Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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3
votes
5answers
390 views

How to deal with time sensitive decisions?

Before I start I have looked and seen similar questions like this, but I don't think the answers truly address the issue I'm having with my group. I'm having an issue with my group with mostly new ...
44
votes
19answers
7k views

How to deal with anti-authoritarian player characters?

One player I infrequently role play with (let's call him Bob) seems to have a bit of an issue with authority - or at the very least he likes playing characters who do. It's not that he does not ...
15
votes
6answers
5k views

How to deal with a quiet player?

I have an ongoing game of Mage: the Ascension. While everything is going quite OK and I am pretty happy about what is going on around the table, I noticed that one of my players is a bit quiet and ...
6
votes
4answers
340 views

How do I encourage players to make characters appropriate to the tone and theme of a game?

I have been a GM for many years and have experience with many different systems and settings of different themes and moods, but my current group seems to be having issues I've never had to deal with ...
10
votes
4answers
300 views

How do I make players more comfortable in an unusual historical setting?

I run a lot of games/write systems set in specific historical/cultural contexts, because I like rpgs as a way to explore them and think they provide a great sense of place. However, I tend not to ...
10
votes
4answers
609 views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...
47
votes
13answers
12k views

My PCs have a plan that will get them all killed; how and why should I save them?

Related: How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? I am running a sandbox game for a group of players who are used to more traditional ...
47
votes
12answers
8k views

How do I make an unwinnable fight fun?

In one of my campaigns, it's possible that I'm going to have to pull off a Hopeless Boss Fight depending on the choices of my player (we're playing one-on-one). The gist is that they're interfering ...
23
votes
9answers
3k views

How do you make loremaster characters more than just a GM mouthpiece?

You know, like how the Mouth of Sauron is just a mouthpiece and nothing more. Even his name was forgotten. Many a time, I have see this type of exchange when dealing with a lore master character ...
38
votes
14answers
4k views

How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
15
votes
2answers
712 views

City Services Generation

I'm looking for a way to determine typical numbers of services that would be available for a medieval city/town/village based on population which I can then project into a fantasy setting. (System is ...
1
vote
1answer
271 views

How can I become more akin to my “Mary Sue” Player? [duplicate]

I've been playing for about 3 years with this guy on my group. He's a very nice and encouraging person and I actually appreciate him as an individual; however I just can't come to enjoy his presence ...
23
votes
5answers
1k views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
5
votes
4answers
309 views

How can I avoid metagaming when I know things my character doesn't?

One common problem I run into, as a player, is having to feign not-knowing things my character doesn't but I do, be it rules about certain creatures ("Hmm that rock golem sure looks weak against ...
10
votes
5answers
1k views

How do I deal with two players who dislike each other and disrupt the game?

I have lately had a problem with some players in a campaign I am running. Basically, they don't get on well together, for various reasons. I don't really understand it, but then again, I am looking in ...
46
votes
16answers
7k views

Dealing with “fearless” players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
5
votes
3answers
319 views

Getting my group to commit to house rules?

Our group has been playing RPGs in changing formations for the last 10 years or more. We have played many different systems, but some of them we always eventually return to (Rolemaster/MERP, Star Wars ...
0
votes
1answer
154 views

Do cinema/film-like descriptions ruin immersion or do they improve games? [closed]

Ok, this might sound silly, but I've seen several examples of descriptions from both players and GMs that actually illustrate a cinematographic technique, such as: GM: The camera pans out to ...
251
votes
24answers
18k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
15
votes
5answers
1k views

A summary of visibility? [closed]

Does anyone have a pointer to a good (plain and simple, quick to use) guide to visibility ranges, or could someone please give me (us) a brief, basic summary of visibility? (How far can you see on a ...
59
votes
22answers
3k views

How can I avoid players spending too much time planning?

Several times when I have played in or ran a game in which the players had an objective and reasonable resources, a lot of (real) time was spent trying to plan for every contingency. For example, ...
13
votes
6answers
2k views

How to end a game session smoothly

After my first (failed) attempt at playing tabletop RPG two years ago, I'm going to give it another try. Still as a GM. One thing I didn't do quite well last time was ending the game. I didn't know ...
61
votes
14answers
4k views

How do I keep the game moving without undermining player agency?

In basically every game I've run or played, regardless of the system, I've encountered the same problem: things that should be quick decisions end up taking ten, twenty or even thirty minutes, and not ...
9
votes
3answers
437 views

How do I teach players to engage with a game in a rules-first way?

Among other ways, I often like to play in a rules-centric way1, where the rules are the "physics" of reality and dictate what can and cannot be true within the fiction. I especially like this for PvP ...
11
votes
2answers
726 views

How do I handle a PC to NPC romance?

Our group consists of two couples. One player seems to like romance (which is just fine). This player's character flirted with her husband's character; he played up the fact that his character was not ...
6
votes
5answers
193 views

How can I run a game with some players online and others at the table [duplicate]

A member of our group moved cross-country, and we'd like to include him in some of our games. Is it feasible to play a game with some players at the table and another online? If so, how do I, as the ...
42
votes
9answers
4k views

What to do when a player character does something that seems suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
5
votes
1answer
201 views

How can I facilitate choice of one of a large number destinations in an off the rails game?

My players have become fugitives from the law, so they are fleeing the country. My problem is I haven't been able to get a concrete destination or travel path from them. We did manage to narrow the ...
1
vote
1answer
251 views

How to deal with stubborn players? [duplicate]

Okay, so my problem is that one of the people I have in my party (my brother) is VERY stubborn when it comes to playing a session of D&D, everything from getting on his tablet and getting ...
25
votes
6answers
3k views

Dealing with players of vastly different skill levels?

In my latest campaign (D&D 3.5), I have a player (let's call him P). P is on his fifth character. Yes, fifth. Except for P, only one other player has lost a character. The world P lives in is ...
55
votes
19answers
17k views

Why is burying yourself not such a great plan?

So one of my player is a clever guy. At night when the others are putting the camp together he digs a hole big enough for himself (between 3-4 feet deep) and ask someone to cover his body with dirt ...
5
votes
2answers
131 views

Is there a good guidleline for “Assumed Character Actions” vs Necessary Descriptions? [closed]

It should go without saying that to some extent in any given role playing setting there needs to be a general set of assumptions made about the actions of the characters. Some of these are naturally ...
12
votes
4answers
316 views

Is there a system for creating visuals of characters?

I'm thinking something like this, except for fantasy games like D&D or Pathfinder. Base models of various races (gnome, human, half-orc, whatever), each with compatible artwork of equipment. It ...
71
votes
10answers
9k views

Should I warn my players when they're about to do something stupid?

As a GM, I occasionally run into situations where the players want to do something very poorly thought-out. Honest mistakes, not intentional derailing. In these situations, I often feel the urge to ...
7
votes
3answers
353 views

How do I get a fairly new player interested in playing longer adventures?

My girlfriend is fairly new to roleplaying, having tried a bit of LARP as murder parties (one INSMV and one XFiles-style game, she loved each one), and playing in a Cthulhu campaign I have been GMing ...
7
votes
2answers
217 views

How to get others interested in restarting a very old campaign?

I am a part of a pretty regular little RP group, we have played several games together, and every person has had a turn GMing on or another game. However, over time, life happens, other things get in ...
4
votes
3answers
312 views

Is there a “campaign background” story system or method?

microscope is a historical fractal story system that I've used successfully to generate background worlds for several campaigns, what it does it does very well. What I'm looking for is something ...
4
votes
2answers
271 views

What is a fractal style of story generator?

Inspired by this question: I have never heard of a Fractal style story generator, I did a quick google and am somewhat uncertain as to how this differs from developing a normal story arc. So, what ...
16
votes
5answers
1k views

How do I convince my group to try a new system without always having to DM it first?

I always play roleplaying games with the same friends. We have a lot of fun, but I'm always a bit frustrated by the fact that they always resist when I propose to try new roleplaying games. Even ...
15
votes
11answers
2k views

Is there a good way to distribute pregenerated characters?

I am preparing for a game with a bunch of new players, with a mix of varying familiarity with the setting/system and RPGs in general. To get them to taste the setting ASAP I decided to play a one-off ...
40
votes
6answers
4k views

What's the best way to make travel time more interesting?

My players are going from Neverwinter to Comyr in D&D 4e Forgotten Realms. So, what I do everytime they travel is, learned from The Order of the Stick, a single random encounter (which, honestly, ...
15
votes
3answers
1k views

How to relay a game mechanic in character

This question came up during a round of Lamentations of the Flame Princess. Depending on the system this kind of question may already be answered in the rules. But I figure it's more of a general ...
20
votes
8answers
1k views

How can I make downtime interesting?

My group is running a set of published adventures, so there's a pretty linear path between them. But between modules, there is the opportunity to go back to town, spend some money, and get some good ...
17
votes
7answers
3k views

What's the best way to kill a character in a way that is memorable, and treated with respect by players?

Sooner or later they're going to die. Most games have a risk of death in them and that means that a character is going to get killed and is not coming back, no way, no how. It's new character time. ...
8
votes
6answers
499 views

How to keep the group engaged when the party is split?

I recently pitched a game to my group, to which they were receptive. However they pointed out some problems I would have to solve before the game started. The Pitch The game is set in the ...
26
votes
4answers
4k views

How to handle public displays of affection between players during the game?

Is there anything I can do about a player and his girlfriend constantly making out instead of playing the game without full support of the rest of the group? I’ve recently started a campaign with my ...
17
votes
4answers
2k views

How to easily come up with improvised dialogue

I'm a new GM, working with a few friends in a sci-fi campaign that I wrote using GURPS 4e. I think its going well, but the glaring flaw I've noticed in my work is that I can't come up with good, ...
20
votes
16answers
3k views

Dealing with large amount of dice rolls for a single damage roll without making it drag on

There are a number of spells and abilities that involve large amounts of dice rolling. For example, a high level rogue can have up to 10d6 in Sneak Attack, and a high level Wizard can have a ...
17
votes
4answers
782 views

GMing against type: adding levity

When I GM, I tend to make the scenarios/campaigns "serious" -- they're grim and gritty, much more about drama (and violence) than anything else. In addition, I tend to focus on some degree of realism ...
10
votes
2answers
894 views

How to effectively run a sandbox campaign in a weekly 2hrs timeframe

Premise I'm a relative new GM who only run a 2 years long heavily railroaded fantasy campaign that went south for various problems and that I decided to drop. Now I started to run a sci-fi sandbox ...