Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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28
votes
14answers
1k views

Do role-playing games have to be fun?

There is a hypothesis that entertaining activities (like role-playing games) should be "fun." Quotes like "It doesn't matter, as long as you're having fun" and "The rules aren't important as long as ...
32
votes
14answers
3k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
10
votes
8answers
539 views

Can a high charisma/social score save you from acting like a bastard?

I'm talking about PC.-vs.-NPC interaction; presumably, PC-PC interaction ignores 'social score' almost always (although counterexamples may exist). This has been a real life 'issue' in one of my ...
37
votes
12answers
2k views

How do I create a great fantasy villain that inspires the party to rally against them?

In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...
13
votes
10answers
1k views

Do you use character sheets? Or, do you use a blank sheet of paper? [closed]

Also, what are the advantages and disadvantages for each approach?