I found the rules for quicksand but those aren't exactly what I'm seeking. While I am using a marshy environment I want to create terrain which can suddenly give way under the PCs. There are a few ...
A friend and I were thinking about doing a Colosseum battle to the death with our group, for game sessions when not everyone was there, or just to let people test out character builds. What we were ...
This is slightly related to How to Use Module Maps but instead of being about how to adapt published small maps to 1" scale or using playmats, I'm interested in technique for adapting to pre-published ...
A little background: Our terrain system has always been drawing on a whiteboard. We use blue for water, etc. People/Creatures/Objects are glass tokens (sharpied labels on ours, green for friends, ...
I've recently taken to creating papercraft buildings, castle walls and towers, bridges, crates, hay-bales, etc. for my tabletop RPG combat sessions: They are fragile and need to be stored upright ...
I am looking for ideas to make some homemade terrain for combat; I am not a great miniature painter as I usually fat-finger most of them, but I am pretty handy and know my way around my neighborhood ...
I'm running 4e but I think this applies everywhere. I want to use terrain more often in my fights. My best fights are the ones that revolve around interesting terrain. The problem is that I don't ...
I'm running an adventure that centers around a race, and I want to use the overland speed between scenes as a scoring mechanism. What is the best way to determine overland speed in D&D 4e? The ...