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11
votes
4answers
466 views

Making time meaningful?

The party wishes to leave the village and go to the dungeon. This will require a few hours of venturing through a forest. How do I keep the passage of hours meaningful to the players? I want to avoid ...
6
votes
3answers
156 views

Keeping track of time in AD&D 1e

I notice while reading the AD&D 1e manuals there seems to be a heightened importance on the tracking of time compared to when I was playing 4e. I agree with this, I think it helps the game world ...
11
votes
8answers
473 views

How to handle players who take a long time to take their turn?

Problem There is a player in my current group who takes a long time to take their turns. A painfully long time! Typical exchange Me: Okay John*, it's now your turn to act. The serpent is coiled ...
3
votes
1answer
68 views

How does time elapse during crafting?

I understand that in order to craft something I convert its worth into silver, multiply the dc by your roll, and subtract that number from it's worth in silver to determine your progress. This ...
5
votes
4answers
324 views

How does a DM handle time limits in-game?

An upcoming arc I have planned requires a thirteen-hour time limit to escape from an area. How do I plan for that in game time, and how do I keep the players aware of the time? I usually run six ...
5
votes
3answers
512 views

In D&D 3.5e, how do turns interact with long actions (hours, weeks, etc)?

I'm trying to understand D&D a bit before taking part in a forum based game. A turn lasts 6 seconds for each player right? Or is it 6 seconds total and everyone acts in the same time? (Which ...
21
votes
3answers
550 views

Passage of Time within a Rope Trick spell

My question is rather simple and has to do with the extra-dimensional space* created by a Rope Trick spell. *Note: It is not clear to me whether this kind of space is a Demiplane or not, but should ...
4
votes
2answers
823 views

Turns vs. Rounds playing time in Moldvay D&D 1981 Ed

In D&D (Moldvay 1981 Basic rules) turns are 10 minutes each, used for normal adventuring time. When an encounter occurs, time shifts to rounds (10 seconds each). This means 60 rounds equates to ...
4
votes
3answers
161 views

How do I estimate puzzle durations?

I'm looking to run an immersive/ARG style LARP and I'm trying to block out the time that I'm estimating players will spend on different tasks. One part of this is going to involve puzzle solving, and ...
4
votes
2answers
363 views

Measuring time in dnd 4e

How is time measured in forth edition? Like, are months still called January-December? Days Monday-Sunday? Or is time measures in some other way? What about years?
9
votes
3answers
223 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
7
votes
5answers
824 views

What is, or should be, the average time length of combat in each tier in real time?

As per title, what is or should be the average time length in real time of one combat encounter in each tier of a DnD 4E game? I've noticed between heroic and paragon tier combat length starts to ...