Question inspired by "Redefining Combat" on Clan of the Gray Wolf: It provides an excellent list inspired by army manuals of alternate tactical goals for a scenario: Here are some tactical tasks ...
In the campaign I'm currently playing in we have had a lot of character deaths occurring recently, almost (if not every) session. The party are 13th–14th level and are taking on significant ...
In a similar vein to a question on tactics sources, I'm interested in knowing what are common tactics for monsters to use. The DMB and the MV mention monster groups, which are very useful, but I want ...
My players are extremely strategic, and they're consistently (and too easily) defeating groups of enemies that I intended to present a real challenge. Probably for the same reason that I suck at ...
Based on my prior question on signalling alternate end states and Redefining Combat, how do I present PCs with the ability to assign their own tactical goals beyond "clear" to a hostile environment ...
Spooney asked this question in one of his podcasts, and I've started wondering about it myself. In a D&D 4.0 encounter, why would an at least moderately intelligent creature (including, but not ...
Dakeyras' answer in this thread got me thinking about how a player would/could counter an enemy that used hovering flight to its full advantage. What specific items/powers/etc. can a character use to ...
In posting this question I'm thinking of GURPS, but it would be the same with any game in which: players get one action per turn players can either move OR attack OR (move only one hex AND attack) ...