Is there a chart that classifies the different ways to use dice and skills (or whatever values the characters in the system have) to determine the success or failure of an action? The following ...
Love it or hate it, the Big Model (and the GNS theory that is the root of the model) has become a part of the RPG landscape. As a frequent GM, I actually find the model useful for thinking through ...
I want to run a game, but I actually, for once, don't have a system in mind. I'm looking for a good system, rules light to minimalist. Please recommend one, including why that system can best match ...
Please provide some detail on the merits of the game you suggest and explain some of the things we "know" about the movie world in terms of the specific mechanics. I have seen the movie, but please ...
I was thinking the other day about skill atrophy - the opposite of advancement. What I mean precisely is a system that takes a use-it-or-lose-it approach to even maintaining skill proficiency. I was ...
What roleplaying games (either in-print or out-of-print) explicitly put the focus on the immersion into a character, relegating other activities (such as combat) to lesser status in the system? Of ...