Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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8
votes
4answers
747 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
15
votes
5answers
645 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
1
vote
1answer
111 views

Setting up a new world scenario, any good planetary system references? [closed]

I'm trying to put together a new planetary system. A larger than earth planet, in a binary-sun system, and I'm wondering if anyone knows of a set of books, websites, or software that would make my job ...
15
votes
2answers
1k views

How to cut back on pre-game joking?

When preparing for a new game (be it a one shot or a campaign) our party, yours truly included, often slips into a humorous mode. It's usually light-hearted fun, and most of us like it, but some, ...
23
votes
11answers
956 views

Dealing with skill rerolls by several players

I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
15
votes
4answers
566 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
50
votes
6answers
5k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
6answers
851 views

Encouraging players to not cheat the item purchase system?

I'm running a campaign for a group of friends who - while not new to roleplaying - are new to the idea of a generic resource points system. For context only (still system-agnostic advice), I'm talking ...
16
votes
5answers
1k views

Why the bad guys don't just teleport somewhere drop a bomb and teleport back?

This question could be also How to avoid teleport/drop bomb/teleport back attacks? or How to avoid the use of Dimensional Shamblers as bomb carriers? Background Recently my group of players thought ...
7
votes
1answer
513 views

How to describe combat with brutes

How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
44
votes
10answers
2k views

Is it fair to press the players for decisions during combat?

My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
17
votes
5answers
1k views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
18
votes
8answers
1k views

How can I motivate my fellow players?

Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the ...
9
votes
7answers
956 views

How do I set the base price in a barter system?

I'm currently working on a homebrew system and one concept I was intending to incorperate is that there is no in-game currency; items are traded using a barter system. The thing is, how do I set a ...
1
vote
1answer
185 views

What use is a car, with no infrastructure? [closed]

I've got an idea that's not fully formed yet, kicking around in my head. I'm trying to set up a modern character who ends up stuck in a fantasy setting. Through plot-relevant forces, he was abducted ...
14
votes
11answers
1k views

How can non-magical healers be useful when magic healing is available?

In many roleplaying games the prerequisite to perform magic healing is knowledge, and during action it is mostly limited by magic capacity and sometimes time. Meanwhile the prerequisite to perform ...
40
votes
4answers
5k views

Resources for Complex Puzzle-Traps

I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
5
votes
1answer
291 views

Powergamer to Roleplayer [closed]

I would classify myself as a powergamer. Most of the characters that I make are carefully optimized and crafted. However, the most "Fun" I ever had in a game was when my character was not optimized ...
7
votes
11answers
687 views

Simpler ways to keep track of the player's wealth/purchasing power?

I'm about to run my first game of D&D as Dungeon Master. I've played a few sessions as a character, and one of the things that always annoyed me was keeping track of how much money we had. The ...
2
votes
2answers
233 views

Useful mental frameworks during character creation [closed]

This post on Greywulf's Lair explores the concept of a one axis sliding scale for character building: One thing that all of these choices brings is the idea of a sliding scale. With 4e D&D, ...
39
votes
7answers
3k views

What makes a character/creature/power/ability/etc. over-powered?

In generic terms, what makes something, regardless of what game it's being used in, over powered? I hear the term a lot, and while I can recognize it when I see it in-play (often due to someone ...
20
votes
9answers
2k views

How to Manage Player Frustration and Disengagement

Many RPGs have random elements, such as dice rolling, which can determine success or failure of an action. In some of these games, failure basically means the player character does nothing or ...
10
votes
10answers
1k views

Is It OK To Sic Assassins On My PCs?

L5R has the most specific example in my immediate memory. In one game, the players were in a diplomatic situation and a Shosuro Shinobi (ninja) was sneaking around to stir the pot. This was a ...
12
votes
9answers
2k views

How to help players who roll really badly? [duplicate]

Scenario: player rolls to attack, rolls a 1. Next round, rolls a 1. Round after that, rolls a 1. Fourth round, rolls a 2. This really happened today. He was going back and forth between two different ...
8
votes
3answers
299 views

Introducing a complex game world to players unfamiliar with its fiction whilst still hitting the ground running with character creation?

I am preparing to start up a Hellfrost game using the Savage Worlds system. Although I've run Hellfrost before, it has always been for people who are already familiar with its fiction and fluff. In ...
27
votes
13answers
2k views

How can I deal with players who are reluctant to spend resources?

There's a certain kind of people who like to hoard whatever limited resources they get "just in case"; they usually end up never using them, always waiting for bigger emergency. On the other hand, ...
23
votes
5answers
763 views

Preventing character skill from impeding player enjoyment

Let's consider a player, whom we shall call Bob. Bob loves exciting gunfights and is a big John Woo fan. So he makes up "Shooty McShootenstein," who is a master with a gun. One thing that Bob is not ...
17
votes
4answers
1k views

Please stop giving the town sheriff a noogie!

Related to this question but more closely related to this question. How can I get my PCs to not cause a single or small handful of characters to become the butt of a joke when that humor could easily ...
14
votes
7answers
522 views

Advantages and disadvantages in using a one-shot pre-gen to introduce a new system

In questions about how to learn new systems, or teach them, a common suggestion is to run a single-session game with pre-made characters and a pre-made scenario. In your experience as a GM and/or ...
10
votes
3answers
565 views

How do I make a story based campaign revolve around a megadungeon?

I'd really like to make a more story-heavy setting in my next fantasy campaign, but I also love megadungeons. What is a good way to use a megadungeon to tell a story instead of as a place for ...
25
votes
7answers
591 views

How do you get a new player engaged in an old campaign?

A group of three players had been going through my campaign for a year and a half, when a fourth player was added around level 15. The new player entered in media res: there was a ton of back story, ...
14
votes
3answers
2k views

Where does the stereotype that wizards can't wear armor come from? [closed]

Why are wizards and their ilk so restricted in their choice of personal armor in most fantasy roleplaying games? (...let alone novels etc.) Sure, learning takes up a lot of time, especially about ...
7
votes
3answers
841 views

Where do the standard racial tropes for Dwarves come from? [duplicate]

Possible Duplicate: Where does the D&D concept of a dwarf come from? In all traditional fantasy RPGs I've heard of or played, Dwarves are a mining/smithing race of short, anti-magic ...
23
votes
6answers
995 views

When GMing in a high-tech game world how do you handle potentially disruptive tech?

This question stems from my Eclipse Phase campaign, but applies to any high-tech setting. While the setting books describe a wealth of technology, there are plenty of tools that are not listed. That's ...
14
votes
6answers
456 views

Is the information gained from a knowledge check fallible?

I got into a big argument on another forum about the fallibility of knowledge checks. I was under the impression that they represented things a character had learned by virtue of living life in the ...
13
votes
6answers
819 views

Introducing System Mechanics to new players

Context Hello, I'm assembling a DnD/Pathfinder group, and all the players are new to tabletop rpg. All they know is rpg is about storytelling, dice rolling [ and macabre rituals <- just kidding, ...
22
votes
5answers
832 views

Maintaining a party in a world of mistrust

In essence, how would you keep a colorful group of players together in a world filled with mistrust, without going too much meta? Here is the scenario : Our hero consists of members of a special ...
12
votes
3answers
483 views

How can I build open-ended questions into a scenario in a GM driven world?

Inspired by this question. In a game where the GM has the traditional role of answering all the questions about the world, what is the benefit of building open-ended questions into the scenario for ...
37
votes
14answers
3k views

How to get out of a story deadlock

As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
13
votes
10answers
1k views
14
votes
4answers
256 views

Is there a method for sliding seamlessly from one system into another during a campaign?

Has anyone changed system/setting/genre but kept the characters during a campaign? Players can become very attached to their characters, even when the campaign/setting/genre or system is getting ...
2
votes
1answer
124 views

What published adventures are there that focus on nanotech?

I'm looking for some fresh ideas for adventures centered on nanotech and I don't care about what system they come from. I plan to adapt them for my own use so I may or may not use the system/setting ...
14
votes
9answers
2k views

What games have good treatments of sub-Saharan Africa, or fantasy analogues?

I'm aware of Atlas Games' Nyambe, and I read the Kindred of the Ebony Kingdom sourcebook that White Wolf released for Vampire some years back. Which other books treat the area well, or at least as a ...
5
votes
2answers
185 views

Balance between planning and improvising [closed]

What is the ideal balance between planning out an entire session of playing, complete with music scoring and conversation detailing, and winging the entire thing? As an example, I'll cite one of the ...
8
votes
2answers
278 views

Mechanics and methods for playing a quantum-superposition of worlds [closed]

I'm looking for game mechanics and story telling methods that convey the atmosphere that characters don't just live in one world, but in a multiverse adhering to something similar to the many-worlds ...
23
votes
7answers
2k views

Inventiveness vs. breaking the game; How do I encourage one, without enabling the other?

So, recently, I had an issue where I had to make a call on a custom-made weapon, and I'm not sure I handled it very well. The player was using a human alchemist, and instead of throwing 'bombs' every ...
10
votes
12answers
951 views

How do I design a Christmas-themed horror adventure?

'Tis soon the season and I want to treat my players to a Christmas-themed adventure as part of my ongoing horror campaign. I want to keep the horror element, but I don't mind mixing in a bit of humor ...
3
votes
2answers
190 views

Wraiths across multiple games

In a freeform game, I'm running a story involving a creature that subsides upon stolen energy obtained from draining the magical or life energy out of other creatures, particularly humans. Coming from ...
29
votes
8answers
2k views

Can party betrayal be done successfully?

After reading How much experience should a PC be worth? I was wondering if and how party betrayal can be done successfully, especially since it's a real possibility in my campaign. Criteria for ...
11
votes
2answers
841 views

Advice for writing and publishing a setting/extended campaign for an existing system

I have been playing and GMing rpgs for a number of years, and a little while ago I had what I believe to be a really good idea for an original campaign setting for Savage Worlds, my system of choice. ...