Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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13
votes
6answers
703 views

Regional Resource Management and Trade Rules

I've been looking at TSR's old Birthright setting lately, searching for an easy way to quantify trade between political entities. I'm thinking about ways for a city or region or planet to develop ...
8
votes
4answers
589 views

What can I do to make playing a long D&D session more comfortable?

Right now, we play D&D every other Saturday and spend between eight and eleven hours playing in one sitting. We usually take a break for food, but eat it at the gaming table (Our wives sometimes ...
15
votes
6answers
749 views

How to use social skills versus player characters

If the game system in use supports a mechanical modelling of social knack (like D&D's Bluff, Intimidate and Diplomacy skills), and the player who is subject of the social attack doesn't play his ...
12
votes
7answers
517 views

How to design an RP-balanced party?

How do you build a party so that they all have social roles? In some games, I often find that one character ends up dominating the social part of the campaign. In our groups, we usually end up with ...
17
votes
4answers
1k views

What are the literary influences of the D&D Bard?

Can anyone tell me what sources, in literature, film, etc. inspired the Bard class for Dungeons & Dragons? I'm familiar with the Celtic Bards of history and legend, but the modern D&D Bard ...
5
votes
4answers
396 views

Building Campaigns to Characters' Strengths and Weaknesses

When I GM a game, I try to make sure that the skills the characters have can be used. If someone takes "Music", then I make sure there's a point in the campaign where someone needs to impress someone ...
17
votes
5answers
971 views

Does anyone know a good system for building a city?

We're beginning a Geist game and we talked about how interesting it would be to build a city together as a group so we really felt like it was our home town. I've heard Damnation City is good, but ...
21
votes
4answers
454 views

How do I alert the rest of the party that a character within the party has stolen a major plot device?

I'm running a campaign in which a rogue has stolen a powerful necromantic focus (and is keeping it outside of the box that protects the world from it.) The party doesn't know, and I'm looking for a ...
18
votes
8answers
470 views

What are some proven methods of generating attachment to locations/objects in a campaign?

It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
18
votes
8answers
463 views

Practices to mitigate player characters' conflicting agendas

You have a campaign that provides, by design, a high level of freedom for the players to pick the story threads, sides and whatnot for themselves. In the long run, a conflict arises: some player ...
11
votes
3answers
336 views

Looking for suggestions for quick character generation

I am considering setting up a semi-casual zombie-apocalypse game in which the player's characters will be based on "normal" people. [Rather than heroic characters.] This is not a game that I expect ...
6
votes
2answers
793 views

What are the pros and cons of having a party leader?

What are the pros and cons of having a player party leader, or leaders? Is it more fit for some situations than others?