The physical features of an area of land, and how those features affect combat, travel, and other aspects of the game. Also, the use of various techniques for simulating terrain when using miniatures.

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3answers
480 views

How should I go about blowing up a bridge?

My players are setting up to defend a village from a (small) invading army and they want to have some form of explosives, most likely would be barrels full of pitch or the like, placed under the ...
1
vote
1answer
120 views

Clarifications on combat in water

The rules in the DMG on water in different environments seem to contradict each other. The section on aquatic terrain claims that creatures at least chest deep in water gain improved cover from ...
7
votes
1answer
393 views

Are there rules for drowning in 4e?

I'm new to the game and while playing, I forced a dazed direwolf into the water, where the DM said it drowned. Now, I was wondering if there is a specific rule for this, or this was the DM making a ...
9
votes
2answers
390 views

What happens when a player burns spiderwebs?

What happens when spiderwebs are set alight? Though page 69 of the DMG lists spiderwebs as a special terrain it doesn't talk about the effects of fire. I'm about to run in encounter with a LOT of ...
6
votes
2answers
147 views

What kind of penalty does moving over furniture incur?

In a previous encounter I filled a room with a bunch of chairs and tables with the intent of players run around or over them to escape a difficult creature. I wasn't sure what the penalties were so I ...
5
votes
2answers
280 views

How do I model sinkholes collapsing under the PCs?

I found the rules for quicksand but those aren't exactly what I'm seeking. While I am using a marshy environment I want to create terrain which can suddenly give way under the PCs. There are a few ...
7
votes
4answers
456 views

Pathfinder Battle Royale!

A friend and I were thinking about doing a Colosseum battle to the death with our group, for game sessions when not everyone was there, or just to let people test out character builds. What we were ...
9
votes
2answers
287 views

What are good techniques to adapt module maps to 3D terrain and/or 2D tilesets?

This is slightly related to How to Use Module Maps but instead of being about how to adapt published small maps to 1" scale or using playmats, I'm interested in technique for adapting to pre-published ...
4
votes
2answers
1k views

Efficient / flexible terrain - Creating a clear hex grid

A little background: Our terrain system has always been drawing on a whiteboard. We use blue for water, etc. People/Creatures/Objects are glass tokens (sharpied labels on ours, green for friends, ...
7
votes
1answer
719 views

What is a good method for storing papercraft buildings and the like?

I've recently taken to creating papercraft buildings, castle walls and towers, bridges, crates, hay-bales, etc. for my tabletop RPG combat sessions: They are fragile and need to be stored upright ...
14
votes
6answers
5k views

Homemade Terrain w/miniatures

I am looking for ideas to make some homemade terrain for combat; I am not a great miniature painter as I usually fat-finger most of them, but I am pretty handy and know my way around my neighborhood ...
20
votes
7answers
724 views

How do I make and use tactically interesting terrain?

I'm running 4e but I think this applies everywhere. I want to use terrain more often in my fights. My best fights are the ones that revolve around interesting terrain. The problem is that I don't ...
9
votes
4answers
4k views

What is the best way to determine Overland Speed in D&D4e?

I'm running an adventure that centers around a race, and I want to use the overland speed between scenes as a scoring mechanism. What is the best way to determine overland speed in D&D 4e? The ...