I've been looking at TSR's old Birthright setting lately, searching for an easy way to quantify trade between political entities. I'm thinking about ways for a city or region or planet to develop ...
Right now, we play D&D every other Saturday and spend between eight and eleven hours playing in one sitting. We usually take a break for food, but eat it at the gaming table (Our wives sometimes ...
If the game system in use supports a mechanical modelling of social knack (like D&D's Bluff, Intimidate and Diplomacy skills), and the player who is subject of the social attack doesn't play his ...
How do you build a party so that they all have social roles? In some games, I often find that one character ends up dominating the social part of the campaign. In our groups, we usually end up with ...
Can anyone tell me what sources, in literature, film, etc. inspired the Bard class for Dungeons & Dragons? I'm familiar with the Celtic Bards of history and legend, but the modern D&D Bard ...
When I GM a game, I try to make sure that the skills the characters have can be used. If someone takes "Music", then I make sure there's a point in the campaign where someone needs to impress someone ...
We're beginning a Geist game and we talked about how interesting it would be to build a city together as a group so we really felt like it was our home town. I've heard Damnation City is good, but ...
How do I alert the rest of the party that a character within the party has stolen a major plot device?
I'm running a campaign in which a rogue has stolen a powerful necromantic focus (and is keeping it outside of the box that protects the world from it.) The party doesn't know, and I'm looking for a ...
It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
You have a campaign that provides, by design, a high level of freedom for the players to pick the story threads, sides and whatnot for themselves. In the long run, a conflict arises: some player ...
I am considering setting up a semi-casual zombie-apocalypse game in which the player's characters will be based on "normal" people. [Rather than heroic characters.] This is not a game that I expect ...
What are the pros and cons of having a player party leader, or leaders? Is it more fit for some situations than others?