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24
votes
6answers
1k views

When GMing in a high-tech game world how do you handle potentially disruptive tech?

This question stems from my Eclipse Phase campaign, but applies to any high-tech setting. While the setting books describe a wealth of technology, there are plenty of tools that are not listed. That's ...
9
votes
4answers
682 views

What can I do to help me remember details about the area the PCs are exploring?

I've recently started DMing Curse of Strahd. The players took the bait and ended up in the Death House. Our currently first and only session of this module ended with the party just reaching the third ...
16
votes
9answers
874 views

How do I help my players stay engaged (with the game and each other) at the table?

I GM a long-running Pathfinder campaign, and for some time now I've been noticing our group fall into a familiar pattern of lethargy, where only one player engages with me at a time and the rest seem ...
12
votes
5answers
1k views

Designing scenarios for infrequent, short sessions

I have GMed for a group of friends for over 10 years, mostly in the World of Darkness and Dresden Files universes. We really enjoy the character play, the storytelling and the occasional outburst of ...
20
votes
7answers
3k views

How to get players to do something without them feeling railroaded?

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that ...
10
votes
3answers
2k views

How can I prevent players ruining immersion?

Me and some friends are thinking of starting a D&D adventure, the problem is some of my friends already played D&D and some didn't... I will not be the DM (one of the experienced players will ...
23
votes
5answers
3k views

What to do when you notice another player's mistake?

I happened to notice a mistake that one of the other players has been making a mistake that causes their character to be much more powerful than the rules dictate that they should be. I'm sure that ...
1
vote
0answers
135 views

“Trapped in a MMO” pen & paper? [closed]

I was planning on playing a MMO in a setting similar to Log Horizon (or Sword Art Online, but I was more thinking about Log Horizon). I know there's already a Log Horizon RPG somewhere, but the rules ...
34
votes
10answers
3k views

How do you discourage “player knowledge” as a GM?

As a trivial random encounter is winding down, a player thinks "That was too easy... The GM wouldn't give us an encounter that doesn't give XP," and starts searching for hidden bad guys or other clues....
12
votes
5answers
424 views

Is there a system for creating visuals of characters? [closed]

I'm thinking something like this, except for fantasy games like D&D or Pathfinder. Base models of various races (gnome, human, half-orc, whatever), each with compatible artwork of equipment. It ...
65
votes
11answers
9k views

Is saying “Your PC wouldn't do that” to a player denying their agency?

In a comment to my answer to What would be the side effects on a Druid of wearing metal armor?, @Kevin asked: "So, RAW a druid will never choose to wear metal armor or use metal shields, so the ...
6
votes
2answers
115 views

Building Story as a Player

I would like to know how to help a new GM build story as a player. History I am playing a campaign with some friends and our GM is a new GM and we have been playing for about a month now. He has ...
13
votes
1answer
1k views

Providing party niches for a murder of Witchers

My players decided they all want to play Witchers. Thus I have a murder of Witchers1 on my hands. Since I like to have each player character excel at one thing above all other player characters, this ...
10
votes
3answers
573 views

How to ‘meet in the middle’ with two different types of player?

I'm GMing a game for long-standing friends. I took over GMing duties last year, and in that time I've noticed that while everyone seems to be having fun and I can retain their interest, half of the ...
69
votes
14answers
5k views

How do I keep the game moving without undermining player agency?

In basically every game I've run or played, regardless of the system, I've encountered the same problem: things that should be quick decisions end up taking ten, twenty or even thirty minutes, and not ...
15
votes
4answers
1k views

Is there a subtle difference between increasing DC and adding detrimental modifiers?

Modifying difficulty works in various ways within and between various roleplaying systems. But generally speaking, it seems added difficulty either modifies the target number (altering the check) or ...
12
votes
7answers
454 views

Representing different languages in online games

What are methods for clearly representing different languages (e.g. Elven, Dwarven, Deep Speech) in text-based online play? We have tried footnotes and are using colored text (green for Elven, brown ...
3
votes
0answers
98 views

How smart should the BBEG be? [closed]

So recently I've run into an issue with some of my players concerning the tactical efficiency of the bad-guy spellcasters. Specifically, we're playing a Pathfinder Adventure Path at mid-levels (they'...
51
votes
12answers
2k views

How do I make weather an important part of the game?

We're starting up a dark ages fantasy game, using some homebrew rules similar to D&D. As the GM, how can I make weather an important part of the game? To be clear, I'm not trying to just toss in ...
18
votes
5answers
2k views

How do I make a PC's religion help drive the story?

As a GM, how can I make a player-character's religion help drive the story? I'm going to be making up a local religion for the region that most of the party is from, and I'd like it to really matter ...
68
votes
22answers
3k views

How can I avoid players spending too much time planning?

Several times when I have played in or ran a game in which the players had an objective and reasonable resources, a lot of (real) time was spent trying to plan for every contingency. For example, ...
20
votes
11answers
967 views

How to help players settle down and focus?

We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people ...
13
votes
5answers
657 views

My players insist that I use “rule zero” for their benefit. How do I get them to accept that I don't want easier house rules?

I would like to know, why it makes practical sense to have rule zero. I'm not an experienced RPG player, but we play a lot of board games with friends, and what I noticed, is that players often want ...
21
votes
5answers
655 views

Is it plausible that characters can invent devices in a medieval setting, and how should one balance it?

To illustrate what I mean, let me give a quick example: In The Dark Eye, there is a Staff Ritual named "Hammer des Magus" or "Hammer of the Mage". Its effect is that everything non-organic you touch ...
15
votes
6answers
2k views

How to end a game session smoothly

After my first (failed) attempt at playing tabletop RPG two years ago, I'm going to give it another try. Still as a GM. One thing I didn't do quite well last time was ending the game. I didn't know ...
31
votes
5answers
5k views

How to explain to a new player that metagaming is encouraged in this group

I am part of a social board games group that meets most weekends to play short (max one session) games that usually involve role playing of some kind. Recently someone invited a friend from another, ...
63
votes
9answers
6k views

How to fix a terrible lapse in judgement

In the gaming group I run, I said at the very first day that this was going to be a very "adult" campaign. I told them I wasn't going to pull punches, and that the party would have to really think ...
116
votes
18answers
12k views

How to deal with players who like to use the local authorities to solve their problems

The problem I have a player in my group which tends to approach local authorities (may it be guards or churches) when facing a threat. He thinks that, given his role (a bard in a medieval world, so, ...
52
votes
17answers
8k views

Dealing with “fearless” players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
34
votes
6answers
3k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
2
votes
2answers
204 views

How can I provide a challenge for a powergamer? [duplicate]

One of the players in my game is the most fervent powergamer I've ever met. I know it's how he gets enjoyment from the game, and so far it doesn't intrude on the other players' enjoyment, so I've ...
49
votes
12answers
6k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
6
votes
5answers
1k views

How I figure what dice I need to attain a certain curve? [closed]

I want to make character stats that fit within certain bell curves depending on choices during character creation (for example race, gender, class, sprokets amount, whatever). And I am wondering how ...
20
votes
6answers
3k views

How to deal with a group reluctant to think and discuss? [closed]

Here at RPG.SE we form a quite specific bunch. We discuss social-contract or group-dynamics, we use terms like "player agency" or "emergent settings". We approach the hobby at an intellectual level, ...
14
votes
5answers
492 views

How do I get less attached to my characters?

In terms of my preferences, I tend to like a balance between story and dice-rolling, and write 1-2 page backstories for my characters. I also like a cinematic style where failure means a temporary ...
44
votes
9answers
5k views

How to handle players who make unmotivated characters

I'm a relatively new GM, and I'm having trouble getting my (also new) players to create motivated characters. I don't mean that the players themselves are unmotivated, but the characters they create ...
1
vote
2answers
95 views

Revising Armor Class for a Homebrew System [closed]

I have decided to create a Homebrew System loosely based off of Pathfinder. There is a Mechanic I would like to add in, but I haven't found any good references within the Exchange for: Revising the ...
6
votes
1answer
341 views

How can you handle PvP Combat so everyone has fun?

Recently my group's campaign in Anima: Beyond Fantasy took a turn towards a combination political intrigue/martial arts tournament that inevitably ended up resulting in PvP matches. The first of these ...
6
votes
5answers
424 views

Dice results hidden from the players? [duplicate]

Does it make any sense to specifically hide the results of a player's dice roll from the said player? This method is based on my assumption that many actions do not immediately reveal themselves as ...
21
votes
6answers
15k views

How do I build interesting dungeons? [closed]

I'm a new GM and I need to undestand how to build enjoyable locations. I don't get how to build interesting dungeons. For example, I need to explore a castle. But a castle is not as complicated as ...
3
votes
0answers
141 views

How to test a Campaign Setting's Content? [closed]

I'm working on a pretty expansive campaign setting of my own right now, and I'd like to test it. The question is: How do I do it? Notes & Details This setting is generic, intended to be adapted ...
24
votes
6answers
2k views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
46
votes
9answers
6k views

Make the player roll even if there is no chance of success?

Let's say you're the GM and the player attempts to do something, but you already know that given his current stats, it's impossible for him to succeed at it. Do you make him roll anyway, or do you ...
13
votes
5answers
810 views

Realism of Poisoned Weapons

Many games have classes that make extensive use of poisons. Poisons of course have been used in murder and poisonous gases have been used in war. But how realistic are the poisoned weapons so common ...
26
votes
8answers
3k views

What should I keep in mind when running a game intended to subvert the players' expectations?

Many of my favorite works of fiction are either explicitly deconstructive in nature, or at least feature elements or scenes that unexpectedly subvert the audience's expectations. Often these are some ...
305
votes
27answers
24k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
28
votes
20answers
4k views

Dealing with large amount of dice rolls for a single damage roll without making it drag on

There are a number of spells and abilities that involve large amounts of dice rolling. For example, a high level rogue can have up to 10d6 in Sneak Attack, and a high level Wizard can have a ...
73
votes
16answers
6k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
6
votes
2answers
416 views

My GM has created a Mary Sue NPC. What can I do to persuade the GM to make her less powerful?

My GM has created a Mary-Sue-type NPC. She is a demigod with thousands of years of experience, and was once an enemy, but is now an ally of the party, though really of only a few favourite players. ...
9
votes
5answers
430 views

What is the feasability of having substitute players?

I'm currently playing in a D&D:Next game using Roll20. The group is supposed to meet every Friday night, but invariably, somebody can't make it. If more than just one or two people are ...