I'm writing up a scenario base on the idea of a breach and clear of a hostage situation. I imagine it being a failure if it lasts more than about 30 seconds and as a round is about 5 seconds i ...
An upcoming arc I have planned requires a thirteen-hour time limit to escape from an area. How do I plan for that in game time, and how do I keep the players aware of the time? I usually run six ...
Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...