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4
votes
2answers
167 views

My GM has created a Mary Sue NPC. What can I do to persuade the GM to make her less powerful?

My GM has created a Mary-Sue-type NPC. She is a demigod with thousands of years of experience, and was once an enemy, but is now an ally of the party, though really of only a few favourite players. ...
49
votes
12answers
6k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
9
votes
5answers
418 views

What is the feasability of having substitute players?

I'm currently playing in a D&D:Next game using Roll20. The group is supposed to meet every Friday night, but invariably, somebody can't make it. If more than just one or two people are ...
0
votes
0answers
100 views

What is the average lifespan of an adventurer? [on hold]

Let us assume that player characters (PCs) represent typical adventurers. Let's also assume that if a PC doesn't die "on screen", ie. while they are being played, they life to the average life ...
3
votes
2answers
299 views

Past tense for smite [closed]

Odd question. I got into a debate with someone over smite and its various forms of tense (future, past, and current). The dictionary says smote is past tense. For years I have been using smited. Is ...
6
votes
0answers
87 views

How to give a ''secret agent'' feel to a game? [closed]

I am planning a one on one Fate game and I want it to feel and play like a secret agent story (think James Bond, Bourne, Taken, etc. maybe even a hint of heist movies as well, aka Ocean's eleven) My ...
53
votes
12answers
9k views

As a GM, how can I stop killing my games?

Probably the worst issue I have as a Game Master is that I think of a game, I write a campaign plot for it -- End, Beginning and Middle, get hyped, hype my players, and after 2 months I get bored with ...
35
votes
5answers
2k views

How do I make engaging Man vs Wild encounters that aren't excercises in rolling dice?

I like wilderness adventures. My earliest games as a player (in AD&D 2e) featured wilderness adventures, and I really enjoyed them. I try to use them in my games (We're playing Pathfinder right ...
17
votes
4answers
1k views

How do you tell your PCs about something that only one of them senses?

I'm trying to determine the best way to deal with keen observers vs. unaware back-seaters. Maybe there's really nothing to do though. Ex 1. A rogue loots a corpse but doesn't want to split the gold. ...
26
votes
6answers
4k views

How do I convey that players can solve problems in ways that don't involve punching them?

I'm currently running an exalted 2e campaign, and the party (three solars and one lunar) got beaten horribly by a single infernal who wasn't much more powerful than any single one of the PCs. This ...
62
votes
19answers
17k views

Why is burying yourself not such a great plan?

So one of my player is a clever guy. At night when the others are putting the camp together he digs a hole big enough for himself (between 3-4 feet deep) and ask someone to cover his body with dirt ...
75
votes
21answers
15k views

How to deal with player MacGyver-ism?

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
2
votes
1answer
175 views

How should I role play a madman NPC? [closed]

As a DM I always try my best to include unique characters in my adventures. I wanted to use a lunatic character who has completely lost his mind as a sort of minor plot hook to introduce the players ...
67
votes
15answers
5k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
32
votes
5answers
2k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
11
votes
4answers
969 views

Tips on playing a character whose goals run contrary to his outward actions (to the other PCs)

So, in one of the previous campaigns I played, I had a character whose own personal goals often ended up at odds with the rest of the party (who all agreed with each other). It was difficult to ...
280
votes
27answers
21k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
58
votes
14answers
14k views

My PCs have a plan that will get them all killed; how and why should I save them?

Related: How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? I am running a sandbox game for a group of players who are used to more traditional ...
13
votes
6answers
578 views

Running a campaign alternating GMs every session

The group with which I usually roleplay has a consistent problem: someone will say "Hey, I want to run a campaign in X system with Y setting." Everyone will make characters (which can take quite a ...
22
votes
7answers
3k views

Helping players remember NPCs with uncommon names

In my game of The Dark Eye we play in the south of Aventuria, and thus the players come across many NPCs with names that are not that common (especially compared to common german names) and my players ...
13
votes
3answers
1k views

How can I rescue the game when the player characters refuse to work together?

I am a Game Master, and the characters in my group have started to regularly split up. The group's mage has always been a summoner and recently started summoning smaller demons. The fighter's player ...
16
votes
9answers
716 views

How do I help my players stay engaged (with the game and each other) at the table?

I GM a long-running Pathfinder campaign, and for some time now I've been noticing our group fall into a familiar pattern of lethargy, where only one player engages with me at a time and the rest seem ...
19
votes
5answers
3k views

How much detail should I include in medieval maps for players?

I am running a campaign in the Eberron (DnD) setting, but really, this question could apply to anyone running a game in a medieval setting. I wanted to know what level of detail/accuracy to include ...
41
votes
5answers
7k views

8 hour sessions require a meal! How can we incorporate meal breaks into the game itself?

Our group meets once a month for a long 8–10 hour session. There is always the moment at around 6–7 pm where we like to have dinner together. We have always just taken a break and came back to the ...
23
votes
7answers
1k views

How do I handle a PC to NPC romance?

Our group consists of two couples. One player seems to like romance (which is just fine). This player's character flirted with her husband's character; he played up the fact that his character was not ...
14
votes
6answers
614 views

How can I avoid metagaming when I know things my character doesn't?

One common problem I run into, as a player, is having to feign not-knowing things my character doesn't but I do, be it rules about certain creatures ("Hmm that rock golem sure looks weak against ...
10
votes
6answers
689 views

How to keep the group engaged when the party is split?

I recently pitched a game to my group, to which they were receptive. However they pointed out some problems I would have to solve before the game started. The Pitch The game is set in the ...
13
votes
5answers
752 views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...
8
votes
6answers
721 views

How do I encourage players to make characters appropriate to the tone and theme of a game?

I have been a GM for many years and have experience with many different systems and settings of different themes and moods, but my current group seems to be having issues I've never had to deal with ...
39
votes
13answers
6k views

How do I help my group stop derailing our GM’s set-piece battles?

My current roleplaying group has a problem in which the GM will plan an awesome setpiece, only for one of the players to accidentally and unknowingly derail it by performing what seems like a ...
18
votes
7answers
981 views

How can I help my players be interested in others' characters?

In asking this question I realized something that I never have before: my players aren't interested in each other's characters. How can I, as DM but also game session organizer and facilitator, help ...
23
votes
13answers
2k views

How to begin a role-playing scenario in medias res?

If I am running a pre-planned role-playing scenario, how and when can it work to start the session in medias res? The narrative technique can work so well in literature, film and video to increase ...
60
votes
9answers
6k views

How to Fix a Terrible Lapse in Judgement

In the gaming group I run, I said at the very first day that this was going to be a very "adult" campaign. I told them I wasn't going to pull punches, and that the party would have to really think ...
11
votes
6answers
984 views

Do all RPGs make critical failures always act as event triggers?

In all the games I remember playing, critical failures have always, in every case triggered an event. This critical failure is due to exceptionally bad rolls on dice, either a 'natural one' in DnD or ...
18
votes
8answers
2k views

How to introduce and encourage role playing in non-roleplayers?

I'm going to be hosting a game at the end of the month. Myself, I am a semi-experienced DM but I will be playing with those who know only the basic mechanics of the game or have never roleplayed ...
23
votes
18answers
4k views

Dealing with large amount of dice rolls for a single damage roll without making it drag on

There are a number of spells and abilities that involve large amounts of dice rolling. For example, a high level rogue can have up to 10d6 in Sneak Attack, and a high level Wizard can have a ...
8
votes
5answers
2k views

Role playing/plot focused one shot sessions

I am faced with a challenge with creating a one shot session for a couple of friends. From experience I can see that it is difficult to indulge players into setting, plot, world, characters in a ...
17
votes
2answers
711 views

What is an SRD for?

Some RPGs have SRDs. Wikipedia tells me that they are System Reference Documents, but that it's largely a D&D thing, and doesn't explain why they exist. Only that they do. This answer suggests ...
11
votes
5answers
728 views

How can I discover if players would react positively to a change of tone for a game without them knowing of the change?

I'm currently running a game of Cyberpunk 2020 for a couple of friends. Things are incredibly silly so far and the group seems to really like it. To get an idea of what I've run them through so far: ...
15
votes
4answers
4k views

How should a GM deal with players that want to be “too cool”?

In my time as a GM, I've always hated stuff such as magic items, artifacts, etc; even as a player, I dislike the feeling of becoming "too cool" for the game world in question. However, I have a ...
9
votes
4answers
447 views

Advice for Running the “In Between Times”

I usually run published adventures which may or may not be related to each other. During and in between the adventures there are often times when the two main facets of RPGs, story role-playing and ...
13
votes
9answers
1k views

How to handle players who take a long time to take their turn?

Problem There is a player in my current group who takes a long time to take their turns. A painfully long time! Typical exchange Me: Okay John*, it's now your turn to act. The serpent is coiled ...
3
votes
2answers
331 views

How do I avoid making a taciturn character? [closed]

I've played several characters in different D&D systems, and they almost invariably end up being grumpy, by-the-book, mood-killing characters. I think part of the problem is that I haven't been ...
15
votes
9answers
3k views

How do I deal with players that pick very situational skills for a Campaign?

Well, luckily I don't have Power Gamers, in my game table, they all like to tailor skills according to the character background; however in many situation this makes them pick skills that are rarely ...
16
votes
10answers
1k views

When should the DM hide a PC's hit points?

In any game with hit points (I'm thinking D&D, but any will do), is there ever a situation where the DM ought to keep track of a player character's hit points, and not reveal it to the player? ...
36
votes
9answers
2k views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
18
votes
7answers
785 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
26
votes
9answers
3k views

How do you make loremaster characters more than just a GM mouthpiece?

You know, like how the Mouth of Sauron is just a mouthpiece and nothing more. Even his name was forgotten. Many a time, I have see this type of exchange when dealing with a lore master character ...
8
votes
7answers
3k views

How to deal with a GM who does not tell us everything?

The session We just arrived in a village and one of our member got ill and puked in the inn, so we went to the village doctor for help and he told us to go to continent Y where they could know how to ...
22
votes
5answers
936 views

GMing against type: adding levity

When I GM, I tend to make the scenarios/campaigns "serious" -- they're grim and gritty, much more about drama (and violence) than anything else. In addition, I tend to focus on some degree of realism ...