I notice while reading the AD&D 1e manuals there seems to be a heightened importance on the tracking of time compared to when I was playing 4e. I agree with this, I think it helps the game world ...
Introduction I've been playing table top RPGs for some twelve years now, both as a player and a frequent DM. During this time, I've had maybe half a dozen campaigns and none of them have been ...
Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
The party wishes to leave the village and go to the dungeon. This will require a few hours of venturing through a forest. How do I keep the passage of hours meaningful to the players? I want to avoid ...