Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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17
votes
4answers
1k views

What are the literary influences of the D&D Bard?

Can anyone tell me what sources, in literature, film, etc. inspired the Bard class for Dungeons & Dragons? I'm familiar with the Celtic Bards of history and legend, but the modern D&D Bard ...
5
votes
4answers
333 views

Building Campaigns to Characters' Strengths and Weaknesses

When I GM a game, I try to make sure that the skills the characters have can be used. If someone takes "Music", then I make sure there's a point in the campaign where someone needs to impress someone ...
17
votes
5answers
673 views

Does anyone know a good system for building a city?

We're beginning a Geist game and we talked about how interesting it would be to build a city together as a group so we really felt like it was our home town. I've heard Damnation City is good, but ...
21
votes
4answers
420 views

How do I alert the rest of the party that a character within the party has stolen a major plot device?

I'm running a campaign in which a rogue has stolen a powerful necromantic focus (and is keeping it outside of the box that protects the world from it.) The party doesn't know, and I'm looking for a ...
10
votes
6answers
359 views

How to deal with broken combos?

Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
17
votes
8answers
416 views

What are some proven methods of generating attachment to locations/objects in a campaign?

It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
18
votes
8answers
419 views

Practices to mitigate player characters' conflicting agendas

You have a campaign that provides, by design, a high level of freedom for the players to pick the story threads, sides and whatnot for themselves. In the long run, a conflict arises: some player ...
14
votes
5answers
879 views

A summary of visibility?

Does anyone have a pointer to a good (plain and simple, quick to use) guide to visibility ranges, or could someone please give me (us) a brief, basic summary of visibility? (How far can you see on a ...
10
votes
3answers
289 views

Looking for suggestions for quick character generation

I am considering setting up a semi-casual zombie-apocalypse game in which the player's characters will be based on "normal" people. [Rather than heroic characters.] This is not a game that I expect ...
6
votes
2answers
535 views

What are the pros and cons of having a party leader?

What are the pros and cons of having a player party leader, or leaders? Is it more fit for some situations than others?