It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
You have a campaign that provides, by design, a high level of freedom for the players to pick the story threads, sides and whatnot for themselves. In the long run, a conflict arises: some player ...
Does anyone have a pointer to a good (plain and simple, quick to use) guide to visibility ranges, or could someone please give me (us) a brief, basic summary of visibility? (How far can you see on a ...
I am considering setting up a semi-casual zombie-apocalypse game in which the player's characters will be based on "normal" people. [Rather than heroic characters.] This is not a game that I expect ...
What are the pros and cons of having a player party leader, or leaders? Is it more fit for some situations than others?