Not related to any one particular system or rules. You want solutions to the question that are not directly tied to a game's mechanics.

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6
votes
5answers
343 views

How do I convince my group to try a new system without always having to DM it first?

I always play roleplaying games with the same friends. We have a lot of fun, but I'm always a bit frustrated by the fact that they always resist when I propose to try new roleplaying games. Even ...
10
votes
1answer
617 views

How to handle public displays of affection between players during the game?

I've recently started a campaign with my RP group of 2 years. Despite never making a group contract or formally discussing what's expected of everyone there are some basic protocols of etiquette that ...
6
votes
3answers
1k views

How to deal with a quiet player?

I have an ongoing game of Mage: the Ascension. While everything is going quite OK and I am pretty happy about what is going on around the table, I noticed that one of my players is a bit quiet and ...
6
votes
1answer
126 views

How to build a flexible and scalable system for PCs' NPC organizations? [on hold]

Background: I am preparing to run a campaign using Dark Heresy Second Edition. Although this is nominally an investigative game, several key non-combat mechanical systems are either anemic or missing ...
20
votes
16answers
3k views

Dealing with large amount of dice rolls for a single damage roll without making it drag on

There are a number of spells and abilities that involve large amounts of dice rolling. For example, a high level rogue can have up to 10d6 in Sneak Attack, and a high level Wizard can have a ...
17
votes
4answers
715 views

GMing against type: adding levity

When I GM, I tend to make the scenarios/campaigns "serious" -- they're grim and gritty, much more about drama (and violence) than anything else. In addition, I tend to focus on some degree of realism ...
10
votes
2answers
685 views

How to effectively run a sandbox campaign in a weekly 2hrs timeframe

Premise I'm a relative new GM who only run a 2 years long heavily railroaded fantasy campaign that went south for various problems and that I decided to drop. Now I started to run a sci-fi sandbox ...
1
vote
2answers
93 views

Which kind of magic fits a celtic-based setting? [closed]

I'm preparing a campaign set on mythic ireland-wales; and I would like to know which kind of spells, spellcasters, rituals and such could fit best to this scenario. Spoken incantations? Brewed ...
40
votes
9answers
2k views

How do I avoid clichés while improvising?

Tropes are not bad, but clichés usually are. Sadly, when I need to come up with something on the fly it's much easier and faster to use clichés: if I suddenly need a barkeep, he's probably fat with a ...
44
votes
15answers
6k views

Dealing with “fearless” players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
7
votes
1answer
444 views

Is there an online random setting generator?

Ages ago, when I was still pretty new to the whole role-playing thing, I came across an online app for generating random settings for RPGs (or novels, comics, whatever). I've searched for it several ...
1
vote
0answers
109 views

How to introduce additional options from extra source books [closed]

Yes, I know I've tagged "system-agnostic" and "dnd-5e". Bear with me. This is a hypothetical - sadly, I don't have a roleplaying group at the moment. My interest has been rather taken with the new ...
8
votes
5answers
418 views

How to keep the group engaged when the party is split?

I recently pitched a game to my group, to which they were receptive. However they pointed out some problems I would have to solve before the game started. The Pitch The game is set in the ...
5
votes
2answers
261 views

How can I retain a classical (rather than medieval) feel in my game?

I'm running a campaign (D&D 3.5, moderately houseruled, but my question is general) set in a world in a classical era. You might compare it to the Han dynasty, or to the Roman Republic--Roman ...
15
votes
10answers
662 views

What to do when you end up duplicating another players character?

Frequently I seem to roll up characters who are the spitting image of someone else's character. Most recently I rolled up a Utility Force Wizard for Star wars: Saga edition, which matched someone else ...
33
votes
14answers
1k views

What kinds of rules promote good team cohesion?

It seems like a lot of roleplaying games quite freely allow players to play antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...
18
votes
2answers
647 views

How to make your players hate your villain, but not your game

How does one build the character of a villain such that the players (playing heroic characters) hate the villain as much as possible without detracting too much from the quality of the game? What ...
6
votes
4answers
274 views

How can you convey that the majority of the world isn't supernatural?

In games that exist within a supernatural/urban fantasy/modern horror setting, usually only a very small percentage of the population is actually supernatural. Using World of Darkness as an example, ...
17
votes
5answers
3k views

How to play boring everyday tasks

I am about to run a Traveller rpg game using the Outer Veil setting by Spice publishing. I am having the players be very much like the firefly crew, needing to work to keep their ship barely flying. ...
8
votes
5answers
530 views

Keeping a group together in a Zombie RPG

Being fairly new to GMing I am having trouble with keeping my PC's from turning on each other, and every thing in sight. It doesn't matter how much I punish them for killing obvious allies, or ...
11
votes
7answers
1k views

Anyone know of a good generic moral/alignment tracking system?

More specifically, system for tracking a characters morals/alignment, like Humanity in Vampire or darkside points in Star Wars. I'm looking for a system that's either designed to be generic, or could ...
7
votes
2answers
310 views

How to run short sessions?

I am currently DMing for a group of people whom I only recently met. We've been playing for some time, but we have a bit of trouble getting together regularly, but since everyone seems to enjoy that, ...
61
votes
21answers
13k views

How to deal with player MacGyver-ism?

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
22
votes
5answers
810 views

How do I use God as an NPC while being sensitive to players' real-life religious beliefs?

I'm currently running a 3-year long campaign that is coming to an ending in which God is likely to appear as an NPC. Since this is the end of the campaign I won't need to manage it for very long, but ...
47
votes
12answers
8k views

How do I make an unwinnable fight fun?

In one of my campaigns, it's possible that I'm going to have to pull off a Hopeless Boss Fight depending on the choices of my player (we're playing one-on-one). The gist is that they're interfering ...
13
votes
3answers
723 views

How to make a great villain who your players hate more than anything else? [closed]

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional. I believe a villain ...
20
votes
10answers
1k views

How to determine how much plot guidance is too much? [closed]

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
37
votes
6answers
3k views

What's the best way to make travel time more interesting?

My players are going from Neverwinter to Comyr in D&D 4e Forgotten Realms. So, what I do everytime they travel is, learned from The Order of the Stick, a single random encounter (which, honestly, ...
33
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
4
votes
5answers
318 views

Looking for “high dark” fantasy setting

I'm looking for a fantasy setting which should fit these rather specific key points: Overall dark feeling. This will be a Monster Hunters game, so heroic sillyness, a comic-book feel, and so on are ...
12
votes
4answers
417 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
32
votes
2answers
2k views

How do I convince players that I'm not necessarily a murderous cretin?

I am a crew member with a sci-fi LARP system. Rather than having a player character, I usually play as a disposable mook, and my characters spawn in, attack the players, then die in an entertaining ...
15
votes
6answers
670 views

Creating truly alien, intelligent NPC races

How can I make intelligent NPC races that are truly alien? They need to be: Culturally non-human. They need to be stranger than any sort of human culture that already exists. Rational. Behaving ...
16
votes
5answers
2k views

How much information about NPCs and enemies is appropriate to show players?

I am a first-time GM trying to run a short Dragon Age campaign. During our first game, I hid the character sheets of the NPCs and enemies from the players. Is this appropriate? Should I give the ...
47
votes
6answers
4k views

How do I make interrogations interesting?

Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations. All of the interrogations that I have seen in roleplaying games follow this formula: ...
5
votes
4answers
586 views

Android app (or website) to simulate terrain and miniatures?

Is there an Android app, preferably optimized for tablets, that would allow us to simulate a tabletop gaming setup by allowing us to load a "terrain map" (an image), place and move around player ...
6
votes
4answers
249 views

Resources on undead and their creation [closed]

I'm searching for resources on the creation of undead and on undead in general, as I want to develop a new realm for my homebrew setting in which necromancy and magical-alchemical research on undead, ...
10
votes
6answers
437 views

How to deal with broken combos? [closed]

Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
3
votes
3answers
299 views

Dialogue Interaction Between NPCs [duplicate]

What is a good way to have NPCs interact with each other without it feeling clunky? Say I want to have 2 or more NPCs be a part of the dialogue with the party as a means to reveal plot to the players. ...
21
votes
9answers
1k views

Realistic modern day combat system to model real life ambush

I came across a video (helmet camera) of an Taliban force ambushing US infantry troops in Afghanistan. This is a link to the video of ambush: Combat in the First Person, Spc.Michael Gannon guides us ...
7
votes
6answers
699 views

Should there be in-game consequences for taking too long to plan? [closed]

As a player in a D&D 5e campaign, our party was presented with a battlefield with several different environmental features (in this case, a goblin cave entrance with an alarm system and two ...
4
votes
2answers
169 views

Random weather in flight-centric campaigns

This is inspired by a quick gander at the answers (in particular, the Empire Weather tables) to Randomly-generating weather for a sandbox campaign. How do you adapt Empire Weather, or a similar ...
12
votes
8answers
2k views

What are some of the major challenges in playing an Evil Character? [closed]

What are some of the major challenges in playing an Evil Character (whether that's a formal alignment or not) in a co-operative party game, and likewise, what are some of the reasons many groups ...
26
votes
8answers
2k views

How to deal with overly cautious players?

Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing. I'm GMing a solo game of Pathfinder for ...
53
votes
13answers
3k views

How do I keep the game moving without undermining player agency?

In basically every game I've run or played, regardless of the system, I've encountered the same problem: things that should be quick decisions end up taking ten, twenty or even thirty minutes, and not ...
50
votes
11answers
3k views

How do I deal with PCs who use kidnap and torture as an investigative technique?

I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
7
votes
4answers
370 views

How to create meaningful relationships with NPCs

How do I help the PCs to create meaningful relationships with NPCs? Maybe it is a result of my group playing too many one-dimensional adventures trying to find whatever MacGuffin they are after each ...
32
votes
10answers
3k views

How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
28
votes
13answers
2k views

How does a DM correct the balance after accidentally giving the players too much gold?

Inspired by some of the answers to Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game? As DM/GM, you slipped up and ended up giving the PCs significantly ...
20
votes
11answers
1k views

How can you find a balance between effective/optimised characters and creative characters?

When creating characters, I often face a dilemma between making a character. It feels like they can either be optimized so they can "pull their own weight" or having a character I think is creative ...