment in my answer within What qualifies exploration gaming? Javafueled commented: It almost begs me to ask the question: How do I get players to explore more? :) – javafueled In order ...
15
votes
10answers
1k views

Best way to use a GM Screen nowadays?

This may just be me but I like the feel of having an old school GM/DM screen up. However, between laptops, mountains of books, and more frequently having to see the battle layout, I find that within ...
41
votes
14answers
4k views

How can I play dumb?

I have a half-ogre character at my local larp group, and one of the roleplay-enforced restrictions for half-ogres is that they have low intelligence. I often find myself biting my tongue not to say ...
12
votes
6answers
429 views

Are human characters needed in a roleplay system?

I proposed, a long time ago a setting without humans in it. Instead I'd designed a series of fairly 'alien' creatures, and I was going to set it up as Science-Fantasy (set on the moon of a brown ...