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21
votes
5answers
629 views

Is it plausible that characters can invent devices in a medieval setting, and how should one balance it?

To illustrate what I mean, let me give a quick example: In The Dark Eye, there is a Staff Ritual named "Hammer des Magus" or "Hammer of the Mage". Its effect is that everything non-organic you touch ...
14
votes
6answers
2k views

How to end a game session smoothly

After my first (failed) attempt at playing tabletop RPG two years ago, I'm going to give it another try. Still as a GM. One thing I didn't do quite well last time was ending the game. I didn't know ...
7
votes
3answers
589 views

What can I do to help me remember details about the area the PCs exploring?

I've recently started DMing Curse of Strahd. The players took the bait and ended up in the Death House. Our currently first and only session of this module ended with the party just reaching the third ...
30
votes
5answers
5k views

How to explain to a new player that metagaming is encouraged in this group

I am part of a social board games group that meets most weekends to play short (max one session) games that usually involve role playing of some kind. Recently someone invited a friend from another, ...
63
votes
9answers
6k views

How to fix a terrible lapse in judgement

In the gaming group I run, I said at the very first day that this was going to be a very "adult" campaign. I told them I wasn't going to pull punches, and that the party would have to really think ...
114
votes
18answers
12k views

How to deal with players who like to use the local authorities to solve their problems

The problem I have a player in my group which tends to approach local authorities (may it be guards or churches) when facing a threat. He thinks that, given his role (a bard in a medieval world, so, ...
52
votes
17answers
8k views

Dealing with “fearless” players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
34
votes
6answers
3k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
2
votes
2answers
172 views

How can I provide a challenge for a powergamer? [duplicate]

One of the players in my game is the most fervent powergamer I've ever met. I know it's how he gets enjoyment from the game, and so far it doesn't intrude on the other players' enjoyment, so I've ...
17
votes
5answers
2k views

How to get players to do something without them feeling railroaded?

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that ...
49
votes
12answers
6k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
20
votes
6answers
3k views

How to deal with a group reluctant to think and discuss? [closed]

Here at RPG.SE we form a quite specific bunch. We discuss social-contract or group-dynamics, we use terms like "player agency" or "emergent settings". We approach the hobby at an intellectual level, ...
14
votes
5answers
430 views

How do I get less attached to my characters?

In terms of my preferences, I tend to like a balance between story and dice-rolling, and write 1-2 page backstories for my characters. I also like a cinematic style where failure means a temporary ...
43
votes
9answers
5k views

How to handle players who make unmotivated characters

I'm a relatively new GM, and I'm having trouble getting my (also new) players to create motivated characters. I don't mean that the players themselves are unmotivated, but the characters they create ...
1
vote
2answers
80 views

Revising Armor Class for a Homebrew System [closed]

I have decided to create a Homebrew System loosely based off of Pathfinder. There is a Mechanic I would like to add in, but I haven't found any good references within the Exchange for: Revising the ...
6
votes
1answer
287 views

How can you handle PvP Combat so everyone has fun?

Recently my group's campaign in Anima: Beyond Fantasy took a turn towards a combination political intrigue/martial arts tournament that inevitably ended up resulting in PvP matches. The first of these ...
6
votes
5answers
409 views

Dice results hidden from the players? [duplicate]

Does it make any sense to specifically hide the results of a player's dice roll from the said player? This method is based on my assumption that many actions do not immediately reveal themselves as ...
20
votes
6answers
13k views

How do I build interesting dungeons? [closed]

I'm a new GM and I need to undestand how to build enjoyable locations. I don't get how to build interesting dungeons. For example, I need to explore a castle. But a castle is not as complicated as ...
3
votes
0answers
128 views

How to test a Campaign Setting's Content? [closed]

I'm working on a pretty expansive campaign setting of my own right now, and I'd like to test it. The question is: How do I do it? Notes & Details This setting is generic, intended to be adapted ...
24
votes
6answers
1k views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
45
votes
9answers
6k views

Make the player roll even if there is no chance of success?

Let's say you're the GM and the player attempts to do something, but you already know that given his current stats, it's impossible for him to succeed at it. Do you make him roll anyway, or do you ...
13
votes
5answers
781 views

Realism of Poisoned Weapons

Many games have classes that make extensive use of poisons. Poisons of course have been used in murder and poisonous gases have been used in war. But how realistic are the poisoned weapons so common ...
26
votes
8answers
3k views

What should I keep in mind when running a game intended to subvert the players' expectations?

Many of my favorite works of fiction are either explicitly deconstructive in nature, or at least feature elements or scenes that unexpectedly subvert the audience's expectations. Often these are some ...
296
votes
27answers
23k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
14
votes
4answers
1k views

Is there a subtle difference between increasing DC and adding detrimental modifiers?

Modifying difficulty works in various ways within and between various roleplaying systems. But generally speaking, it seems added difficulty either modifies the target number (altering the check) or ...
28
votes
20answers
4k views

Dealing with large amount of dice rolls for a single damage roll without making it drag on

There are a number of spells and abilities that involve large amounts of dice rolling. For example, a high level rogue can have up to 10d6 in Sneak Attack, and a high level Wizard can have a ...
73
votes
16answers
6k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
6
votes
2answers
359 views

My GM has created a Mary Sue NPC. What can I do to persuade the GM to make her less powerful?

My GM has created a Mary-Sue-type NPC. She is a demigod with thousands of years of experience, and was once an enemy, but is now an ally of the party, though really of only a few favourite players. ...
9
votes
5answers
427 views

What is the feasability of having substitute players?

I'm currently playing in a D&D:Next game using Roll20. The group is supposed to meet every Friday night, but invariably, somebody can't make it. If more than just one or two people are ...
3
votes
2answers
330 views

Past tense for smite [closed]

Odd question. I got into a debate with someone over smite and its various forms of tense (future, past, and current). The dictionary says smote is past tense. For years I have been using smited. Is ...
7
votes
0answers
133 views

How to give a ''secret agent'' feel to a game? [closed]

I am planning a one on one Fate game and I want it to feel and play like a secret agent story (think James Bond, Bourne, Taken, etc. maybe even a hint of heist movies as well, aka Ocean's eleven) My ...
52
votes
12answers
9k views

As a GM, how can I stop killing my games?

Probably the worst issue I have as a Game Master is that I think of a game, I write a campaign plot for it -- End, Beginning and Middle, get hyped, hype my players, and after 2 months I get bored with ...
36
votes
5answers
2k views

How do I make engaging Man vs Wild encounters that aren't excercises in rolling dice?

I like wilderness adventures. My earliest games as a player (in AD&D 2e) featured wilderness adventures, and I really enjoyed them. I try to use them in my games (We're playing Pathfinder right ...
17
votes
4answers
1k views

How do you tell your PCs about something that only one of them senses?

I'm trying to determine the best way to deal with keen observers vs. unaware back-seaters. Maybe there's really nothing to do though. Ex 1. A rogue loots a corpse but doesn't want to split the gold. ...
26
votes
6answers
4k views

How do I convey that players can solve problems in ways that don't involve punching them?

I'm currently running an exalted 2e campaign, and the party (three solars and one lunar) got beaten horribly by a single infernal who wasn't much more powerful than any single one of the PCs. This ...
66
votes
19answers
18k views

Why is burying yourself not such a great plan?

So one of my player is a clever guy. At night when the others are putting the camp together he digs a hole big enough for himself (between 3-4 feet deep) and ask someone to cover his body with dirt ...
79
votes
21answers
17k views

How to deal with player MacGyver-ism?

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
3
votes
1answer
216 views

How should I role play a madman NPC? [closed]

As a DM I always try my best to include unique characters in my adventures. I wanted to use a lunatic character who has completely lost his mind as a sort of minor plot hook to introduce the players ...
11
votes
4answers
1k views

Tips on playing a character whose goals run contrary to his outward actions (to the other PCs)

So, in one of the previous campaigns I played, I had a character whose own personal goals often ended up at odds with the rest of the party (who all agreed with each other). It was difficult to ...
64
votes
14answers
14k views

My PCs have a plan that will get them all killed; how and why should I save them?

Related: How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? I am running a sandbox game for a group of players who are used to more traditional ...
13
votes
6answers
602 views

Running a campaign alternating GMs every session

The group with which I usually roleplay has a consistent problem: someone will say "Hey, I want to run a campaign in X system with Y setting." Everyone will make characters (which can take quite a ...
22
votes
7answers
3k views

Helping players remember NPCs with uncommon names

In my game of The Dark Eye we play in the south of Aventuria, and thus the players come across many NPCs with names that are not that common (especially compared to common german names) and my players ...
13
votes
3answers
1k views

How can I rescue the game when the player characters refuse to work together?

I am a Game Master, and the characters in my group have started to regularly split up. The group's mage has always been a summoner and recently started summoning smaller demons. The fighter's player ...
16
votes
9answers
764 views

How do I help my players stay engaged (with the game and each other) at the table?

I GM a long-running Pathfinder campaign, and for some time now I've been noticing our group fall into a familiar pattern of lethargy, where only one player engages with me at a time and the rest seem ...
20
votes
5answers
3k views

How much detail should I include in medieval maps for players?

I am running a campaign in the Eberron (DnD) setting, but really, this question could apply to anyone running a game in a medieval setting. I wanted to know what level of detail/accuracy to include ...
42
votes
5answers
7k views

8 hour sessions require a meal! How can we incorporate meal breaks into the game itself?

Our group meets once a month for a long 8–10 hour session. There is always the moment at around 6–7 pm where we like to have dinner together. We have always just taken a break and came back to the ...
23
votes
7answers
2k views

How do I handle a PC to NPC romance?

Our group consists of two couples. One player seems to like romance (which is just fine). This player's character flirted with her husband's character; he played up the fact that his character was not ...
14
votes
6answers
684 views

How can I avoid metagaming when I know things my character doesn't?

One common problem I run into, as a player, is having to feign not-knowing things my character doesn't but I do, be it rules about certain creatures ("Hmm that rock golem sure looks weak against ...
10
votes
6answers
738 views

How to keep the group engaged when the party is split?

I recently pitched a game to my group, to which they were receptive. However they pointed out some problems I would have to solve before the game started. The Pitch The game is set in the ...
13
votes
5answers
760 views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...