Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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32
votes
9answers
1k views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
9
votes
4answers
290 views

How do I get players to assign alternate tactical goals?

Based on my prior question on signalling alternate end states and Redefining Combat, how do I present PCs with the ability to assign their own tactical goals beyond "clear" to a hostile environment ...
10
votes
3answers
488 views

Water and electricity spells - RL physics approach

I like to master (and play) in a world I can believe (even fantastic ones). This question comes from D&D3.5 but applies to every game where reality collides with things you can't (usually) do. So ...
12
votes
5answers
833 views

Dark Ages/Middle Ages marriage age?

I am trying to keep a fair degree of verisimilitude in my fantasy games (outside the obviously fantastical elements like magic and dragons). As part of that, the normal/average marriage age for ...
16
votes
10answers
912 views

Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference?

Say I have these weapons, both with a +1 bonus to hit (the number doesn't matter, just that they are exactly the same in all other respects but damage): 5 damage on hit 1d10 damage on hit IMHO all ...
29
votes
10answers
876 views

What can I include in my character's background to help the GM build a better story?

Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting. Games are much more interesting with the addition of ...
17
votes
8answers
483 views

Treasure that's hard to put a price on

(We've been playing D&D, but for this answer I'm looking for a system-agnostic answer that works for a premodern setting. Let's say 1500 AD or earlier.) Most of the treasure the party gets from ...
20
votes
4answers
449 views

How to run an encounter where PCs have different observations of the same events?

Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off: In some situation where one or more PCs ...
5
votes
1answer
422 views

What point-buy systems of magic (like psionics in 3e D&D) are there? [closed]

The RPG I'm currently developing is a d20 model, skill driven rules system. The mechanics of spellcasting center around spell effects and point cost for stamina (a universal energy pool for all ...
22
votes
7answers
579 views

It is possible to have one player lose control of their actions (get possessed) and have the other players not know it?

One of the players in my group is getting rather fond of a very powerful and clearly evil sword that gives them great increases to strength and magical ability. As a consequence, I would love to have ...
35
votes
8answers
2k views

What ways are there to anger the PC's without angering the players?

Since I got so many good ideas on my last question, here's part 2: What ways are there to really anger my PC's -- give them that sense of unbridled rage and fury -- without pissing the players off ...
21
votes
6answers
891 views

How can I treat old and new players fairly, without upsetting anyone?

The last time I ran a game of D&D there was a lot of tension between new players (both to the group, and D&D) and old players. It stemmed partly from oldbies not wanting their ball taken away, ...
12
votes
7answers
875 views

How do you kidnap a PC?

Here's where my group is currently at: We are reaching the end of a campaign and we are going to be switching GM's. I have been playing a (secretly) evil Psion who has plans to betray the party ...
14
votes
9answers
558 views

What to do when you end up duplicating another players character?

Frequently I seem to roll up characters who are the spitting image of someone else's character. Most recently I rolled up a Utility Force Wizard for Star wars: Saga edition, which matched someone else ...
21
votes
8answers
893 views

What to do when your PCs skip an important part of the story line

In the earliest stage of my new duet campaign, I thought I had "rail-roaded" the PC into the first important encounter, one that leads to a major story line for the campaign. Specifically, the PC was ...
21
votes
5answers
776 views

What sorts of things in a typical fantasy village would be made of iron?

I'd like to run an adventure where the party needs to improvise and find some sources of iron when they're in and around a small village. Cold iron plays a role in a lot of games as the bane of fey ...
33
votes
7answers
2k views

Pre-modern farming: What percent of the population is in agriculture?

I'm running a premodern setting where the characters will be involved in local administration. Assuming no magic, how many farmers does it take to support one non-farmer? Any statistics/estimates ...
3
votes
2answers
249 views

Wiki engine for D&D [closed]

I'm serching for wiki engine, preferably written on python(but is not necessary), with one specific feature - user should be able to insert the block on pages, which will be visible only for one user, ...
17
votes
9answers
1k views

What real world skills can RPGs improve?

What real world skills can be improved by playing Role-playing games? What skills have you or others in your experience improved through gaming?
12
votes
4answers
454 views

How do DM's avoid burning out? [duplicate]

Possible Duplicate: How do I deal with GM burnout? Currently I am the single DM of a smallish group of irregular players. Although I enjoy DM'ing, I'm beginning to burn out and really wish ...
10
votes
8answers
531 views

Can a high charisma/social score save you from acting like a bastard?

I'm talking about PC.-vs.-NPC interaction; presumably, PC-PC interaction ignores 'social score' almost always (although counterexamples may exist). This has been a real life 'issue' in one of my ...
13
votes
3answers
508 views

Fleshing out a background and roleplaying it

I am a big fan of fleshed out, rich, interesting backgrounds, that give the feeling that the character is real. For that reason, I really like to give characters traits that everyday people have, ...
7
votes
2answers
157 views

Best practices for balancing separate enemies in an encounter?

I'd like to run a game where a Mage has killed a necromancer, who has re-animated himself and is after the mage. The mage himself is evil. The necromancer makes up the majority of the session. The ...
32
votes
9answers
985 views

How can I cut short a doomed fight?

Occasionally one of my PC's wanders off and gets himself into a battle he simply cannot win. I know the player wants to play out the battle to see if they can somehow pull it out, but it's boring for ...
12
votes
3answers
1k views

Is there a creature half dragon and half horse?

Is there a specific such creature, with a name for it and description, in any lore or game?
14
votes
3answers
282 views

How do you build rule mastery in your game?

No one likes the "rules lawyer." However, most GMs like players to know the rules. There is nothing more frustrating to have a player, or players, come to a table to play a game--that they are excited ...
3
votes
2answers
282 views

System for alignment of gods

Are there systems, apart from the classical D&D, that show the moral alignment of gods and rule the degree of matching of the gods disciples or clerics to thier deity? I want to measure this ...
14
votes
8answers
451 views

How does one get players to explore more?

In a comment in my answer within What qualifies exploration gaming? Javafueled commented: It almost begs me to ask the question: How do I get players to explore more? :) – javafueled In order ...
6
votes
4answers
537 views

Bringing a pre-made character to the table or not; pros and cons?

Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
25
votes
10answers
3k views

How to make magic items more interesting?

We all read about the little person finding a magical ring and the GM basing his whole plot on that little ring. That was a cool example of a MacGuffin. Earthdawn has a system in which characters ...
13
votes
12answers
816 views

Why would I hire you?

I'm designing a D&D 4E campaign (set in the Forgotten Realms) for my local gaming society, which may or may not spill out into bigger things, rpg.se has given me too many ideas! I want the party ...
9
votes
7answers
527 views

How well does “attractiveness” work as a stat?

Does attractiveness as a stat or attribute work in an RPG setting? I know it was included in oWoD, but then was trashed later on in nWoD. Why? What effect does it have on player choices? Are they ...
12
votes
2answers
746 views

How can I rescue the game when the player characters refuse to work together?

I am a Game Master, and the characters in my group have started to regularly split up. The group's mage has always been a summoner and recently started summoning smaller demons. The fighter's player ...
17
votes
8answers
423 views

What's a good method for making cultures differ?

Just read through a great question (on getting players to play in line with their characters' cultures) and it got me thinking: What do you do to make the cultures in your setting differ? Let's say ...
9
votes
4answers
234 views

How can a GM aid switching between the immersion and the meta level?

In recent adventures, I've often employed and supported using the meta level (i.e. thinking, joking and referencing about the game's contents with reference to our cultural context) for everyone's ...
16
votes
7answers
618 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
13
votes
5answers
375 views

How to handle lack of PC communication?

I've currently got a DFRPG group, and it's struggling a little bit. The main issue right now is that there's a good lack of communication between PC's. How can I encourage the players to communicate ...
9
votes
2answers
1k views

How do you run a political campaign?

Although it's a fair way off yet there's a decent chance that my campaign is heading towards becoming very political. I've considered running political games before, but it seems like it would ...
8
votes
3answers
186 views

How do I make players more comfortable in an unusual historical setting?

I run a lot of games/write systems set in specific historical/cultural contexts, because I like rpgs as a way to explore them and think they provide a great sense of place. However, I tend not to ...
13
votes
6answers
437 views

Finding time to play

How do people find time to play an RPG with friends, around work, study and partners? I've a preference for weekly play but I just can't find the time to dedicate to roleplaying anymore. And when I ...
18
votes
8answers
604 views

Inventory: How can you carry adequate equipment without bringing a caravan?

In our campaign, we try to stay somewhat realistic. Unfortunately, we always find ourselves in one of two situations: Lacking equipment to survive in basic adventure circumstances. Burdened by ...
29
votes
4answers
1k views

How do I keep a long-range plot cohesive and coherent?

I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
10
votes
4answers
607 views

Guide to writing an RPG - Examples inline or at the end?

I am writing a guide on how to write a free RPG on my blog. The guide has a series of techniques and tips from inspiration to playtest. I have been writing an RPG as I go along as an example of using ...
12
votes
6answers
307 views

How to introduce item descriptions

One of the things that I dislike when running a session is how a great majority of the items are bland - a short sword is a short sword, a bow is a bow, an arrow is an arrow. After sitting on it for ...
10
votes
2answers
389 views

Atmosphere of alienation and horror — halloween game

It is Halloween soon and I am planing to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is akin to Walking Dead than Shawn of the Dead and set in the ...
18
votes
8answers
594 views

How do I create a sense of mystery about magic?

Magic in so many games is something mechanical and fully understood. Assuming I control the setting (and have a group of players willing to try new rules), how do I make magic something mysterious? ...
6
votes
3answers
202 views

Resources on undeads and their creation

I'm searching for resources on undeads in general and their creation, as I want to develop a new realm for my homebrew setting, in which necromancy and magical-alchemical research on undeads, ...
6
votes
0answers
183 views

How do I effectively portray multiple characters in conversation? [duplicate]

Possible Duplicate: How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? You should be familiar with this set up: All the characters are at a party ...
36
votes
3answers
628 views

How do I build a sense of wonder in my games?

I guess this is part three of a series of questions, with part I being on building tension, and part II being on building comedy. Greg Stafford has talked of his primary motivation as a gamemaster ...
28
votes
9answers
600 views

How do you track the PCs' reputation?

I'm currently planning a game with a significant amount of intrigue. I envision the players undertaking actions and adventures that will endear them to one group, and anger others. It occurs to me ...